void OnTriggerEnter(Collider otherCollider) { if (otherCollider == expectedCollider) { ScoreKeep scorekeep = FindObjectOfType <ScoreKeep> (); scorekeep.IncrementScore(1); } }
void OnTriggerEnter(Collider otherCollider) { if (otherCollider == expectedCollider) { ScoreKeep scoreKeep = FindObjectOfType <ScoreKeep>(); LevelManager lvlManager = FindObjectOfType <LevelManager>(); scoreKeep.IncrementScore(1); lvlManager.IncrementTime(); } }
void OnCollisionEnter(Collision collision) { ScoreKeep scorekeep = FindObjectOfType <ScoreKeep> (); scorekeep.IncrementScore(scorePerHit); }