Esempio n. 1
0
 private void Start()
 {
     playerRigidBody2D = GetComponent <Rigidbody2D>();
     playerAnimator    = GetComponent <Animator>();
     playerCapsuleBody = GetComponent <CapsuleCollider2D>();
     playerCollider    = GetComponent <BoxCollider2D>();
     counter           = FindObjectOfType <ScoreLivesCounter>();
     config            = FindObjectOfType <Config>();
 }
Esempio n. 2
0
    private void Awake()
    {
        config  = GetComponent <Config>();
        counter = GetComponent <ScoreLivesCounter>();

        int numGameSession = FindObjectsOfType <GameSession>().Length;

        if (numGameSession > 1)
        {
            Destroy(gameObject);
        }
        else
        {
            DontDestroyOnLoad(gameObject);
        }
    }