private void Start() { playerShooting = GameObject.Find("New Player").GetComponent <Scr_PlayerShooting>(); anim = GetComponentInChildren <Animator>(); healthSlider.maxValue = health; healthSlider.value = health; healthSlider.gameObject.SetActive(false); direction = Random.Range(0, 2); moveTimer = timeToMoveAfterHit; }
private void Start() { playerShooting = GameObject.Find("New Player").GetComponent <Scr_PlayerShooting>(); player = playerShooting.gameObject; anim = GetComponentInChildren <Animator>(); rb = GetComponent <Rigidbody2D>(); healthSlider.maxValue = health; healthSlider.value = health; healthSlider.gameObject.SetActive(false); moveTimer = timeToMoveAfterHit; }
private void Start() { playerController = GetComponent <Scr_PlayerController>(); playerShooting = GetComponent <Scr_PlayerShooting>(); anim = GetComponent <Animator>(); }