Esempio n. 1
0
    void DisplayFinishScreen()
    {
        currentScreen = ScreenEnum.Finish;
        Terminal.ClearScreen();
        switch (currentLevel)
        {
        case 1:
            Terminal.WriteLine("MAN OF FOREST!");
            break;

        case 2:
            Terminal.WriteLine("MAN FOUND CURE!");
            break;

        case 3:
            Terminal.WriteLine("JOIN THE DARK?!");
            break;
        }
        Terminal.WriteLine(@"
  __
 /  \_________
| 0  ___ ___  /
 \__/   ^   ^

HERE IS THE KEY!
");
        Terminal.WriteLine("Type \"menu\" to return to Main Menu");
    }
 public ScreenMoveButtonPresenter(
     SignalBus signalBus,
     Button button,
     ScreenEnum screenEnum)
 {
     _signalBus  = signalBus;
     _button     = button;
     _screenEnum = screenEnum;
 }
Esempio n. 3
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    void ShowGameScreen(float level)
    {
        currentScreen = ScreenEnum.Decoder;
        instantiateLevelAndRandomizeWord(level);

        Terminal.ClearScreen();
        Terminal.WriteLine($"Welcome to level {stage.level} ({stage.name})");
        Terminal.WriteLine($"Enter password : (hint: {currentWord.Anagram()})");
    }
Esempio n. 4
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 public void EnableScreen(ScreenEnum screen, bool enable)
 {
     foreach (EnumPanel UIscreen in UiScreens)
     {
         if (UIscreen.ScreenType == screen)
         {
             UIscreen.gameObject.SetActive(enable);
         }
     }
 }
Esempio n. 5
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 public void RegisterScreen(ScreenEnum screenName, GameScreen gameScreen)
 {
     if (!_screens.ContainsKey(screenName))
     {
         _screens.Add(screenName, gameScreen);
     }
     else
     {
         throw new Exception("Game screen is already initialized");
     }
 }
Esempio n. 6
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        public static bool CheckUserAction(ScreenEnum screen, ActionEnum action)
        {
            bool          hasRights = false;
            SetupEntities db        = new SetupEntities();
            string        userId    = HttpContext.Current.User.Identity.GetUserId();
            int           screenId  = (int)screen;
            int           actionId  = (int)action;

            hasRights = db.ScreenActionUsers
                        .Any(x => x.ScreenId == screenId && x.ActionId == actionId && x.UserId == userId);

            return(hasRights);
        }
Esempio n. 7
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 void ShowMainMenu(string name)
 {
     currentScreen = ScreenEnum.MainMenu;
     Terminal.ClearScreen();
     Terminal.WriteLine($"Hello {name}");
     Terminal.WriteLine("What would you like to decode into?");
     Terminal.WriteLine("");
     Terminal.WriteLine("Level 1: Wanderer world");
     Terminal.WriteLine("Level 2: Alchemist's beaker");
     Terminal.WriteLine("Level 3: Black Witch crystal ball");
     Terminal.WriteLine("");
     Terminal.WriteLine("Type your level number/'menu' to menu:");
 }
Esempio n. 8
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    public static void ShowScreen(ScreenEnum screen)
    {
        //if (!destroy)
        if (screens.ContainsKey(currentScreen))
        {
            screens[currentScreen].ascreen.OnHide();
            screens[currentScreen].go.SetActive(false);
        }
        //else
        //    GameObject.Destroy(screens[currentScreen]);
        currentScreen = screen;
		screens [currentScreen].go.SetActive (true);
		screens [currentScreen].ascreen.OnShow ();
    }
Esempio n. 9
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 public static void ShowScreen(ScreenEnum screen)
 {
     //if (!destroy)
     if (screens.ContainsKey(currentScreen))
     {
         screens[currentScreen].ascreen.OnHide();
         screens[currentScreen].go.SetActive(false);
     }
     //else
     //    GameObject.Destroy(screens[currentScreen]);
     currentScreen = screen;
     screens [currentScreen].go.SetActive(true);
     screens [currentScreen].ascreen.OnShow();
 }
Esempio n. 10
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        public void SetActiveScreen(ScreenEnum screenName)
        {
            if (_screens.ContainsKey(screenName))
            {
                if (_activeScreen != null)
                {
                    _activeScreen.OnHide();
                }

                _activeScreen = _screens[screenName];
                _gui.Screen   = _activeScreen;

                _activeScreen.OnShow();
            }
            else
            {
                throw new Exception("SeaBattleGame screen not found");
            }
        }
Esempio n. 11
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        public void ChangeScreen(ScreenEnum screenEnum)
        {
            // Unloads the content from the current screen when switching
            CurrentScreen.UnloadContent();

            switch (screenEnum)
            {
            case ScreenEnum.GAME:
                gameScreen.LoadContent();
                gameScreen.SetupGame();     //TODO Handle quiting to menu then returning back to game
                CurrentScreen = gameScreen;
                break;

            case ScreenEnum.MENU:
                menuScreen.LoadContent();
                CurrentScreen = menuScreen;
                break;

            case ScreenEnum.SETTING:
                settingScreen.LoadContent();
                CurrentScreen = settingScreen;
                break;

            case ScreenEnum.MULTIPLAYER:
                multiplayerScreen.LoadContent();
                CurrentScreen = multiplayerScreen;
                break;

            case ScreenEnum.LOGIN:
                loginScreen.LoadContent();
                CurrentScreen = loginScreen;
                break;

            case ScreenEnum.LOBBY:
                lobbyScreen.LoadContent();
                CurrentScreen = lobbyScreen;
                break;
            }

            ChangeRes(CurrentScreen.ScreenWidth, CurrentScreen.ScreenHeight, CurrentScreen.IsFullScreen);
        }
Esempio n. 12
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 /// <summary>
 /// Checks if the current user has a certain right on certain screen
 /// </summary>
 /// <param name="screenID">The ScreenEnum that the user is trying to access</param>
 /// <param name="actionID">The ActionEnum that the user is trying to do</param>
 public CheckRights(ScreenEnum screenID, ActionEnum actionID)
 {
     ScreenID = screenID;
     ActionID = actionID;
 }
Esempio n. 13
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 public ScreenSignal(ScreenEnum screenEnum)
 {
     Screen = (int)screenEnum;
 }