void Awake() { score = 0; if (instance == null) { instance = this; } SetHighScore(); }
private void Awake() { Director director = Director.getInstance(); director.currentSceneControl = this; ufoNumber = 10; this.gameObject.AddComponent <ScoreRuler>(); this.gameObject.AddComponent <UFOFactory>(); scoreRuler = Singleton <ScoreRuler> .Instance; director.currentSceneControl.LoadResources(); }