// Use this for initialization void Start() { targetEmotion = Emotions.Joy; //Standard Joy, remove this emotions = GetComponent <PlayerEmotions>(); img.sprite = neutral; TotalScore = 0; graph = GetComponent <ScoreGraph>(); }
// Use this for initialization void Start() { ended = false; counter = 0; round = 0; PlayerPrefs.SetInt("rounds", totalRounds * sentencePerRound); scores = GetComponent <ScoreManager>(); graph = GetComponent <ScoreGraph>(); speech = GetComponent <Speech> (); mp = GetComponent <Mp> (); }