void Start() { soundSource = GetComponent<AudioSource>(); GameMaster = GameObject.Find("GameMaster").GetComponent<ScoreTracker>(); if (GameMaster == null) Debug.Log("Hey! GameMaster object that's supposed to have ScoreTracker.cs is missing!"); }
public void PopulateEndOfDayScreen(ScoreTracker currentScores) { npsLabel.text = currentScores.totalCustomersProcessed == 0 ? "0%" : Mathf.RoundToInt((currentScores.totalNPSForTheDay * 100f) / currentScores.totalCustomersProcessed).ToString("0") + "%"; //RECENT NPS SYSTEM CHANGES ARE IN HERE //npsLabel.text = (currentScores.totalNPSForTheDay / currentScores.totalCustomersProcessed).ToString("0.0"); totalSpendLabel.text = (currentScores.totalSpendForTheDay).ToString("0"); God.instance.score.resultSpending = currentScores.totalSpendForTheDay + currentScores.totalSpendForTheDay * (currentScores.totalCustomersProcessed == 0 ? 0f : (currentScores.totalNPSForTheDay ) / currentScores.totalCustomersProcessed); //Mathf.Ceil( //((currentScores.totalNPSForTheDay / (float) currentScores.totalCustomersProcessed) / 10) * currentScores.totalSpendForTheDay //); if (float.IsNaN(God.instance.score.resultSpending)) { God.instance.score.resultSpending = 0f; } resultSpendLabel.text = God.instance.score.resultSpending.ToString("0"); int totalStaff = 0; float totalStaffExp = 0f; God.instance.zones.ForEach(zone => { totalStaff += zone.staffNumber; totalStaffExp += zone.staffPower; }); totalStaffLabel.text = totalStaff.ToString(); averageStaffLabel.text = ((totalStaffExp) / totalStaff).ToString("0.0") + "%"; }
void Start() { timer = 0; audio = GetComponent<AudioSource>(); upperBody = new List<GameObject>(); lowerBody = new List<GameObject>(); upperBodyItems = new string[] { "blouse", "jacket", "shirt", "tank" }; lowerBodyItems = new string[] { "miniskirt", "shorts", "pants", "dress" }; for (int i = 0; i < 4; i++) { upperBody.Add(Resources.Load("Prefabs/" + upperBodyItems[i]) as GameObject); lowerBody.Add(Resources.Load("Prefabs/" + lowerBodyItems[i]) as GameObject); } //shooter ref shoot_ref = GameObject.Find("Fashion_Shooter_Gun").GetComponent<shooter>(); //inventory ref invent_ref = GameObject.Find("FashionPolice").GetComponent<InventorySpawnner>(); //movement ref move_ref = GameObject.Find("FashionPolice").GetComponent<movement>(); //inventroy changeref //= GameObject.Find("").GetComponent<InventoryChanger>(); score_track = GameObject.Find("FashionPolice").GetComponent<ScoreTracker>(); speechBubble = GameObject.FindGameObjectWithTag("SpeechBubble").GetComponentInChildren<Image>(); feedback1 = GameObject.Find("SpeechBubble").GetComponentInChildren<Text>(); feedback2 = GameObject.Find("SpeechBubble").GetComponentInChildren<Text>(); }
void FindScripts() { // Find Controller GameObject GameObject controller = Camera.main.gameObject; // Attach scripts that are attached to controller object sc_CameraController = controller.GetComponent<CameraController>(); sc_GameController = controller.GetComponent<GameController>(); sc_LevelManager = controller.GetComponent<LevelManager>(); sc_RowManager = controller.GetComponent<RowManager>(); // Find Scripts not attached to controller object sc_AudioManager = GameObject.Find("audio_manager").GetComponent<AudioManager>(); if (LevelName == "Intro") return; sc_FadeToScene = GameObject.FindGameObjectWithTag("Fade").GetComponent<FadeToScene>(); sc_HighScoreManager = GameObject.FindGameObjectWithTag("Scores").GetComponent<HighScoreManager>(); if (CheckObjectExist("score_tracker")) sc_ScoreTracker = GameObject.Find("score_tracker").GetComponent<ScoreTracker>(); if (CheckObjectExist("glow_ball")) sc_BallController = GameObject.Find("glow_ball").GetComponent<BallController>(); if (CheckObjectExist("boundaries")) sc_BoundaryManager = GameObject.Find("boundaries").GetComponent<BoundaryManager>(); }
