Esempio n. 1
0
 private void RefreshScore(ScoresMessage msg)
 {
     if (hostScore != null)
     {
         hostScore.GetComponent <Text> ().text = "Host: " + msg.hostScore;
     }
     if (clientScore != null)
     {
         clientScore.GetComponent <Text> ().text = "Client: " + msg.clientScore;
     }
 }
Esempio n. 2
0
    private void SendScoreToClient()
    {
        var msg = new ScoresMessage();

        msg.hostScore   = GameLogic.Instance.hostScore;
        msg.clientScore = GameLogic.Instance.clientScore;
        NetworkServer.SendToAll(1001, msg);
        RefreshScore(msg);

        GameLogic.Instance.CheckHostScore();
        Debug.Log("DISK.client score=" + msg.clientScore + " hostScore=" + msg.hostScore);
        Debug.Log("DISK.isGameOver=>" + GameLogic.Instance.IsGameOver());
        if (GameLogic.Instance.IsGameOver())
        {
            GameLogic.Instance.StopHost();
        }
    }