Esempio n. 1
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        protected override void PrintDebugReport()
        {
            base.PrintDebugReport();

            if (illumination == null)
            {
                if (analyzer == null)
                {
                    ScreenDebugger.Print("No illumination manager or image analyzer");
                }
                else
                {
                    if (!analyzer.Running)
                    {
                        ScreenDebugger.Print("Image analyzer is not running");
                    }

                    ScreenDebugger.Print("Image analyzer image format is {0}", VuforiaImageAnalyzer.ImageFormat);
                }
            }
            else
            {
                if (illumination.AmbientIntensity == null)
                {
                    ScreenDebugger.Print("Illumination manager doesn't have an estimate");
                }
            }
        }
Esempio n. 2
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        /// <summary>
        /// Prints a report to the screen that reveals the internal state of the component.
        /// </summary>
        private void PrintDebugReport()
        {
            if (torques == null)
            {
                ScreenDebugger.Print("Torque sampling hasn't started yet.");
            }
            else
            {
                ScreenDebugger.PrintFormat("Torqued {3} = |{0}| >{1}< {2}",
                                           torques.Mean.Label(UnitOfMeasure.Degrees, 3),
                                           torques.StandardDeviation.Label(UnitOfMeasure.Degrees),
                                           TorqueK,
                                           HasTorqued);
            }

            if (accelerations == null)
            {
                ScreenDebugger.Print("Acceleration sampling hasn't started yet.");
            }
            else
            {
                ScreenDebugger.PrintFormat("Acceled {3} = |{0}| >{1}< {2}",
                                           accelerations.Mean.Label(UnitOfMeasure.Degrees, 3),
                                           accelerations.StandardDeviation.Label(UnitOfMeasure.Degrees),
                                           ForceK,
                                           HasAccelerated);
                ScreenDebugger.PrintFormat("F{0} L{1} m{2} M{3} _|_{4} |{5}| >{6}< {7}", accelerations.Mean, accelerations.StandardDeviation, ForceK);
            }

            ScreenDebugger.PrintFormat("Acceled {0} || Torqued {1} = Shaken {2}", HasAccelerated, HasTorqued, HasShaken);
        }
Esempio n. 3
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        /// <summary>
        /// Prints a report showing the internal state of the component.
        /// </summary>
        private void PrintDebugReport()
        {
            ScreenDebugger.PrintFormat("  {0}", currentTime.ToLocalTime().FixTime());
            if (location == null)
            {
                ScreenDebugger.Print("  No location service");
            }
            else if (!location.HasCoord)
            {
                ScreenDebugger.Print("  No location yet");
            }

            if (compass == null)
            {
                ScreenDebugger.Print("  No compass service");
            }
            else if (!compass.HasHeading)
            {
                ScreenDebugger.Print("  No compass heading yet");
            }

            if (CanCalculateCurrentLocalPosition)
            {
                ScreenDebugger.PrintFormat("  Azimuth {0}, Altitude {1}",
                                           orientation.AzimuthDegrees.Label(UnitOfMeasure.Degrees, 3),
                                           orientation.AltitudeDegrees.Label(UnitOfMeasure.Degrees, 3));
            }
        }
Esempio n. 4
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        /// <summary>
        /// attempts to setup the right image format, retrieve images from Vuforia, and pass them on
        /// for processing.
        /// </summary>
        protected override void Loop()
        {
            if (ImageFormat != lastFormat)
            {
                while (ImageFormat != null && !CameraDevice.Instance.SetFrameFormat(ImageFormat.Value, true))
                {
                    attemptFormats.Dequeue();
                }
                lastFormat  = ImageFormat;
                pixelGetter = null;
                if (ImageFormat != null && PixelConverters.ContainsKey(ImageFormat.Value))
                {
                    pixelGetter = PixelConverters[ImageFormat.Value];
                }
            }

