IEnumerator SendScore() //점수 정보 전송 - SimonOrder code 주석 참고 { ScoreStatisticsDbData data = new ScoreStatisticsDbData(); data.UserID = SceneChangeManager.Patient.UserID; data.Date = System.DateTime.Now.ToString("yy/MM/dd"); data.Game = "도형기억력"; data.Type = "점수"; data.Score = (GameManager.Game.stage - 1) * 10; data.Level = SceneChangeManager.SCENE.Level; ETC etc = new ETC(); if (SceneChangeManager.SCENE.Level == 0) { etc.GameType = "색+모양-" + SceneChangeManager.SCENE.NBack; } else { etc.GameType = "모양조합-" + SceneChangeManager.SCENE.NBack; } etc.PlayTime = _timerText.text; string jsonETC = JsonConvert.SerializeObject(etc); data.etc = jsonETC; string json_key = JsonConvert.SerializeObject(data); byte[] bytes = System.Text.Encoding.UTF8.GetBytes(json_key); using (UnityWebRequest www = new UnityWebRequest(SaveScoreURL, UnityWebRequest.kHttpVerbPOST)) { UploadHandlerRaw uH = new UploadHandlerRaw(bytes); DownloadHandlerBuffer dH = new DownloadHandlerBuffer(); www.uploadHandler = uH; www.downloadHandler = dH; www.SetRequestHeader("Content-Type", "application/json"); yield return(www.SendWebRequest()); if (www.isHttpError || www.isNetworkError) { Debug.Log(www.error); } else { Debug.Log("결과 데이터 전송 완료"); } } }
IEnumerator SendScore() //점수 정보 전송 { //data 값 ScoreStatisticsDbData data = new ScoreStatisticsDbData(); data.UserID = SceneChangeManager.Patient.UserID; data.Date = DateTime.Now.ToString("yy/MM/dd"); data.Game = "SimonColor"; data.Type = "Score"; data.Score = int.Parse(ResultScore.text); data.Level = GameManager.Game.stage - 1; ETC etc = new ETC { RestTime = ResultTime.text, Wrong = 2 - GameManager.Game.life }; //Object를 Json String으로 변환 string jsonETC = JsonConvert.SerializeObject(etc); data.etc = jsonETC; string json_key = JsonConvert.SerializeObject(data); //string을 byte[] 배열로 변환 byte[] bytes = System.Text.Encoding.UTF8.GetBytes(json_key); using (UnityWebRequest www = new UnityWebRequest(SaveScoreURL, UnityWebRequest.kHttpVerbPOST)) //HTTP POST 요청 { UploadHandlerRaw uH = new UploadHandlerRaw(bytes); //HTTP 요청 중 본문 데이터의 버퍼링 및 전송 관리 DownloadHandlerBuffer dH = new DownloadHandlerBuffer(); //원격 서버로부터 수신 된 바디 데이터를 관리 www.uploadHandler = uH; www.downloadHandler = dH; www.SetRequestHeader("Content-Type", "application/json"); //HTTP 요청 헤더 값 설정 yield return(www.SendWebRequest()); if (www.isHttpError || www.isNetworkError) //에러 발생 시 { Debug.Log(www.error); } else { Debug.Log("결과 데이터 전송 완료"); } } }