void Start() { player = GameObject.Find("PLayerCtrl"); playerScript = player.GetComponent <Scr_PlayerMovement>(); UIManager = GameObject.Find("UI Manager"); if (Random.value <= 0.5f) { blueModel.SetActive(false); magnetEffect = 1; magnetPower = attractPower; } else { redModel.SetActive(false); magnetEffect = -1; magnetPower = reflectPower; } speed = Random.Range(minSpeed, maxSpeed); rgbd = GetComponent <Rigidbody>(); direction = Vector3.zero; }
public void Manage(Scr_PlayerMovement instance) { }