            if (ImageFormat != null)
            {
                try
                {
                    var image = CameraDevice.Instance.GetCameraImage(ImageFormat.Value);
                    if (image != null)
                    {
                        imageAnalyzer(image, pixelGetter);
                    }
                }
                catch (Exception exp)
                {
                    ScreenDebugger.Print(exp, "VuforiaImageAnalyzer");
                }
            }
        }
 public void OnControllerDisconnected(byte controllerID)
 {
     if (IsCorrectHand(controllerID))
     {
         ScreenDebugger.Print($"Controller {NativeHandID} disconnected");
         OnDestroy();
     }
 }
 public void OnControllerConnected(byte controllerID)
 {
     if (IsCorrectHand(controllerID))
     {
         ScreenDebugger.Print($"Controller {NativeHandID} connected");
         GetController();
     }
 }
Esempio n. 7
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        /// <summary>
        /// If <see cref="DebugReport"/> is set to true, prints a report that displays the status of
        /// the component and the values it is using for the light estimation.
        /// </summary>
        protected virtual void PrintDebugReport()
        {
            if (UseFakeIntensity)
            {
                ScreenDebugger.Print("Using fake light estimate");
            }

            ScreenDebugger.PrintFormat("  Raw: int {0:0.000} col {1}", IntensityEstimate, ColorEstimate);
        }
 public void LateUpdate()
 {
     if (!IsConnected &&
         MLInput.IsStarted &&
         NativeHandID != null &&
         connector?.IsControllerValid((byte)MLInput.GetControllerIndexFromHand(NativeHandID.Value)) == true)
     {
         ScreenDebugger.Print($"New controller connected");
         GetController();
     }
 }
Esempio n. 9
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        /// <summary>
        /// If <see cref="IndoorLightEstimate.DebugReport"/> is true, prints a report that displays
        /// the status of the component.
        /// </summary>
        private void PrintDebugReport()
        {
            if (weather == null)
            {
                ScreenDebugger.Print("  no weather service");
            }

            if (sunPosition == null)
            {
                ScreenDebugger.Print("  no sun position");
            }
        }
        /// <summary>
        /// Updates the tracking state of the target when Unity's OnTrackableStateChange event is fired.
        /// </summary>
        /// <param name="previousStatus">Previous status.</param>
        /// <param name="newStatus">     New status.</param>
        public void OnTrackableStateChanged(
            TrackableBehaviour.Status previousStatus,
            TrackableBehaviour.Status newStatus)
        {
            if (DebugReport)
            {
                ScreenDebugger.Print("[{0}] {1} => {2}", trackable.TrackableName, previousStatus, newStatus);
            }

            Extended = trackable.CurrentStatus == TrackableBehaviour.Status.EXTENDED_TRACKED;
            Found    = trackable.CurrentStatus == TrackableBehaviour.Status.DETECTED ||
                       trackable.CurrentStatus == TrackableBehaviour.Status.TRACKED ||
                       Extended;
        }
Esempio n. 11
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        private void OnError(CancellationErrorCode errorCode, string errorMessage)
        {
            ScreenDebugger.Print($"Recognition error: [{errorCode}] {errorMessage}");
            IsUnrecoverable = errorCode == CancellationErrorCode.AuthenticationFailure ||
                              errorCode == CancellationErrorCode.BadRequest ||
                              errorCode == CancellationErrorCode.ConnectionFailure ||
                              errorCode == CancellationErrorCode.Forbidden ||
                              errorCode == CancellationErrorCode.RuntimeError ||
                              errorCode == CancellationErrorCode.ServiceUnavailable;

            TearDown();

            OnRecognitionError();
        }
 /// <summary>
 /// If <see cref="DebugReport"/> is set to true, prints a report on the status of tracking.
 /// </summary>
 private void PrintDebugReport()
 {
     if (DebugReport)
     {
         if (trackable == null)
         {
             ScreenDebugger.Print($"[{name}] No trackable object!");
         }
         else
         {
             var msg = Extended ? "extended" : Found ? "FOUND" : "";
             ScreenDebugger.Print($"[{name}] {trackable.TrackableName} -> {msg}");
         }
     }
 }
Esempio n. 13
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        /// <summary>
        /// When <see cref="DebugReport"/> is set to true, the <see cref="Update"/> function calls
        /// this function at its end.
        /// </summary>
        private void PrintDebugReport()
        {
            try
            {
                if (!CanSeeHorizon)
                {
                    ScreenDebugger.Print("Can't see the horizon");
                }

                if (IsUpsideDown)
                {
                    ScreenDebugger.Print("Device is upside down");
                }

                if (!HasHeading)
                {
                    ScreenDebugger.Print("No heading available yet");
                }