void Start() { highScoreMenuScript = GameObject.Find("HighScoreMenu").GetComponent<Image>(); finalScoreScript = GameObject.Find("HighScoreMenu").GetComponentInChildren<Text>(); score_track = GameObject.Find("FashionPolice").GetComponent<ScoreTracker>(); stopTimer = false; displayScore = false; }
void Start() { currentHealth = maxHealth; target = GameObject.FindWithTag("Player"); targetTrans = target.transform; score = GameObject.FindGameObjectWithTag ("Score").GetComponent<ScoreTracker> (); }
public virtual void Start() { // Attach Scripts to holders sc_ScriptHelper = Camera.main.GetComponent<ScriptHelper>(); sc_AudioManager = sc_ScriptHelper.sc_AudioManager; sc_FadeToScene = sc_ScriptHelper.sc_FadeToScene; sc_GameController = sc_ScriptHelper.sc_GameController; sc_ScoreTracker = sc_ScriptHelper.sc_ScoreTracker; _Animator = gameObject.GetComponent<Animation>(); }
void Awake() { //PlayerPrefs.DeleteAll (); Instance = this; if (!PlayerPrefs.HasKey ("HighScore")) PlayerPrefs.SetInt ("HighScore", 0); ScoreText.text = "0"; HighScoreText.text = PlayerPrefs.GetInt("HighScore").ToString(); }
// Use this for initialization IEnumerator Start () { scoreTracker = GameObject.Find("ScoreTracker").GetComponent<ScoreTracker>(); AdjustForDifficulty(); beatActiveParticles = beatActive.particleSystem; beatActiveParticles2 = beatActive2.particleSystem; player = GameObject.Find ("OVRCameraRig"); yield return new WaitForSeconds(timeToExplode / 2f); dontShow = false; yield return new WaitForSeconds((timeToExplode / 2f) - .1f); CheckForNextBeat(); yield return new WaitForSeconds(.1f); finished = true; gameObject.layer = 2; Global.totalBeats ++; if(hasBeenHit > 0f || Global.difficulty == 0) { /* int numPartles = 2; for(int i = 0; i < numPartles; i++) { explosionParticles[i].particleSystem.Play(); }*/ Global.beatsHit ++; GameObject dasExplosion = (GameObject)Instantiate(successResidualParticles, transform.position, Quaternion.identity); dasExplosion.transform.LookAt(explosionTarget); float lifespan = timeFromLastBeat/(float)Global.audioClip.frequency; if(lifespan > 2.5f) { lifespan = 2.5f; } dasExplosion.particleSystem.startLifetime = lifespan * 1.1f; dasExplosion.particleSystem.Emit(50 + (int)(magnitude * 75f * lifespan)); lifespan = 3f - lifespan; dasExplosion.particleSystem.startSpeed = lifespan * 12f; scoreTracker.AddPoints(transform.position); dasExplosion = (GameObject)Instantiate(successParticlesSmall, transform.position, Quaternion.identity); dasExplosion.transform.LookAt(explosionTarget); lifespan = timeFromLastBeat/(float)Global.audioClip.frequency; if(lifespan > 2.5f) { lifespan = 2.5f; } dasExplosion.particleSystem.startLifetime = lifespan * 1.43f; dasExplosion.particleSystem.Emit(50 + (int)(magnitude * 65f * lifespan)); lifespan = 3f - lifespan; dasExplosion.particleSystem.startSpeed = lifespan * 12f; scoreTracker.AddPoints(transform.position); } else { Instantiate(failResidualParticles, transform.position, Quaternion.identity); AudioModifier audioModifier = GameObject.Find ("VisualMaster").GetComponent<AudioModifier>(); audioModifier.Damage(); scoreTracker.Hit(); } }
