public static LogicSettings ConstructFromSettings(ScreenAssistantSettings settings) { return(new LogicSettings { DeltaX = settings.DeltaX, DeltaY = settings.DeltaY, UseWeaponLogic = settings.UseUniqueWeaponLogic, LockToGameWindow = settings.LockToGameWindow, SensitivityScale = settings.SensitivityScale }); }
public void UpdateSettings(ScreenAssistantSettings settings) { SHGetKnownFolderPath(FolderIdSavedGames, (uint)KnownFolderFlag.DEFAULT_PATH, IntPtr.Zero, out var pPath); string path = Marshal.PtrToStringUni(pPath); Marshal.FreeCoTaskMem(pPath); if (path == null) { return; } var gameSettingsFolderPath = Path.Combine(path, StudioName, GameFolderName); var localPath = Path.Combine(gameSettingsFolderPath, LocalFolderName); var profilePath = Path.Combine(gameSettingsFolderPath, ProfileFolderName); var settingsFilePath = Path.Combine(localPath, ConfigFileName); var videoConfigFilePath = Path.Combine(localPath, VideoConfigFileName); var profileConfigFilePath = Path.Combine(profilePath, ProfileConfigFileName); IEnumerable <string> settingsFromFiles = null; if (File.Exists(settingsFilePath)) { settingsFromFiles = File.ReadAllLines(settingsFilePath); } if (File.Exists(videoConfigFilePath)) { var videoSettings = File.ReadAllLines(videoConfigFilePath); var videoSettingsFiltered = videoSettings.Skip(2).Take(videoSettings.Length - 3); settingsFromFiles = settingsFromFiles?.Union(videoSettingsFiltered) ?? videoSettingsFiltered; } if (File.Exists(profileConfigFilePath)) { var profileSettings = File.ReadAllLines(profileConfigFilePath); settingsFromFiles = settingsFromFiles?.Union(profileSettings) ?? profileSettings; } var recognizedConfig = ReadConfig(settingsFromFiles); recognizedConfig.UpdateSettings(settings); }
internal ScreenAssistantSettingsBuilder(ScreenAssistantSettings settingsClass) : base(settingsClass) { this._settingsClass = settingsClass; }
public void UpdateSettings(ScreenAssistantSettings settings) { settings.SensitivityScale = 5 / Math.Max((this.MouseSensitivity * this.AdsScalar0), 0.001f); settings.FullScreenMode = this.IsFullScreen; }