                if (camT == null)
                {
                    ScreenDebugger.Print("  Please set the MainCamera tag on a camera in the scene");
                }
                else if (UseFakeHeading)
                {
                    ScreenDebugger.Print("  Using a static heading");
                }
                else if (!UnityInput.compass.enabled)
                {
                    ScreenDebugger.Print("  Compass not available");
                }
                else
                {
                    var deltaHeading   = CompassHeading - CameraHeading;
                    var sampleProgress = samples.Count / (float)averagingIterations;
                    ScreenDebugger.Print($"  Raw Magnetometer {CompassHeading.Label(UnitOfMeasure.Degrees, 4)}");
                    ScreenDebugger.Print($"  Camera Angle {CameraHeading.Label(UnitOfMeasure.Degrees, 4)}");
                    ScreenDebugger.Print($"  Delta {deltaHeading.Label(UnitOfMeasure.Degrees, 4)}");
                    ScreenDebugger.Print($"  To North {toNorthHeading.Label(UnitOfMeasure.Degrees, 4)}");
                    ScreenDebugger.Print($"  North {toNorthHeading.Label(UnitOfMeasure.Degrees, 4)} ({samples.Count}/{averagingIterations}: {sampleProgress.Label(UnitOfMeasure.Proportion)}, σ = {samples.StandardDeviation})");
                }
            }
            catch (Exception exp)
            {
                ScreenDebugger.PrintException(exp, "CompassRose");
            }
        }
Esempio n. 14
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        public override void Update()
        {
            if (cameraCtrl.ControlMode == CameraControl.Mode.Auto)
            {
                if (Find.Any(out UnifiedInputModule input))
                {
#if UNITY_WSA
                    if (input.TouchRequested &&
                        Windows.System.Profile.AnalyticsInfo.VersionInfo.DeviceFamily == "Windows.Mobile")
                    {
                        cameraCtrl.playerMode = CameraControl.Mode.Touch;
                    }
                    else if (input.MouseRequested &&
                             Windows.System.Profile.AnalyticsInfo.VersionInfo.DeviceFamily != "Windows.Mobile")
                    {
                        cameraCtrl.playerMode = CameraControl.Mode.MouseLocked;
                    }
#else
                    if (input.TouchRequested &&
                        Application.isMobilePlatform)
                    {
                        cameraCtrl.playerMode = CameraControl.Mode.Touch;
                    }
                    else if (input.MouseRequested &&
                             UnityInput.mousePresent)
                    {
                        cameraCtrl.playerMode = CameraControl.Mode.MouseLocked;
                    }
#endif
                    else
                    {
                        cameraCtrl.playerMode = CameraControl.Mode.None;
                    }

                    ScreenDebugger.Print($"Mode is {cameraCtrl.playerMode.ToString()}");
                }
            }
            else if (cameraCtrl.ControlMode == CameraControl.Mode.MagicWindow)
            {
                UnityInput.gyro.enabled      = true;
                UnityInput.compensateSensors = true;
            }

            base.Update();
        }
Esempio n. 15
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        /// <summary>
        /// Check to see if the average frame delta time (minus outliers) has dropped below 30FPS.
        /// </summary>
        public void Update()
        {
            if (collectStats)
            {
                frameStats.Add(1 / Time.unscaledDeltaTime);

                if (frameStats.IsSaturated && IsBad)
                {
                    if (QualityLevel > 0)
                    {
                        --QualityLevel;
                    }

                    ScreenDebugger.Print(QualityName);
                    frameStats.Clear();
                }
            }
        }
Esempio n. 16
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        protected void ProcessText(string text, bool isComplete)
        {
            if (!string.IsNullOrEmpty(text))
            {
                var resultText = new string(text
                                            .ToLowerInvariant()
                                            .Where(IsWordChar)
                                            .ToArray());

                if (!string.IsNullOrEmpty(resultText))
                {
                    var         maxSimilarity = 0f;
                    Keywordable receiver      = null;
                    string      match         = null;
                    foreach (var keywordable in keywordables)
                    {
                        foreach (var keyword in keywordable.keywords)
                        {
                            var similarity = keyword.Similarity(resultText);
                            if (similarity > maxSimilarity)
                            {
                                match         = keyword;
                                maxSimilarity = similarity;
                                receiver      = keywordable;
                            }
                        }
                    }

