Esempio n. 1
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        // This method gets called by the runtime. Use this method to add services to the container.
        public void ConfigureServices(IServiceCollection services)
        {
            // Add authorization
            // services.AddAuthentication(CookieAuthenticationDefaults.AuthenticationScheme)

            var config   = ConfigurationFile.LoadConfiguration("config.json");
            var api      = new ScreenScraperAPI(config);
            var login    = new LoginScreenScraper(api);
            var database = new Database(config);
            var manager  = new ScrapManager(database);
            var scrap    = new Thread(manager.StartScrap);

            Console.WriteLine("Starting scrap thread...");
            scrap.Name = "ScrapThread";
            scrap.Start();
            var mvc = services.AddMvc();

            mvc.AddXmlSerializerFormatters();
            mvc.SetCompatibilityVersion(CompatibilityVersion.Version_2_2);
            services.AddSingleton(typeof(ILoginLogic), login);
            services.AddSingleton(typeof(IDatabase), database);
            services.AddSingleton(typeof(IScrapManager), manager);
            services.AddSingleton(typeof(IScreenScraperAPI), api);
            services.AddSwaggerDocument();
        }
Esempio n. 2
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    // Start is called before the first frame update
    void Start()
    {
        health        = GetComponent <Health>();
        health.onDie += OnDie;

        manager = FindObjectOfType <ScrapManager>();
    }
Esempio n. 3
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    // Use this for initialization
    void Start()
    {
        // 초기 상태 지정
        state   = AiState.Finding;
        astarAI = GetComponent <IAstarAI>();

        scrapManager = FindObjectOfType <ScrapManager>();
        animation    = GetComponent <EmployeeAnimation>();
    }
 public AdministrationController(IDatabase db, IScrapManager manager,
                                 ILogger <AdministrationController> logger, IScreenScraperAPI api,
                                 IConfigurationFile config)
 {
     _db      = (Database)db;
     _manager = (ScrapManager)manager;
     _api     = (ScreenScraperAPI)api;
     _logger  = logger;
     _config  = config;
 }
Esempio n. 5
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    // Start is called before the first frame update
    void Start()
    {
        interactable             = GetComponent <Interactable>();
        interactable.onInteract += OpenShop;
        interactable.onExit     += ExitShop;

        manager = FindObjectOfType <ScrapManager>();

        shopUI.SetActive(false);
    }
Esempio n. 6
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    // Use this for initialization
    void Start()
    {
        //Ger variables dess värde, skapar rätt referenser
        path         = new UnityEngine.AI.NavMeshPath();
        start        = GameObject.Find("SpawnPoint");
        target       = GameObject.Find("FinishPoint");
        gameManager  = GameObject.Find("GameManager");
        scrapManager = gameManager.GetComponent <ScrapManager>();

        NavMesh.CalculatePath(start.transform.position, target.transform.position, NavMesh.AllAreas, path);
    }
    void Update()
    {
        medEnemies = GameObject.FindGameObjectsWithTag("Enemy");
        smallEnemies = GameObject.FindGameObjectsWithTag("SmallEnemy");
        bigEnemies = GameObject.FindGameObjectsWithTag("BigEnemy");

        if (Input.GetKeyDown(KeyCode.Space))
        {
            isActive = !isActive;
            ScrapMan = GameObject.Find("scrapCountLabel").GetComponent<ScrapManager>();

            if (ScrapMan.Scrap < scrapCost)
                return;
            else
                ScrapMan.Scrap -= scrapCost;
        }

        if (isActive)
        {
            hasSpawned = true;
            if (timer <= maxSizeTime)
            {
                radius += sizeInc * Time.deltaTime;

                if (radius >= maxRadius)
                {
                    timer += Time.deltaTime;
                }
            }

            if (timer >= maxSizeTime)
            {
                radius -= sizeDec * Time.deltaTime;

                if (radius < 0)
                {
                    radius = 0;
                    isActive = false;
                    timer = 0.0f;
                }
            }

            foreach (GameObject enemy in medEnemies)
            {
                Vector3 toRepel = transform.position - enemy.transform.position;
                Debug.DrawLine(transform.position, enemy.transform.position);

                if(toRepel.sqrMagnitude <= radius * radius)
                {
                    enemy.GetComponent<MediumEnemy>().SetRepelStateOn();
                }
            }

            foreach (GameObject enemy in smallEnemies)
            {
                Vector3 toRepel = transform.position - enemy.transform.position;
                Debug.DrawLine(transform.position, enemy.transform.position);

                if (toRepel.sqrMagnitude <= radius * radius)
                {
                    enemy.GetComponent<SmallEnemy>().SetRepelStateOn();
                }
            }

            foreach (GameObject enemy in bigEnemies)
            {
                Vector3 toRepel = transform.position - enemy.transform.position;
                Debug.DrawLine(transform.position, enemy.transform.position);

                if (toRepel.sqrMagnitude <= radius * radius)
                {
                    enemy.GetComponent<BigEnemy>().SetRepelStateOn();
                }
            }
        }
        else
        {
            if (hasSpawned && timer == 0)
                Destroy(gameObject);
        }
    }
Esempio n. 8
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 private void Awake()
 {
     sm_single    = this;
     currentScrap = 0;
 }
 void Start()
 {
     posOffset = transform.position - targetToProtect.position;
     Damage = 5f;
     FireRate = 2f;
     Range = 15f;
     ScrapMan = GameObject.Find("scrapCountLabel").GetComponent<ScrapManager>();
 }
Esempio n. 10
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 public GameController(IDatabase db, IScrapManager manager, IScreenScraperAPI api)
 {
     _db      = (Database)db;
     _manager = (ScrapManager)manager;
     _api     = (ScreenScraperAPI)api;
 }