// Use this for initialization void Start() { if (GameObject.FindGameObjectWithTag ("Player").GetComponent<DoodleBroScript> ().dir_facing == 1) { velocity = new Vector3 (fireball_velo, 0f, 0f); } else { velocity = new Vector3 (-1f * fireball_velo, 0f, 0f); } this.gameObject.GetComponent<Rigidbody2D> ().AddForce (velocity, ForceMode2D.Force); score = GameObject.FindGameObjectWithTag ("Score").GetComponent<ScoreTracker> (); }
// Use this for initialization void Start () { mainCamera = Camera.main; mainCamera.GetComponent<CameraController>().enabled = true; circleCollider = GetComponent<CircleCollider2D>() as CircleCollider2D; raycastMask = ~(1 << gameObject.layer); if (cameraTarget == null) cameraTarget = new GameObject(); cameraTarget.transform.position = transform.TransformPoint(new Vector3(0, 3, 0)); if (spriteGameObject == null) spriteGameObject = gameObject; spriteAnimator = spriteGameObject.GetComponent<Animator>() as Animator; score = GetComponent<ScoreTracker>() as ScoreTracker; }
public override void Start() { base.Start(); sprite.spriteName = "powerup_doublepoints"; sprite.MarkAsChanged(); score = GameObject.Find("Score Text").GetComponent<ScoreTracker>(); scoreText = score.ScoreText; startColor = scoreText.color; // Get gradient color; gradientBottom = scoreText.gradientBottom; scoreText.applyGradient = false; PowerUpTime = 10; }
void Start() { if (spawnFromPool) { PrefabPool[] pools = FindObjectsOfType<PrefabPool>(); foreach (PrefabPool p in pools) { if (p.identifier == prefabPoolIdentifier) { pool = p; break; } } if (pool == null) { Debug.LogError("No prefab pool found with identifier " + prefabPoolIdentifier); this.enabled = false; } } else if (spawnOnCollision == null) { Debug.LogError("No prefab selected"); this.enabled = false; } source = GetComponent<AudioSource>(); score = FindObjectOfType<ScoreTracker>(); }
void Awake() { GameMaster = GameObject.Find("GameMaster").GetComponent<ScoreTracker>(); }
// Use this for initialization void Start() { currentHealth = maxHealth; initialPos = transform.position; score = GameObject.FindGameObjectWithTag ("Score").GetComponent<ScoreTracker> (); }
// Use this for initialization void Start () { rigidBody = gameObject.GetComponent<Rigidbody2D>(); score = GameObject.FindGameObjectWithTag ("Score").GetComponent<ScoreTracker> (); CheckPlayerDeath += CheckDeletePlayer; }
void Start() { this.gameObject.layer = LayerMask.NameToLayer ("Tile"); this.adjacents = new List<Tile> (); this.boardTiles = GameObject.FindObjectsOfType<Tile> (); this.knights = GameObject.FindObjectsOfType<Controller> (); this.original = this.GetComponent<SpriteRenderer> ().color; this.scoreTracker = GameObject.FindObjectOfType<ScoreTracker> (); Color.TryParseHexString ("979067", out selected); this.wrongMove = GameObject.FindGameObjectWithTag ("error").GetComponent<AudioSource> (); tileIndex = 1 << LayerMask.NameToLayer ("Tile"); }
void Start() { singleton = this; }
// Use this for initialization void Start() { score = GameObject.FindGameObjectWithTag ("Score").GetComponent<ScoreTracker> (); }