Esempio n. 1
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 private void Start()
 {
     anim             = GetComponentInChildren <Animator>();
     _shoot           = FindObjectOfType <Shoot>();
     _scoreText       = GameObject.Find("Score_Text").GetComponent <Score_Text>();
     _shoot.ShootPos += ZombieDead;
 }
Esempio n. 2
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    // Use this for initialization
    void Start()
    {
        audio_source = gameObject.GetComponent<AudioSource>();
        anim = gameObject.GetComponent<Animator>();

        GameObject score_text_object = GameObject.FindWithTag("Score");
        if (score_text_object != null)
        {
            score_text = score_text_object.GetComponent<Score_Text>();
        }
    }
Esempio n. 3
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    private void Start()
    {
        score_text = FindObjectOfType <Score_Text>();
        best_text  = FindObjectOfType <Best_Text>();
        coin_text  = FindObjectOfType <Coin_Text>();
        Grid.getGrid.LoadFile();
        best_text.SetText(Grid.getGrid.BestScore.ToString());
        coin_text.SetText(Grid.getGrid.Coin.ToString());

        Grid.getGrid.Score = 0;
        //score_text.SetText(Grid.getGrid.Score.ToString());

        setManMoveable(new NormalManMove(this.gameObject, null));

        CreatManMoveFac = new CreateMoveableFactory();

        HpBar = FindObjectOfType <Slider>();
        setHpBar((float)Grid.getGrid.BagLeftBox);

        Sound_Jump   = Resources.Load <AudioClip>("Sound_Jump");
        Sound_EatBag = Resources.Load <AudioClip>("Sound_EatBag");

        m_sprite = transform.GetComponentInChildren <SpriteRenderer>();
    }
 // Start is called before the first frame update
 void Start()
 {
     _st = FindObjectOfType <Score_Text>();
 }
Esempio n. 5
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    // Use this for initialization
    void Awake()
    {
        audio_source = gameObject.GetComponent<AudioSource>();
        anim = gameObject.GetComponent<Animator>();

        //Gte the game score text
        GameObject score_text_object = GameObject.FindWithTag("Score");
        if (score_text_object != null)
        {
            score_text = score_text_object.GetComponent<Score_Text>();
        }

        //Set status variables
        hp = 3; //Start with 3 hit points
    }