Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        m_Player   = FindObjectOfType <SpaceShip_Controller>();
        m_HUD      = FindObjectOfType <Player_HUD>();
        m_Spawners = FindObjectsOfType <Spawn_Controller>();
        m_Values   = FindObjectOfType <ValueHolder> ();

        m_HighScores = new ScoreTable();
        m_HighScores.LoadScores();
        m_Timer = m_Respawn;
    }
Esempio n. 2
0
 private void Start()
 {
     ScoreTable.LoadScores();
     GameStatus.Load(ScoreTable.currentPlayer);
     rb    = gameObject.GetComponent <Rigidbody>();
     cam   = GameObject.FindGameObjectWithTag("TopDown").GetComponent <Camera>();
     stats = gameObject.GetComponent <CharacterStats>();
     GameStatus.theGameIsOn = true;
     currentHealth          = stats.maxHealth;
     currentMana            = stats.maxMana;
     Time.timeScale         = 1;
     swordCdReady           = true;
     axeCdReady             = true;
     spellCdReady           = true;
     isDead             = false;
     GameStatus.inLevel = true;
 }
Esempio n. 3
0
 public void StartGame()
 {
     if (textField.text.Length > 0 && !PlayerPrefs.HasKey(textField.text))
     {
         GameStatus.gameBegin = true;
         PlayerPrefs.SetString(textField.text, textField.text);
         PlayerPrefs.SetInt(textField.text + "levels", 1);
         PlayerPrefs.SetInt(textField.text + "scores", 0);
         //testing ways to do highscore
         ScoreTable.SetScore(textField.text, "level", 1);
         ScoreTable.SetScore(textField.text, "score", 0);
         ScoreTable.currentPlayer = textField.text;
         ScoreTable.SaveScores();
         Debug.Log("New Challenger! Name: " + textField.text + " Level: " + ScoreTable.GetScore(textField.text, "level") + ", Score: " + ScoreTable.GetScore(textField.text, "score"));
         SceneManager.LoadScene("Map");
     }
     else if (PlayerPrefs.HasKey(textField.text))
     {
         ScoreTable.currentPlayer = textField.text;
         Debug.Log(PlayerPrefs.GetString(textField.text));
         ScoreTable.LoadScores();
         SceneManager.LoadScene("Map");
     }
 }
    // Use this for initialization
    void Start()
    {
        m_Player = FindObjectOfType<SpaceShip_Controller>();
        m_HUD = FindObjectOfType<Player_HUD>();
        m_Spawners = FindObjectsOfType<Spawn_Controller>();
        m_Values = FindObjectOfType<ValueHolder> ();

        m_HighScores = new ScoreTable();
        m_HighScores.LoadScores ();
        m_Timer = m_Respawn;
    }