void Start() { script = GameObject.Find("ScoreManager").GetComponent <ScoreScriptLocal> (); script.mycolor = _renderer.material.color; script.isColor = true; player = transform.parent; for (int i = 0; i < max; i++) { tofus [i] = Instantiate(tofu, okiba, Quaternion.identity) as GameObject; tofus [i].GetComponent <Renderer> ().material.color = script.mycolor; inGround [i] = false; tofuScript [i] = tofus [i].GetComponent <TofuScriptLocal> (); } //ChargeObj = GameObject.FindGameObjectWithTag ("Charge"); }
// 初期化 void Start() { // Animatorコンポーネントを取得する anim = GetComponent <Animator> (); // CapsuleColliderコンポーネントを取得する(カプセル型コリジョン) col = GetComponent <CapsuleCollider> (); rb = GetComponent <Rigidbody> (); //メインカメラを取得する cameraObject = GameObject.FindWithTag("MainCamera"); // CapsuleColliderコンポーネントのHeight、Centerの初期値を保存する orgColHight = col.height; orgVectColCenter = col.center; script = GameObject.Find("ScoreManager").GetComponent <ScoreScriptLocal> (); source = GetComponent <AudioSource> (); }
// 初期化 void Start() { // Animatorコンポーネントを取得する anim = GetComponent <Animator> (); // CapsuleColliderコンポーネントを取得する(カプセル型コリジョン) col = GetComponent <CapsuleCollider> (); rb = GetComponent <Rigidbody> (); //メインカメラを取得する //cameraObject = GameObject.FindWithTag ("MainCamera"); // CapsuleColliderコンポーネントのHeight、Centerの初期値を保存する orgColHight = col.height; orgVectColCenter = col.center; script = GameObject.Find("ScoreManager").GetComponent <ScoreScriptLocal> (); source = GetComponent <AudioSource> (); /*points = new Transform[point.transform.childCount]; * for (int i = 0; i < points.Length; i++) { * points [i] = point.transform.GetChild (i).transform; * }*/ GameObject[] points = GameObject.FindGameObjectsWithTag("StartPoint"); destinaton = points [Random.Range(0, points.Length)].transform.position; }
// Use this for initialization void Start() { script = GameObject.Find("ScoreManager").GetComponent <ScoreScriptLocal> (); myColorNumber = script.mycolor.r + script.mycolor.b * 10 + script.mycolor.g * 100; rb = GetComponent <Rigidbody> (); }