Esempio n. 1
0
 public void DamagePlayer(int damage)
 {
     if (GameController.isGameAlive)
     {
         if (!isInvincible)
         {
             sf.FlashScreen();
             health -= damage;
             HealthBar.HealthCurrent = health;
             if (health <= 0)
             {
                 health = 0;
                 HealthBar.HealthCurrent = health;
                 rb2d.velocity           = new Vector2(0, 0);
                 //rb2d.gravityScale = 0.0f;
                 anim.SetTrigger("Die");
                 GameController.isGameAlive = false;
                 polygonCollider2D.enabled  = false;
                 Invoke("KillPlayer", dieTime);
             }
             else
             {
                 isInvincible = true;
                 BlinkPlayer(blinks, time);
                 polygonCollider2D.enabled = false;
                 StartCoroutine(ShowPlayerHitBox());
                 Invoke("Invincible", invincibleTime);
             }
         }
     }
 }
Esempio n. 2
0
 public void DamagePlayer(int damage)
 {
     if (GameController.isGameAlive)
     {
         sf.FlashScreen();
         health -= damage;
         if (health < 0)
         {
             health = 0;
         }
         HealthBar.HealthCurrent = health;
         if (health <= 0)
         {
             rb2d.velocity = new Vector2(0, 0);
             //重力为0,不掉下来
             //rb2d.gravityScale = 0.0f;
             GameController.isGameAlive = false;
             anim.SetTrigger("Die");
             Invoke("KillPlayer", dieTime);
         }
         BlinkPlayer(numBlinks, seconds);
         //关闭PolygonCollider2D碰撞,使地刺先造成一次伤害
         pc2d.enabled = false;
         StartCoroutine(ShowPlayerHitBox());
     }
 }
Esempio n. 3
0
    public void DamagePlayer(int damage)
    {
        flash.FlashScreen();
        health -= damage;
        Fox_Health.HealthCurrent = health;
        if (health <= 0.0f)
        {
            Fox_Health.HealthCurrent = 0;
            animator.SetBool("death", true);
            capsule.enabled = false;
            box.enabled     = false;
            Destroy(gameObject, time);
        }

        Playerblink(numblink, blinktime);
    }
Esempio n. 4
0
 public void DamagePlayer(int damage)
 {
     sf.FlashScreen();
     health -= damage;
     if (health < 0)
     {
         health = 0;
     }
     HealthBar.HealthCurrent = health;
     if (health <= 0)
     {
         rb2d.velocity              = new Vector2(0, 0);
         rb2d.gravityScale          = 0.0f;
         GameController.isGameAlive = false;
         Destroy(gameObject);
     }
     BlinkPlayer(Blinks, time);
 }
        public override void Process()
        {
            if (TimeCircuitsBroken && !Main.PlayerPed.IsInVehicle())
            {
                var dist = Main.PlayerPed.Position.DistanceToSquared(Vehicle.Bones["bonnet"].Position);

                if (!(dist <= 2f * 2f))
                {
                    return;
                }

                Utils.DisplayHelpText(Game.GetLocalizedString("BTTFV_Repair_TimeCircuits"));

                if (Game.IsControlJustPressed(GTA.Control.Context))
                {
                    Mods.Hoodbox = ModState.On;
                }
            }

            if (_hasBeenStruckByLightning && _flashes <= 3)
            {
                if (Game.GameTime > _nextFlash)
                {
                    // Flash the screen
                    ScreenFlash.FlashScreen(0.25f);

                    // Update _flashes count
                    _flashes++;

                    // Update next flash
                    _nextFlash = Game.GameTime + 650;

                    // Dont do it anymore if flashed enough times
                    if (_flashes > 3)
                    {
                        _flashes = 0;
                        _hasBeenStruckByLightning = false;
                    }
                }

                if (IsFlying && Game.GameTime > _nextForce)
                {
                    Vehicle.ApplyForce(Vector3.RandomXYZ() * 3f, Vector3.RandomXYZ());

                    _nextForce = Game.GameTime + 100;
                }

                return;
            }

            if (!ModSettings.LightningStrikeEvent || World.Weather != Weather.ThunderStorm || TimeCircuits.IsTimeTraveling || TimeCircuits.IsReentering || Game.GameTime < _nextCheck)
            {
                return;
            }

            if ((Mods.Hook == HookState.On && Vehicle.GetMPHSpeed() >= 88 && !IsFlying) | (Vehicle.HeightAboveGround >= 20 && IsFlying))
            {
                if (Utils.Random.NextDouble() < 0.2)
                {
                    Strike();
                }
                else
                {
                    _nextCheck = Game.GameTime + 10000;
                }
            }
        }
Esempio n. 6
0
        public override void Process()
        {
            _reentryTimer += Game.LastFrameTime;

            if (_reentryTimer > 2)
            {
                if (Vehicle.Driver == null)
                {
                    Vehicle.IsHandbrakeForcedOn = false;
                    Vehicle.SteeringAngle       = 0;
                }
            }

            if (!IsTimeTravelling)
            {
                return;
            }

            if (!Vehicle.IsVisible)
            {
                Vehicle.IsEngineRunning = false;
            }

            if (Vehicle == null)
            {
                return;
            }

            if (Game.GameTime < gameTimer)
            {
                return;
            }

            switch (_currentStep)
            {
            case 0:
                TimeCircuits.Delorean.LastVelocity = Vehicle.Velocity;

