private void calculateScore(Event e) { //int scoreBefore = Score; switch (e.type) { case Event.TYPE.kill: if (e.enemy == "B055") { scoreContainer.addBossKills(1); Score += 2500; WaveCounterManager.instance.ScorePopup(2500); } if (e.character == "LineSystem") // || e.character == "laser_trap" { Score += 100; scoreContainer.addCutKills(1); WaveCounterManager.instance.ScorePopup(100); } break; case Event.TYPE.superAbility: int n = 0; if (e.kills != null) { n += (int)e.kills * 100; scoreContainer.addPolyKills((int)e.kills); } scoreContainer.addPolysTriggered(1); Score += 1000 + n; //WaveCounterManager.instance.ScorePopup(1000 + n); break; case Event.TYPE.death: playerDeathsInWave++; break; case Event.TYPE.powerup: Score += 100; scoreContainer.addPowerupsCollected(1); WaveCounterManager.instance.ScorePopup(100); break; case Event.TYPE.waveUp: if (e.wave != 1) { if (playerDeathsInWave != 0) { Score -= 1000 * playerDeathsInWave; scoreContainer.addPlayerRevials(playerDeathsInWave); WaveCounterManager.instance.ScorePopup(-1000 * playerDeathsInWave); } Score += 10000; } //resourceValueBefore = 0; //intermediateScore -= entireInterpolationAddition; //scoreBefore = Score; intermediateScore = Score; playerDeathsInWave = 0; break; case Event.TYPE.sessionEnd: float wave = Event.getWave(); scoreContainer.setWave(wave); if (e.playerCount != null) { scoreContainer.setPlayerCount((int)e.playerCount); } else { Debug.LogError("[DataCollector] no player count found in sessionEnd event"); } scoreContainer.setLevelName(e.level); int s = (int)((wave - (int)wave) * 10000); Score += s; e.addScore(Score); if (GameManager.gameManagerInstance.CurrentGameMode == GameMode.YOLOMode) { scoreContainer.setGameMode(GameMode.YOLOMode); scoreContainer.setYoloTime(e.time); } else { scoreContainer.setGameMode(GameMode.NormalMode); } if (DataCollector.instance.eventBuild) { scoreContainer.setGameName(e.name); } Debug.Log(scoreContainer.ToString()); /* * Debug.Log("[DataCollector] wave " + wave); * Debug.Log("[DataCollector] score " + Score); * Debug.Log("[ScoreContainer] score " + scoreContainer.getScoreSum()); */ break; } //Debug.Log("[Score]" + (Score - scoreBefore)); //intermediateScore += Score - scoreBefore; }