public void SaveHighScore(string name, int score)
    {
        //list of scores class object
        List <Scores2> HighScores = new List <Scores2> ();

        int i = 1;

        while (i <= LeaderboardLength && PlayerPrefs.HasKey("HighScore" + i + "score"))
        {
            Scores2 temp = new Scores2();
            temp.score = PlayerPrefs.GetInt("HighScore" + i + "score");
            temp.name  = PlayerPrefs.GetString("HighScore" + i + "name");
            HighScores.Add(temp);
            i++;
        }
        if (HighScores.Count == 0)
        {
            Scores2 _temp = new Scores2();
            _temp.name  = name;
            _temp.score = score;
            HighScores.Add(_temp);
        }
        else
        {
            for (i = 1; i <= HighScores.Count && i <= LeaderboardLength; i++)
            {
                if (score > HighScores [i - 1].score)
                {
                    Scores2 _temp = new Scores2();
                    _temp.name  = name;
                    _temp.score = score;
                    HighScores.Insert(i - 1, _temp);
                    break;
                }
                if (i == HighScores.Count && i < LeaderboardLength)
                {
                    Scores2 _temp = new Scores2();
                    _temp.name  = name;
                    _temp.score = score;
                    HighScores.Add(_temp);
                    break;
                }
            }
        }

        i = 1;
        while (i <= LeaderboardLength && i <= HighScores.Count)
        {
            PlayerPrefs.SetString("HighScore" + i + "name", HighScores [i - 1].name);
            PlayerPrefs.SetInt("HighScore" + i + "score", HighScores [i - 1].score);
            i++;
        }
    }
    public List <Scores2> GetHighScore()
    {
        List <Scores2> HighScores = new List <Scores2> ();

        int i = 1;

        while (i <= LeaderboardLength && PlayerPrefs.HasKey("HighScore" + i + "score"))
        {
            Scores2 temp = new Scores2();
            temp.score = PlayerPrefs.GetInt("HighScore" + i + "score");
            temp.name  = PlayerPrefs.GetString("HighScore" + i + "name");
            HighScores.Add(temp);
            i++;
        }

        return(HighScores);
    }