void OnTriggerEnter2D(Collider2D other) { var targetGameObject = other.gameObject; if (targetGameObject.tag == "Player") { ScoreUtils.GivePlayerPoint(targetGameObject, Bonus, BonusColor); GameAudio.Play(PickupSoundName); Destroy(gameObject); } }
void OnTriggerEnter2D(Collider2D other) { var targetGameObject = other.gameObject; if (targetGameObject.tag == "Player") { ScoreUtils.GivePlayerPoint(targetGameObject, Bonus, BonusColor); GameAudio.Play(PickupSoundName); Destroy(gameObject); } }