public float answerTime = 0.0f; //出題から回答までの時間をとる public void Start() { sr = GameObject.Find("score").GetComponent <ScoreTest>(); resultObj = GameObject.Find("Result"); //シーン内からResultゲームオブジェクトを探してくる CharaAnimator = GetComponent <Animator>(); //このオブジェクトからアニメーターを取得 ResultAnimator = resultObj.GetComponent <Animator>(); //シーンからアニメーターを取得 //ResultTest rTest = resultObj.GetComponent<ResultTest>(); }
void Start() { scoreTest = GetComponent <ScoreTest>(); number_TD = PL.GetTotalDamage; number_MC = PL.GetMaxComboCount; //number_TD = scoreTest.totalDamage_Nomber; //number_MC = scoreTest.maxCombo_Nomber; onlyOne = true; totalDamage.alpha = 0.0f; // 評価を初めは透明にする maxCombo.alpha = 0.0f; scoreName.alpha = 0.0f; score.alpha = 0.0f; totalDamage.transform.localScale = Vector3.one * 3.0f;// サイズを調整 maxCombo.transform.localScale = Vector3.one * 3.0f; scoreName.transform.localScale = Vector3.one * 2.0f; score.transform.localScale = Vector3.one * 3.0f; animationSequence = 0; animationNext = true; scoreView = false; }