// does finale score stuff void ScoreFinalAndLoad() { //UPDATE LIST //grab player pref string grabPlayerPref = PlayerPrefs.GetString("leaderboard"); //add new entry List <Player> prefsToList = new List <Player> (); prefsToList = _scoreManage.StringToList(grabPlayerPref); //sort prefsToList.Add(new Player(_scoreManage.MainInputField.text, _scoreManage.ScoreAdd)); prefsToList.Sort(); prefsToList.Reverse(); string newUpdate = _scoreManage.ListToString(prefsToList); print("newUpdate" + newUpdate); //add to playerpref PlayerPrefs.SetString("leaderboard", newUpdate); //load next scene SceneManager.LoadScene("Leaderboard"); }