// Use this for initialization void Start() { StartCoroutine(launchGame()); P1IngameInputs.enabled = false; P2IngameInputs.enabled = false; //deusExManager = DeusExManager.Instance; scoreFinal = ScorePatate.Instance; themeSet = false; SetTheme(); styleSet[0] = false; styleSet[1] = false; timer = Timer.Instance; playerReadiness[0] = false; playerReadiness[1] = false; teams[0].defineTeam(P1); teams[1].defineTeam(P2); }
// Use this for initialization void Start() { scoreP = GameObject.FindGameObjectWithTag("Score").GetComponent <ScorePatate>(); StartCoroutine("LaunchDoorsAnimation"); if (scoreP.GodFavor[0] < 0.5) { prog_god_1.SetActive(false); prog_god_2.SetActive(true); scoreP.ScoreTeam2[0] *= 1.15f; } if (scoreP.GodFavor[0] > 0.5) { prog_god_1.SetActive(true); prog_god_2.SetActive(false); scoreP.ScoreTeam1[0] *= 1.15f; } if (scoreP.GodFavor[1] < 0.5) { art_god_1.SetActive(false); art_god_2.SetActive(true); scoreP.ScoreTeam2[1] *= 1.15f; } if (scoreP.GodFavor[1] > 0.5) { art_god_1.SetActive(true); art_god_2.SetActive(false); scoreP.ScoreTeam1[1] *= 1.15f; } if (scoreP.GodFavor[2] < 0.5) { sleep_god_1.SetActive(false); sleep_god_2.SetActive(true); scoreP.ScoreTeam2[2] *= 1.15f; } if (scoreP.GodFavor[2] > 0.5) { sleep_god_1.SetActive(true); sleep_god_2.SetActive(false); scoreP.ScoreTeam1[2] *= 1.15f; } if (scoreP.GodFavor[3] < 0.5) { salt_god_1.SetActive(false); salt_god_2.SetActive(true); scoreP.ScoreTeam2[3] *= 1.15f; } if (scoreP.GodFavor[3] > 0.5) { salt_god_1.SetActive(true); salt_god_2.SetActive(false); scoreP.ScoreTeam1[3] *= 1.15f; } switch (scoreP.theme) { case "Judgment": theme = 0; break; case "Undead": theme = 1; break; case "Empire": theme = 2; break; case "Light": theme = 3; break; case "Deception": theme = 4; break; case "Super-hero": theme = 5; break; case "Science": theme = 6; break; case "Mythology": theme = 7; break; case "Beach party": theme = 8; break; case "Between us": theme = 9; break; case "Food": theme = 10; break; case "Astrology": theme = 11; break; default: theme = 0; break; } if (scoreP.style[0] == multThemeStyle[theme, 0] || scoreP.style[0] == multThemeStyle[theme, 1]) { mult_P1 = 1.10f; } if (scoreP.style[1] == multThemeStyle[theme, 0] || scoreP.style[1] == multThemeStyle[theme, 1]) { mult_P2 = 1.10f; } Debug.Log(mult_P1); totalP1 = scoreP.ScoreTeam1[0] + scoreP.ScoreTeam1[1] + scoreP.ScoreTeam1[2] + scoreP.ScoreTeam1[3] * mult_P1; totalP2 = scoreP.ScoreTeam2[0] + scoreP.ScoreTeam2[1] + scoreP.ScoreTeam2[2] + scoreP.ScoreTeam2[3] * mult_P2; TP1.text = totalP1.ToString(); TP2.text = totalP2.ToString(); }
void Awake() { instance = this; }