public void AddScore(ScoreZone.Player player) { if (player == ScoreZone.Player.player1) { if (currentRacket != null) { score2++; } ScoreUpdated(); } else if (player == ScoreZone.Player.player2) { if (currentRacket != null) { score1++; } ScoreUpdated(); } }
public void AddScore(ScoreZone.Player player) { if (player == ScoreZone.Player.player1) { if (currentRacket != null) { score2++; } ScoreUpdated(); } else if (player == ScoreZone.Player.player2) { if (currentRacket != null) { score1++; } ScoreUpdated(); } if ((score1 + score2) > maxScoreToReset) { currentRacket.DestroySelf(); } }