Esempio n. 1
0
 // Use this for initialization
 void Start()
 {
     refObjScoreGUI = GameObject.Find("ScoreGUI");
     scrguitexcomp  = refObjScoreGUI.GetComponent <ScoreGUITexture>();//コンポーネント
     cnt            = 0;
     num            = 0;
     tex            = scrguitexcomp.numtex;
 }
Esempio n. 2
0
    // Use this for initialization
    void Start()
    {
        refObjScoreGUI = GameObject.Find("ScoreGUI");
        scrguitexcomp  = refObjScoreGUI.GetComponent <ScoreGUITexture>();//コンポーネント
        tex            = scrguitexcomp.optintex;

        //Texture2DからSpriteを作成
        sprite = Sprite.Create(
            texture: tex,
            rect: new Rect(0, 13 * Const.CO.FONTPY, 48, Const.CO.FONTPY),
            pivot: new Vector2(0.5f, 0.5f)
            );
        GetComponent <SpriteRenderer>().sprite = sprite;
    }
Esempio n. 3
0
    // Use this for initialization
    void Start()
    {
        scrguitexcomp = GameObject.Find("ScoreGUI").GetComponent <ScoreGUITexture>(); //コンポーネント
        ggmstrcomp    = GameObject.Find("gage").GetComponent <Gagemaster>();          //コンポーネント
        tex           = scrguitexcomp.optintex;

        //Texture2DからSpriteを作成
        sprite = Sprite.Create(
            texture: tex,
            rect: new Rect(0, 12 * Const.CO.FONTPY, 480, Const.CO.FONTPY),
            pivot: new Vector2(0.5f, 0.5f)
            );
        GetComponent <SpriteRenderer>().sprite = sprite;
        transform.localScale = new Vector3(0.3f, 0.3f, 1.0f);
    }
Esempio n. 4
0
    // Use this for initialization
    void Start()
    {
        refObjScoreGUI = GameObject.Find("ScoreGUI");
        scrguitexcomp  = refObjScoreGUI.GetComponent <ScoreGUITexture>();//コンポーネント
        tex            = scrguitexcomp.optintex;

        //Texture2DからSpriteを作成
        sprite = Sprite.Create(
            texture: tex,
            rect: new Rect(0, 8 * Const.CO.FONTPY, 152, Const.CO.FONTPY),
            pivot: new Vector2(0.5f, 0.5f)
            );
        GetComponent <SpriteRenderer>().sprite = sprite;
        GetComponent <SpriteRenderer>().material.SetVector("_Intensity", new Color(1.0f, 1.0f, 1.0f, 1.0f));
    }
Esempio n. 5
0
    // Use this for initialization
    void Start()
    {
        refObjScoreGUI = GameObject.Find("ScoreGUI");
        scrguitexcomp  = refObjScoreGUI.GetComponent <ScoreGUITexture>();               //コンポーネント
        stgmngrcomp    = GameObject.Find("StageManager").GetComponent <Stagemanager>(); //コンポーネント
        cnt            = 0;
        diff           = 0;

        tex = scrguitexcomp.normaltex;
        //Texture2DからSpriteを作成
        sprite = Sprite.Create(
            texture: tex,
            rect: new Rect(0, (2 - stgmngrcomp.difficulty) * 33, 192, 33),
            pivot: new Vector2(0.5f, 0.5f)
            );
        GetComponent <SpriteRenderer>().sprite = sprite;
    }
Esempio n. 6
0
    // Use this for initialization
    //スコアカンストしたりマイナスになっても変にならないように(num+10)%10にしている
    void Start()
    {
        scrguitexcomp = GameObject.Find("ScoreGUI").GetComponent <ScoreGUITexture>(); //コンポーネント
        ggmstrcomp    = GameObject.Find("gage").GetComponent <Gagemaster>();          //コンポーネント
        cnt           = 0;
        prenum        = -1;
        num           = 0;
        tex           = scrguitexcomp.numtex;
        sprite        = Sprite.Create(
            texture: tex,
            rect: new Rect(0, (9 - (num + 10) % 10) * Const.CO.FONTPY, 48, Const.CO.FONTPY),
            pivot: new Vector2(0.5f, 0.5f)
            );
        GetComponent <SpriteRenderer>().sprite = sprite;

        Vector3 scale = transform.localScale;

        scale.x *= 0.4f;
        scale.y *= 0.4f;
        transform.localScale = scale;
    }