/// <summary>
    /// Saving the score
    /// </summary>
    public void SaveScore()
    {
        // It is just possible to save the data of the current session,
        // if it is not yet saved
        if (!scoreYetSaved)
        {
            try {
                // Creating all directories to the endpath, where the score
                // shall be saved
                System.IO.Directory.CreateDirectory(pathToScoreFolder);

                StreamWriter sw = new StreamWriter(pathToScoreFile, false);

                // Getting the name and score of the current game session
                String name  = nameTextfield.text;
                int    score = (int)player.Score;

                // Adding the data of the current game-session to the list, which
                // contains the data of the previous sessions
                scoreEntries.Add(new ScoreEntry(name, score));

                ScoreEntryList entryList = new ScoreEntryList();
                entryList.Entries = scoreEntries.ToArray();

                // Parsing the list with all game-seesions into a json-String
                // to write this string into a file.
                string scoreJSON = JsonConvert.SerializeObject(entryList);

                sw.Write(scoreJSON);
                sw.Close();

                // Hiding the save button.
                saveButton.SetActive(false);
            } catch (Exception e) {
                Debug.Log("Sorry, but your score could not be saved!");
            }
        }
    }
    /// <summary>
    /// Reading the data, from the file, of the previous game-sessions
    /// </summary>
    public void ReadScore()
    {
        try {
            StreamReader sr = new StreamReader(pathToScoreFile);

            String content = sr.ReadToEnd();

            sr.Close();

            // Parsing the data, from the score-file inso a list-object
            ScoreEntryList scoreEntryList = JsonConvert.DeserializeObject <ScoreEntryList>(content);

            scoreEntries = new List <ScoreEntry>(scoreEntryList.Entries);

            // Sorting the scoredata by the score, so that the highscore-points are
            // listed in descending order
            scoreEntries.Sort(new ScoreListComparer());

            // Building a string from the array-list
            StringBuilder scoreString = new StringBuilder();
            foreach (ScoreEntry scoreEntry in scoreEntries)
            {
                scoreString.Append(scoreEntry.Score + " " + scoreEntry.Name + "\n");
            }

            // Visualising the text on the provided text-object
            highscoreText.text = scoreString.ToString();
        } catch (Exception e) {
            Debug.Log(e.Message);
            Debug.Log("The score file could not be read!");
        }

        if (scoreEntries == null)
        {
            scoreEntries = new List <ScoreEntry>();
        }
    }
    /// <summary>
    /// Saving the score
    /// </summary>
    public void SaveScore()
    {
        // It is just possible to save the data of the current session,
        // if it is not yet saved
        if (!scoreYetSaved) {
            try {

                // Creating all directories to the endpath, where the score
                // shall be saved
                System.IO.Directory.CreateDirectory(pathToScoreFolder);

                StreamWriter sw = new StreamWriter(pathToScoreFile, false);

                // Getting the name and score of the current game session
                String name = nameTextfield.text;
                int score = (int)player.Score;

                // Adding the data of the current game-session to the list, which
                // contains the data of the previous sessions
                scoreEntries.Add(new ScoreEntry(name, score));

                ScoreEntryList entryList = new ScoreEntryList();
                entryList.Entries = scoreEntries.ToArray();

                // Parsing the list with all game-seesions into a json-String
                // to write this string into a file.
                string scoreJSON = JsonConvert.SerializeObject(entryList);

                sw.Write(scoreJSON);
                sw.Close();

                // Hiding the save button.
                saveButton.SetActive(false);

            } catch (Exception e) {
                Debug.Log("Sorry, but your score could not be saved!");
            }
        }
    }