Esempio n. 1
0
        public static Skill Create(string name, string desc)
        {
            if (string.IsNullOrEmpty(desc))
            {
                return(null);
            }

            Skill skill = ScoreBonus.Create(name, desc);

            if (skill != null)
            {
                return(skill);
            }

            skill = ComboBonus.Create(name, desc);
            if (skill != null)
            {
                return(skill);
            }

            skill = JudgeEnhancement.Create(name, desc);
            if (skill != null)
            {
                return(skill);
            }

            skill = ComboContinuation.Create(name, desc);
            if (skill != null)
            {
                return(skill);
            }

            skill = Revival.Create(name, desc);
            if (skill != null)
            {
                return(skill);
            }

            skill = DamageGuard.Create(name, desc);
            if (skill != null)
            {
                return(skill);
            }

            skill = Overload.Create(name, desc);
            if (skill != null)
            {
                return(skill);
            }

            throw new FormatException("Unknown skill description: " + desc);
        }
Esempio n. 2
0
 private void ExtraPoints_BonusAdded(ScoreBonus bonus)
 {
     BonusChanged?.Invoke(ScoreCalculator.ActiveBonus);
 }
Esempio n. 3
0
 // Start is called before the first frame update
 void Start()
 {
     score = gameObject.GetComponent <ScoreBonus>();
 }