void onTeam1Score(Godot.Object body) { if (body != ball) { return; } Scored?.Invoke(Data.Team.TEAM_1); }
private void OnBreakdown(Asteroid asteroid) { Scored?.Invoke((4 - asteroid.BreakdownsRemaining) * 100); if (asteroid.BreakdownsRemaining > 0) { CreateBreakdownAsteroids(asteroid); } _asteroids.Remove(asteroid); }
public void Score() { while (true) { Thread.Sleep(50); Random random = new Random(); int position = random.Next(0, 2); var positionEventArgs = new PositionEventArgs((PlayerPosition)position); Scored?.Invoke(this, positionEventArgs); } }
private void OnTriggerEnter(Collider other) { var puck = other.GetComponentInParent <Puck>(); if (puck != null) { if (OnScored != null) { Debug.Log("Goal scored"); OnScored.Invoke(); } puck.transform.position = new Vector3(Random.value, 1, Random.value); } }
private void OnTriggerEnter(Collider other) { var puck = other.GetComponentInParent <Puck>(); if (puck != null) { if (OnScored != null) { Debug.Log("Goal scored"); OnScored.Invoke(); } Destroy(puck); } }
/// <summary> /// Al llamar al evento de anotar <see cref="Score"/> y destruir el objeto, se simula que la roca entra en la meta. /// </summary> /// <returns></returns> private IEnumerator Score() { var wait = new WaitForFixedUpdate(); Vector2 localScale = transform.localScale; Vector2 size = renderer.size * localScale; while (size.y > 0f) { size.y += velocity.y * fixedDeltaTime; renderer.size = size / localScale; yield return(wait); } Scored?.Invoke(); Destroy(gameObject); }
private void OnScored() { Scored?.Invoke(this, new ScoredEventArgs(_model.Score)); }