Esempio n. 1
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    private void Start()
    {
        playerShooting = GameObject.Find("New Player").GetComponent <Scr_PlayerShooting>();
        anim           = GetComponentInChildren <Animator>();

        healthSlider.maxValue = health;
        healthSlider.value    = health;
        healthSlider.gameObject.SetActive(false);
        direction = Random.Range(0, 2);
        moveTimer = timeToMoveAfterHit;
    }
Esempio n. 2
0
    private void Start()
    {
        playerShooting = GameObject.Find("New Player").GetComponent <Scr_PlayerShooting>();
        player         = playerShooting.gameObject;
        anim           = GetComponentInChildren <Animator>();
        rb             = GetComponent <Rigidbody2D>();

        healthSlider.maxValue = health;
        healthSlider.value    = health;
        healthSlider.gameObject.SetActive(false);
        moveTimer = timeToMoveAfterHit;
    }
 private void Start()
 {
     playerController = GetComponent <Scr_PlayerController>();
     playerShooting   = GetComponent <Scr_PlayerShooting>();
     anim             = GetComponent <Animator>();
 }