/// <summary> /// Drops candies from the bag. /// </summary> /// <param name="type">The <see cref="CandyKindID"/> type sof candies to drop.</param> /// <param name="dropAll">Whether or not to drop all candies matching the given type, or just one.</param> /// <param name="dropIndividual">Whether or not to drop all candies individually, or as a bag, when dropping more than one candy.</param> /// <param name="overrideExposedType">Whether or not to override the exposed type of the candy dropped.</param> /// <param name="exposedType">The <see cref="ExposedType"/> to use, if the override is set to true.</param> /// <returns>a <see cref="List{T}"/> of pickups generated by this method. *Can be empty!*.</returns> public List <Pickup> DropCandy(CandyKindID type, bool dropAll = false, bool dropIndividual = false, bool overrideExposedType = false, CandyKindID exposedType = CandyKindID.None) { int count = 0; for (int i = 0; i < Base.Candies.Count; i++) { if (Base.Candies[i] == type) { count++; if (!dropAll) { break; } } } List <Pickup> pickups = new List <Pickup>(); if (count > 1 && !dropIndividual) { Scp330Pickup ipb = (Scp330Pickup)Object.Instantiate(Base.PickupDropModel, Owner.Position, default); ipb.NetworkExposedCandy = overrideExposedType ? exposedType : CandyKindID.None; for (int i = 0; i < count; i++) { ipb.StoredCandies.Add(type); } NetworkServer.Spawn(ipb.gameObject); ipb.InfoReceived(default, Base.PickupDropModel.NetworkInfo);
/// <summary> /// Initializes a new instance of the <see cref="PickingUpScp330EventArgs"/> class. /// </summary> /// <param name="player"><inheritdoc cref="Player"/></param> /// <param name="pickup"><inheritdoc cref="Pickup"/></param> public PickingUpScp330EventArgs(Player player, Scp330Pickup pickup) { Player = player; Pickup = pickup; }