public void Start() { instance = this; //if (instance) //{ // instance.StartFade(newColor, duration); //} }
public void Awake() { fadeMaterial = new Material(Shader.Find("Unlit/TransparentColor")); instance = this; }
public void Start() { instance = this; //if (instance) //{ // instance.StartFade(newColor, duration); //} }
public void Awake() { fadeMaterial = new Material(Shader.Find("Unlit/TransparentColor")); instance = this; }