Esempio n. 1
0
        public override void LoadContent()
        {
            ScreenManager.MenuEntry returnGameMenuEntry = new ScreenManager.MenuEntry("Back");
            ScreenManager.MenuEntry exitMenuEntry       = new ScreenManager.MenuEntry("Quit");

            returnGameMenuEntry.Selected += ReturnGameMenuEntrySelected;
            exitMenuEntry.Selected       += OnCancel;

            MenuEntries.Add(returnGameMenuEntry);
            MenuEntries.Add(exitMenuEntry);

            base.LoadContent();
        }
Esempio n. 2
0
        public override void LoadContent()
        {
            ScreenManager.MenuEntry startGameMenuEntry = new ScreenManager.MenuEntry("Play");
            ScreenManager.MenuEntry themeGameMenuEntry = new ScreenManager.MenuEntry("Theme");
            ScreenManager.MenuEntry exitMenuEntry      = new ScreenManager.MenuEntry("Exit");

            startGameMenuEntry.Selected += StartGameMenuEntrySelected;
            themeGameMenuEntry.Selected += ThemeGameMenuEntrySelected;
            exitMenuEntry.Selected      += OnCancel;

            MenuEntries.Add(startGameMenuEntry);
            MenuEntries.Add(themeGameMenuEntry);
            MenuEntries.Add(exitMenuEntry);

            base.LoadContent();
        }
Esempio n. 3
0
        public override void LoadContent()
        {
            safeArea = ScreenManager.SafeArea;
            ScreenManager.MenuEntry themeGameMenuEntry = new ScreenManager.MenuEntry("Deck");
            ScreenManager.MenuEntry returnMenuEntry    = new ScreenManager.MenuEntry("Return");

            themeGameMenuEntry.Selected += ThemeGameMenuEntrySelected;
            returnMenuEntry.Selected    += OnCancel;

            MenuEntries.Add(themeGameMenuEntry);
            MenuEntries.Add(returnMenuEntry);

            themes.Add("Red", ScreenManager.Game.Content.Load <Texture2D>(@"Images\Cards\CardBack_Red"));
            themes.Add("Blue", ScreenManager.Game.Content.Load <Texture2D>(@"Images\Cards\CardBack_Blue"));
            background = ScreenManager.Game.Content.Load <Texture2D>(@"Images\UI\table");

            card = new BlackJack21.CardFramework.AnimatedGameComponent(ScreenManager.Game, themes[MainMenuScreen.Theme])
            {
                CurrentPosition = new Vector2(safeArea.Center.X, safeArea.Center.Y - 50)
            };
            ScreenManager.Game.Components.Add(card);

            base.LoadContent();
        }