void OnTriggerEnter(Collider collision)
    {
        if (collision.gameObject.tag == "Hand")
        {
            int i = 4;
            if (RoomResult)
            {
                plyr.lvlDone = true;
                sbm.ChangeRoom();
            }

            if (sbm.rooms[i])
            {
                SceneManager.LoadScene("MemoryVR");
                st.ColourLevelEnd();
            }
        }
    }