public LayersInit() { GetBoardLayer = new BoardLayer(); GetSnakeLayers = new SnakeLayers(); GetScoreLayer = new ScoreLayer(); GetFruitLayer = new FruitLayer(); }
public GameState(Game game) { this.game = game; eventController = new EventController(); lifeController = new LifeController(eventController); background = new LogicLayer(lifeController, eventController); layers.Add(background); score = new ScoreLayer(lifeController); layers.Add(score); layers.Add(new ChatLayer(eventController)); Console.WriteLine("Initialized game state!"); // Start loader loader = new Loader <bool>("Starting game...", () => { InitializeGame(); return(true); }, (_) => { loader = null; gameReady = true; } ); }
void Awake() { instance = this; templateScore = Resources.Load <ScoreDeltaText>("ScoreTxt"); WhlngIndctrTemp = Resources.Load <GameObject>("WhalingIndicator"); }
void Awake() { instance = this; }