private void SpawnPopup(HealthHaver dead) { Enemy enemy = dead.GetComponent <Enemy>(); if (enemy == null || !enemy.enabled) { return; } ScorePopup myPopupPrefab = Instantiate(popupPrefab, dead.transform.position, quaternion.identity); myPopupPrefab.DisplayScore(enemy.Value * GlobalStats.DifficultyMultiplier(GlobalStats.instance.SelectedDifficulty)); myPopupPrefab.DisplayCombo(comboerToRead.NumberAbsorbed); }