void Start() { GameObject.FindGameObjectWithTag("Music").GetComponent <BackgroundMusic>().PlayMusic(); m_scoreDataController = FindObjectOfType <ScoreDataController> (); m_bestScoreText.text = "Best: " + +m_scoreDataController.GetBestScore(); }
void Start() { m_mainBall = GameObject.FindWithTag("Ball"); m_ballClone = GameObject.FindWithTag("BallClone"); m_scoreDataController = FindObjectOfType <ScoreDataController>(); GameObject.FindGameObjectWithTag("Music").GetComponent <BackgroundMusic>().StopMusic(); SoundManager.PlayGameMusic(); Destructible.ResetDestroyedBlocks(); m_endGame = false; SetLifeText(); SetPlayerScoreText(); m_midText.text = ""; m_levelInfoText.text = gameObject.scene.name; }