                    ScreenDebugger.Print($"{text} => {resultText} = {match} ({Units.Converter.Label(maxSimilarity, Units.UnitOfMeasure.Proportion, Units.UnitOfMeasure.Percent)})");

                    if (isComplete && maxSimilarity < minimumCompleteSimilarity ||
                        !isComplete && maxSimilarity < minimumIncompleteSimilarity)
                    {
                        receiver = null;
                    }

                    lock (syncRoot)
                    {
                        resultReceiver = receiver;
                    }
                }
            }
        }
Esempio n. 17
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        /// <summary>
        /// Prints the internal state of the GPS tracking.
        /// </summary>
        private void PrintDebugReport()
        {
            if (UseFakeCoord)
            {
                ScreenDebugger.Print("  Using fake location");
            }
            else if (!UnityInput.location.isEnabledByUser)
            {
                ScreenDebugger.Print("  User has disabled location services");
            }
            else if (UnityInput.location.status == LocationServiceStatus.Stopped)
            {
                ScreenDebugger.Print("  Starting location services");
            }
            else if (UnityInput.location.status == LocationServiceStatus.Initializing)
            {
                ScreenDebugger.Print("  Initializing location services");
            }
            else if (UnityInput.location.status == LocationServiceStatus.Failed)
            {
                ScreenDebugger.Print("  Unable to determine device location");
            }

            if (!HasCoord)
            {
                ScreenDebugger.Print("  Waiting for location lock");
            }
            else
            {
                if (!UseFakeCoord)
                {
                    var ts          = lastLocation.timestamp.UnixTimestampToDateTime();
                    var sinceUpdate = EditableDateTime.Now - ts;
                    ScreenDebugger.PrintFormat("  At [{0:mm\\:ss\\.fff}]: accuracy [+-{1}], altitude {2}",
                                               sinceUpdate,
                                               lastLocation.horizontalAccuracy.Label(UnitOfMeasure.Meters, 3),
                                               lastLocation.altitude.Label(UnitOfMeasure.Meters, 3));
                }

                ScreenDebugger.PrintFormat("  Coordinate: {0}", HasCoord ? Coord.ToDMS(5) : "N/A");
            }
        }
Esempio n. 18
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        /// <summary>
        /// If <see cref="DebugReport"/> is set to true, prints a report that displays the status of
        /// the component and the values it is using for the light estimation.
        /// </summary>
        /// <param name="ambientIntensity">    Ambient intensity.</param>
        /// <param name="ambientColor">        Ambient color.</param>
        /// <param name="directionalIntensity">Directional intensity.</param>
        /// <param name="directionalColor">    Directional color.</param>
        /// <param name="shadowStrength">      Shadow strength.</param>
        private void PrintDebugReport(float ambientIntensity, Color ambientColor, float directionalIntensity, Color directionalColor, float shadowStrength)
        {
            if (measurement == null)
            {
                ScreenDebugger.Print("  no light measurement");
            }

            ScreenDebugger.Print($"  Sun Position: <{SunRotation.x.Label(UnitOfMeasure.Degrees, 4)}, {SunRotation.y.Label(UnitOfMeasure.Degrees, 4)}, {SunRotation.z.Label(UnitOfMeasure.Degrees, 4)}>");
            ScreenDebugger.PrintFormat("  Ambient: int {0:0.000} col {1}", ambientIntensity, ambientColor);
            ScreenDebugger.PrintFormat("  Directional: int {0:0.000} col {1}", directionalIntensity, directionalColor);
            ScreenDebugger.PrintFormat("  Shadow strength: {0:0.000}", shadowStrength);

            if (sun == null)
            {
                ScreenDebugger.Print("  no directional light");
            }
            else
            {
                ScreenDebugger.Print($"  sun orientation: {sun.transform.eulerAngles}");
            }
        }
Esempio n. 19
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        protected override void Start()
        {
            base.Start();
            targetsByName = targets.ToDictionary(target =>
                                                 target.image.imageName);
            dataSetsByName = targets.Select(target =>
                                            target.imagesSet)
                             .Distinct()
                             .ToDictionary(set =>
                                           set.resourceGroupName);

            ScreenDebugger.Print($"Found {targets.Count} targets: {string.Join(", ", targetsByName.Keys.ToArray())}");
            ScreenDebugger.Print($"Found {dataSetsByName.Count} data sets: {string.Join(", ", dataSetsByName.Keys.ToArray())}");

