public IEnumerator CoroutineFillGlobalRankingScore()
    {
        int indexChild = 0;

        foreach (Transform child in this.GlobalRankingScrollContent.transform)
        {
            if (indexChild != 0)
            {
                //DO NOT DESTROY THE HEADER
                Destroy(child.gameObject);
            }
            indexChild++;
        }

        int position = 1;

        foreach (ModelScore oneScore in this.globalScores)
        {
            GameObject myScore = Instantiate(this.PrefabScore);
            myScore.transform.SetParent(this.GlobalRankingScrollContent.transform);
            ScorePanel scorePanel = myScore.GetComponent <ScorePanel>();
            scorePanel.score    = oneScore.score.ToString();
            scorePanel.username = oneScore.name;
            scorePanel.position = position.ToString();

            scorePanel.InitText();
            position++;
        }

        this.scrollbarGlobalRanking.value = 1;
        this.loader.SetActive(false);
        yield return(null);
    }