public void Squeeze() { /* * LevelOfAngry++; * if(LevelOfAngry > 5) * System.Console.WriteLine("Krzyczy!!!"); */ Scream?.Invoke(this, EventArgs.Empty); }
private void AddPlayerScream(BasePlayer player) { if (screams.ContainsKey(player)) { Debug.LogWarning("Trying to add more than 1 scream to player."); return; } var scream = new Scream(); screams.Add(player, scream); CreateUI(player); }
// Start is called before the first frame update void Start() { animator = GetComponentInChildren <Animator>(); characterMotor = GetComponent <CharacterMotor>(); scream = GetComponent <Scream>(); }