Esempio n. 1
0
        /// <summary>
        /// Change settings of selected label.
        /// </summary>
        /// <param name="i_Sender">Key pressed.</param>
        protected override void changeSettings(Keys i_Sender)
        {
            if (ScreenMode.HasFlag(eScreenMode.Running))
            {
                int changeDirection = 10;
                if (i_Sender.Equals(Keys.PageDown))
                {
                    changeDirection = -10;
                }

                switch (m_menuCollection.Selected)
                {
                case 0:
                    m_gameSettings.MusicState = 1 - m_gameSettings.MusicState;
                    break;

                case 1:
                    m_gameSettings.BackgroundMusicVolume += changeDirection;
                    break;

                case 2:
                    m_gameSettings.SoundEffectsVolume += changeDirection;
                    m_gameSettings_MusicVolumeChanged();
                    break;
                }

                if (m_menuCollection.Selected != 3)
                {
                    playSound();
                }
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Change the setting of the selected label.
        /// </summary>
        /// <param name="i_Sender"></param>
        protected override void changeSettings(Keys i_Sender)
        {
            if (ScreenMode.HasFlag(eScreenMode.Running))
            {
                switch (m_menuCollection.Selected)
                {
                case 0:
                    m_gameSettings.WindowResizing = 1 - m_gameSettings.WindowResizing;
                    m_menuCollection.GetMenuLabelAt(0).ChangeText(string.Format("Allow Window Resizing: {0}", m_gameSettings.WindowResizing));
                    break;

                case 1:
                    m_gameSettings.FullScreen = 1 - m_gameSettings.FullScreen;
                    m_menuCollection.GetMenuLabelAt(1).ChangeText(string.Format("Full Screen Mode: {0}", m_gameSettings.FullScreen));
                    break;

                case 2:
                    m_gameSettings.MouseVisibilty = 1 - m_gameSettings.MouseVisibilty;
                    m_menuCollection.GetMenuLabelAt(2).ChangeText(string.Format("Mouse Visability: {0}", m_gameSettings.MouseVisibilty));
                    break;
                }

                if (m_menuCollection.Selected != 3)
                {
                    playSound();
                }
            }
        }
Esempio n. 3
0
        /// <summary>
        /// Selected label were chosed.
        /// </summary>
        /// <param name="i_GameTime"></param>
        private void selectionChosed(GameTime i_GameTime)
        {
            if (ScreenMode.HasFlag(eScreenMode.Running))
            {
                switch (m_menuCollection.Selected)
                {
                case 0:
                    DisplaySettingsScreen displaySettings = new DisplaySettingsScreen(ScreensManager);
                    ScreensManager.MoveTo(displaySettings);
                    break;

                case 2:
                    SoundSettingsScreen soundSettings = new SoundSettingsScreen(ScreensManager);
                    ScreensManager.MoveTo(soundSettings);
                    break;

                case 3:
                    GameScreen startGame = StageScreen.GetStages(ScreensManager);
                    ScreensManager.MoveTo(startGame);
                    break;

                case 4:
                    Close();
                    break;
                }

                if (m_menuCollection.Selected != 1)
                {
                    playSound();
                }
            }
        }
Esempio n. 4
0
 /// <summary>
 /// Selected change to be smaller by one. (cycly)
 /// </summary>
 private void selectedDecrease(GameTime i_GameTime)
 {
     if (ScreenMode.HasFlag(eScreenMode.Running))
     {
         m_menuCollection.Selected = (m_menuCollection.Count + m_menuCollection.Selected - 1) % m_menuCollection.Count;
         playSound();
     }
 }
Esempio n. 5
0
 /// <summary>
 /// Closing the screen.
 /// </summary>
 /// <param name="i_GameTime"></param>
 private void done(GameTime i_GameTime)
 {
     if (ScreenMode.HasFlag(eScreenMode.Running))
     {
         if (m_menuCollection.Selected == 3)
         {
             playSound();
             Close();
         }
     }
 }
Esempio n. 6
0
 /// <summary>
 /// Toggle players amount Enum.
 /// </summary>
 /// <param name="i__GameTime"></param>
 private void togglePlayersAmount(GameTime i__GameTime)
 {
     if (ScreenMode.HasFlag(eScreenMode.Running))
     {
         if (m_menuCollection.Selected == 1)
         {
             ScreensManager.GameSettings.PlayersAmount = 3 - ScreensManager.GameSettings.PlayersAmount;
             m_menuCollection.GetMenuLabelAt(1).ChangeText(string.Format("Players: {0}", ScreensManager.GameSettings.PlayersAmount.ToString()));
             playSound();
         }
     }
 }