private void OnTriggerEnter(Collider other) { if (other.gameObject.layer == 8 || other.gameObject.layer == 9) { Destroy(other.gameObject); scoreHandling.DecreaseScore(50); scoreHandling.ResetComboFactor(); } }
private void CollisionDetection_HeadsetCollisionDetect(object sender, VRTK.HeadsetCollisionEventArgs e) { ScoreHandling.ResetComboFactor(); ScoreHandling.DecreaseScore(20); }