                TimeCircuits.WasOnTracks = TimeCircuits.IsOnTracks;

                if (IsOnTracks)
                {
                    TimeCircuits.GetHandler <RailroadHandler>().StopTrain();
                }

                // Set previous time
                PreviousTime = Utils.GetWorldTime();

                // Invoke delegate
                TimeCircuits.OnTimeTravel?.Invoke();

                if (!IsRemoteControlled && Vehicle.GetPedOnSeat(VehicleSeat.Driver) == Main.PlayerPed && (!CutsceneMode || Utils.IsPlayerUseFirstPerson()))
                {
                    // Create a copy of the current status of the Delorean
                    TimeCircuits.Delorean.LastDisplacementCopy = TimeCircuits.Delorean.Copy;

                    timeTravelAudioInstant.Play();

                    if (Utils.IsPlayerUseFirstPerson())
                    {
                        _whiteSphere.SpawnProp();
                    }
                    else
                    {
                        ScreenFlash.FlashScreen(0.25f);
                    }

                    // Have to call SetupJump manually here.
                    TimeHandler.TimeTravelTo(TimeCircuits, DestinationTime);

                    Stop();

                    TimeCircuits.GetHandler <SparksHandler>().StartTimeTravelCooldown();

                    if (TimeCircuits.WasOnTracks)
                    {
                        TimeCircuits.GetHandler <RailroadHandler>().StartDriving(true);
                    }

                    if (!is99)
                    {
                        IsFueled = false;
                    }

                    TimeCircuits.GetHandler <FreezeHandler>().StartFreezeHandling(!is99);

                    if (Mods.Hoodbox == ModState.On && !TimeCircuits.IsWarmedUp)
                    {
                        TimeCircuits.GetHandler <HoodboxHandler>().SetInstant();
                    }

                    if (Mods.Hook == HookState.On)
                    {
                        Mods.Hook = HookState.Removed;
                    }

                    if (Mods.Plate == PlateType.Outatime)
                    {
                        Mods.Plate = PlateType.Empty;
                    }

                    // Invoke delegate
                    TimeCircuits.OnTimeTravelComplete?.Invoke();

                    // Stop handling
                    Stop();

                    //Add LastDisplacementCopy to remote Deloreans list
                    RemoteDeloreansHandler.AddDelorean(TimeCircuits.Delorean.LastDisplacementCopy);

                    return;
                }

                timeTravelAudioCutscene.Play();

                // Play the effects
                _timeTravelEffect.Play();

                // Play the light explosion
                _lightExplosion.Play();

                trails = FireTrailsHandler.SpawnForDelorean(
                    TimeCircuits,
                    is99,
                    (is99 || (Mods.HoverUnderbody == ModState.On && IsFlying)) ? 1f : 45,
                    is99 ? -1 : 15,
                    DeloreanType == DeloreanType.BTTF1, Mods.Wheel == WheelType.RailroadInvisible ? 75 : 50);

                // If the Vehicle is remote controlled or the player is not the one in the driver seat
                if (IsRemoteControlled || Vehicle.GetPedOnSeat(VehicleSeat.Driver) != Main.PlayerPed)
                {
                    MPHSpeed = 0;

                    // Stop remote controlling
                    TimeCircuits.GetHandler <RcHandler>()?.StopRC();

                    // Add to time travelled list
                    RemoteDeloreansHandler.AddDelorean(TimeCircuits.Delorean.Copy);

                    Utils.HideVehicle(Vehicle, true);

                    gameTimer = Game.GameTime + 300;

                    _currentStep++;
                    return;
                }

                // Create a copy of the current status of the Delorean
                TimeCircuits.Delorean.LastDisplacementCopy = TimeCircuits.Delorean.Copy;

                if (Mods.HoverUnderbody == ModState.On)
                {
                    CanConvert = false;
                }

                Game.Player.IgnoredByPolice = true;

                Main.HideGui = true;

                Main.DisablePlayerSwitching = true;

                Utils.HideVehicle(Vehicle, true);

                TimeCircuits.Delorean.IsInTime = true;

                gameTimer = Game.GameTime + 300;

                _currentStep++;
                break;

            case 1:
                _timeTravelEffect.Stop();

                if (Vehicle.GetPedOnSeat(VehicleSeat.Driver) != Main.PlayerPed)
                {
                    DeloreanHandler.RemoveDelorean(TimeCircuits.Delorean, true, true);
                    return;
                }

                gameTimer = Game.GameTime + 3700;
                _currentStep++;

                break;

            case 2:
                Screen.FadeOut(1000);
                gameTimer = Game.GameTime + 1500;

                _currentStep++;
                break;

            case 3:
                TimeHandler.TimeTravelTo(TimeCircuits, DestinationTime);
                FireTrailsHandler.RemoveTrail(trails);

                gameTimer = Game.GameTime + 1000;

                _currentStep++;
                break;

            case 4:
                TimeCircuits.OnTimeTravelComplete?.Invoke();

                gameTimer = Game.GameTime + 2000;
                Screen.FadeIn(1000);

                _currentStep++;
                break;

            case 5:
                //Add LastDisplacementCopy to remote Deloreans list
                RemoteDeloreansHandler.AddDelorean(TimeCircuits.Delorean.LastDisplacementCopy);

                Reenter();

                ResetFields();
                break;
            }
        }