private void Start() { playerRigidBody2D = GetComponent <Rigidbody2D>(); playerAnimator = GetComponent <Animator>(); playerCapsuleBody = GetComponent <CapsuleCollider2D>(); playerCollider = GetComponent <BoxCollider2D>(); counter = FindObjectOfType <ScoreLivesCounter>(); config = FindObjectOfType <Config>(); }
private void Awake() { config = GetComponent <Config>(); counter = GetComponent <ScoreLivesCounter>(); int numGameSession = FindObjectsOfType <GameSession>().Length; if (numGameSession > 1) { Destroy(gameObject); } else { DontDestroyOnLoad(gameObject); } }