void Update() { if (scoreDisplay == null) { GameObject canvas = GameObject.Find("ScoreCanvas"); scoreDisplay = canvas.GetComponent<ScoreDisplay>(); } else { for (int i = 0; i < names.Count; i++) { ScoreDisplay.Score score = new ScoreDisplay.Score(names[i], scores[i], i); scoreDisplay.AddScore(score); } scoreDisplay.DisplayScores(); Destroy(gameObject); } }
void Update() { if (scoreDisplay == null) { GameObject canvas = GameObject.Find("ScoreCanvas"); scoreDisplay = canvas.GetComponent <ScoreDisplay>(); } else { for (int i = 0; i < names.Count; i++) { ScoreDisplay.Score score = new ScoreDisplay.Score(names[i], scores[i], i); scoreDisplay.AddScore(score); } scoreDisplay.DisplayScores(); Destroy(gameObject); } }