public void Start() { _instance = this; ResetScore(); actualizarScore += UIMananger.Instance.ActualizarScore; }
IEnumerator goToMainMenu() { yield return(new WaitForSeconds(2f)); ScoreMananger.instance = null; //Go to main Menu GetComponent <SteamVR_LoadLevel>().Trigger(); }
void Awake() { //Check if instance already exists if (instance == null) { //if not, set instance to this instance = this; } //If instance already exists and it's not this: else if (instance != this) { //Then destroy this. This enforces our singleton pattern, meaning there can only ever be one instance of a GameManager. Destroy(gameObject); } }