public Button(string regularTexture, string pressedTexture, ScreenManager.InputState input, Cards_FrameWork.Game.CardsGame cardGame) : base(cardGame, null) { this.input = input; this.regularTexture = regularTexture; this.pressedTexture = pressedTexture; }
public BetGameComponent(List <Cards_FrameWork.Player.Player> players, ScreenManager.InputState input, string theme, Cards_FrameWork.Game.CardsGame cardGame) : base(cardGame.Game) { this.players = players; this.theme = theme; this.cardGame = cardGame; this.input = input; chipAssets = new Dictionary <int, Texture2D>(); }