// Use this for initialization
 void Start()
 {
     try {
         scoreKeeper = FindObjectsOfType <ScoreKeeperScript>()[0];
         print("found first!");
     } catch {
         scoreKeeper = FindObjectOfType <ScoreKeeperScript>();
     }
     GetComponent <UnityEngine.UI.Text>().text = "Score: " + scoreKeeper.GetComponent <ScoreKeeperScript>().scoreKept;
 }