public override void LoadContent() { ScreenManager.MenuEntry returnGameMenuEntry = new ScreenManager.MenuEntry("Back"); ScreenManager.MenuEntry exitMenuEntry = new ScreenManager.MenuEntry("Quit"); returnGameMenuEntry.Selected += ReturnGameMenuEntrySelected; exitMenuEntry.Selected += OnCancel; MenuEntries.Add(returnGameMenuEntry); MenuEntries.Add(exitMenuEntry); base.LoadContent(); }
public override void LoadContent() { ScreenManager.MenuEntry startGameMenuEntry = new ScreenManager.MenuEntry("Play"); ScreenManager.MenuEntry themeGameMenuEntry = new ScreenManager.MenuEntry("Theme"); ScreenManager.MenuEntry exitMenuEntry = new ScreenManager.MenuEntry("Exit"); startGameMenuEntry.Selected += StartGameMenuEntrySelected; themeGameMenuEntry.Selected += ThemeGameMenuEntrySelected; exitMenuEntry.Selected += OnCancel; MenuEntries.Add(startGameMenuEntry); MenuEntries.Add(themeGameMenuEntry); MenuEntries.Add(exitMenuEntry); base.LoadContent(); }
public override void LoadContent() { safeArea = ScreenManager.SafeArea; ScreenManager.MenuEntry themeGameMenuEntry = new ScreenManager.MenuEntry("Deck"); ScreenManager.MenuEntry returnMenuEntry = new ScreenManager.MenuEntry("Return"); themeGameMenuEntry.Selected += ThemeGameMenuEntrySelected; returnMenuEntry.Selected += OnCancel; MenuEntries.Add(themeGameMenuEntry); MenuEntries.Add(returnMenuEntry); themes.Add("Red", ScreenManager.Game.Content.Load <Texture2D>(@"Images\Cards\CardBack_Red")); themes.Add("Blue", ScreenManager.Game.Content.Load <Texture2D>(@"Images\Cards\CardBack_Blue")); background = ScreenManager.Game.Content.Load <Texture2D>(@"Images\UI\table"); card = new BlackJack21.CardFramework.AnimatedGameComponent(ScreenManager.Game, themes[MainMenuScreen.Theme]) { CurrentPosition = new Vector2(safeArea.Center.X, safeArea.Center.Y - 50) }; ScreenManager.Game.Components.Add(card); base.LoadContent(); }