            UnityARSessionNativeInterface.ARImageAnchorAddedEvent   += UnityARSessionNativeInterface_ARImageAnchorAddedEvent;
            UnityARSessionNativeInterface.ARImageAnchorUpdatedEvent += UnityARSessionNativeInterface_ARImageAnchorUpdatedEvent;

            UnityARSessionNativeInterface.ARImageAnchorRemovedEvent += UnityARSessionNativeInterface_ARImageAnchorRemovedEvent;
            if (dataSetsByName.Count == 1)
            {
                StartTrackerWithDataSetForTarget(dataSetsByName.Keys.First(), null);
            }
        }
Esempio n. 20
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        /// <summary>
        /// Finds a target object by name and updates its state.
        /// </summary>
        /// <param name="label">     A label to aid in debugging.</param>
        /// <param name="anchorData">Anchor data.</param>
        /// <param name="act">       The action to perform once the target is found.</param>
        private void WithTarget(string label, ARImageAnchor anchorData, Action <TrackableFoundEventHandler> act)
        {
            var tracking = Tracking ? "tracking" : "not tracking";

            ScreenDebugger.Print($"{label} {anchorData.referenceImageName} [{tracking}]");

            if (Tracking)
            {
                var targetName = anchorData.referenceImageName;
                if (targetsByName.ContainsKey(targetName))
                {
                    var target = targetsByName[targetName];
                    act?.Invoke(target);
                    target.transform.position = UnityARMatrixOps.GetPosition(anchorData.transform);
                    target.transform.rotation = UnityARMatrixOps.GetRotation(anchorData.transform);
                }
                else
                {
                    ScreenDebugger.Print($"Couldn't find {targetName}");
                    ScreenDebugger.Print($"Names we recognize: {string.Join(", ", targetsByName.Keys.ToArray())}");
                }
            }
        }
Esempio n. 21
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        /// <summary>
        /// If <see cref="DebugReport"/> is set to true, prints a report that displays the status of
        /// the component and the values it is using for the light estimation.
        /// </summary>
        private void PrintDebugReport()
        {
            if (FakeWeather)
            {
                ScreenDebugger.Print("  Using fake weather report");
            }
            else if (weatherService == null)
            {
                ScreenDebugger.Print("  No weather service");
            }

            if (currentWeather == null)
            {
                ScreenDebugger.Print("  No weather report");
            }
            else if (currentWeather.ErrorMessage != null)
            {
                ScreenDebugger.Print($"  ERROR: {currentWeather.ErrorMessage}");
            }
            else
            {
                ScreenDebugger.Print($"  City: {currentWeather.City}, {currentWeather.Country}:");
                ScreenDebugger.Print($"  Report time: {currentWeather.ReportTime.FixTime()}");
                ScreenDebugger.Print($"  Current time: {EditableDateTime.Now.FixTime()}");
                ScreenDebugger.Print($"  Time since report: {EditableDateTime.Now - currentWeather.ReportTime}");
                ScreenDebugger.Print($"  Conditions: {currentWeather.Conditions}");
                ScreenDebugger.Print($"  Cloud coverage: {currentWeather.CloudCover.Label(UnitOfMeasure.Proportion)}");
                ScreenDebugger.Print($"  Temperature: {currentWeather.Temperature.Label(UnitOfMeasure.Celsius)}");
                ScreenDebugger.Print($"  Humidity: {currentWeather.Humidity.Label(UnitOfMeasure.Proportion)}");
                ScreenDebugger.Print($"  Pressure: {currentWeather.AtmosphericPressure.Label(UnitOfMeasure.Hectopascals)}");
                ScreenDebugger.Print($"  Visibility: {currentWeather.AtmosphericVisibility.Label(UnitOfMeasure.Meters)}");
                ScreenDebugger.Print($"  Wind Direction {WindDirection.Label(UnitOfMeasure.Degrees)}");
                ScreenDebugger.Print($"  Wind Speed {WindSpeed.Label(UnitOfMeasure.MetersPerSecond)}");
                ScreenDebugger.Print($"  Sunrise: {currentWeather.SunriseTime?.FixTime()}");
                ScreenDebugger.Print($"  Sunset: {currentWeather.SunsetTime?.FixTime()}");
            }
        }
Esempio n. 22
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        private IEnumerator SwitchToSceneCoroutine(string subSceneName, bool skipFadeOut, bool skipLoadingScreen, bool unloadOtherScenes, bool fromView, IProgress prog)
        {
            var scenePath = GetScenePathFromName(subSceneName);

