void Update() { if (s.GetScore() > SpeedUpScore) { SpeedUpScore = s.GetScore() + SpeedUpScore; this.speedUp(); Debug.Log("speedup!"); } }
// Update is called once per frame void Update() { if (score != null && score.GetScore(side_char) > curr_score) { curr_score++; Debug.Log("GOOOOAALLLLL! " + side_char + ": " + curr_score); } }