            if (scenePath == null)
            {
                ScreenDebugger.Print($"Couldn't find scene: {subSceneName}");
            }
            else
            {
                if (unloadOtherScenes)
                {
                    yield return(ExitAllSubScenesExcept(GetOpenSubScenes(scenePath), scenePath));
                }

                var showFader = !skipFadeOut &&
                                fader != null &&
                                fader.CanEnter;

                if (showFader && fromView)
                {
                    showFader &= !IsSceneLoaded(scenePath);
                    if (!showFader)
                    {
                        var scene     = SceneManager.GetSceneByPath(scenePath);
                        var subScenes = scene.FindAll <SubSceneController>();
                        foreach (var subScene in subScenes)
                        {
                            showFader |= subScene.IsExited || !subScene.isActiveAndEnabled;
                        }
                    }
                }

                if (showFader)
                {
                    Resources.UnloadUnusedAssets();

                    yield return(fader.EnterAsync().AsCoroutine());

                    if (input != null)
                    {
                        input.paused = true;
                    }

                    if (loadingBar != null && !skipLoadingScreen)
                    {
                        loadingBar.Activate();
                        prog.Report(0, subSceneName);
                    }
                }

                if (unloadOtherScenes)
                {
                    foreach (var subScene in GetOpenSubScenes(scenePath))
                    {
                        if (subScene.unloadSceneOnExit)
                        {
                            var scene = subScene.gameObject.scene;
                            yield return(SceneManager.UnloadSceneAsync(scene).AsCoroutine());
                        }
                    }
                }

                yield return(LoadScenePathCoroutine(scenePath, prog));

                for (var i = 1; i < SceneManager.sceneCount; ++i)
                {
                    var scene = SceneManager.GetSceneAt(i);

#if UNITY_MODULES_UI
                    var canvases = scene.FindAll <Canvas>((c) =>
                                                          c.renderMode == RenderMode.WorldSpace &&
                                                          (c.worldCamera == null ||
                                                           c.worldCamera != DisplayManager.MainCamera));
                    foreach (var canvas in canvases)
                    {
                        canvas.worldCamera = DisplayManager.EventCamera;
                    }
#endif

#if UNITY_MODULES_AUDIO
                    var audioSources = scene.FindAll <AudioSource>((a) => a.spatialize);
                    foreach (var audioSource in audioSources)
                    {
                        if (audioSource.spatialize)
                        {
                            interaction.Spatialize(audioSource);
                        }
                        else
                        {
                            interaction.SetDefaultMixerGroup(audioSource);
                        }
                    }
#endif
                }

                if (loadingBar != null)
                {
                    var end = DateTime.Now.AddSeconds(1);
                    while (DateTime.Now < end || loadingBar.Progress >= 1)
                    {
                        yield return(null);
                    }
                    loadingBar.Deactivate();
                }

                if (splash != null)
                {
                    splash.Deactivate();
                }

                if (fader != null &&
                    fader.CanExit)
                {
                    if (input != null)
                    {
                        input.paused = false;
                    }

                    if (skipLoadingScreen)
                    {
                        fader.SkipExit();
                    }
                    else
                    {
                        yield return(fader.ExitAsync().AsCoroutine());
                    }
                }
            }
        }
Esempio n. 23
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 /// <summary>
 /// If <see cref="DebugReport"/> is set to true, prints a report on the status of tracking.
 /// </summary>
 protected override void PrintDebugReport()
 {
     ScreenDebugger.Print(tracker == null ? "No tracker" : "Has tracker");
     ScreenDebugger.Print(usingPET ? "Using PET" : "Not using PET");
 }
Esempio n. 24
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 /// <summary>
 /// Initializes tracking of a set of targets.
 /// </summary>
 /// <param name="dataSetName">Data set name.</param>
 public void StartTrackerWithDataSet(string dataSetName)
 {
     ScreenDebugger.Print($"Activating data set: {dataSetName}");
     StartTrackerWithDataSetForTarget(dataSetName, null);
 }