Esempio n. 1
0
        readonly DiceListControlWPF <SimpleDice> _diceControl; //i think.

        public YachtRaceMainView(IEventAggregator aggregator,
                                 TestOptions test, YachtRaceVMData model
                                 )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);
            StackPanel mainStack = new StackPanel();

            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(YachtRaceMainViewModel.RestoreScreen)
                };
            }

            var        thisRoll   = GetGamingButton("Roll Dice", nameof(YachtRaceMainViewModel.RollDiceAsync));
            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            _diceControl           = new DiceListControlWPF <SimpleDice>();
            otherStack.Children.Add(_diceControl);
            otherStack.Children.Add(thisRoll);
            var endButton = GetGamingButton("Has 5 Of A Kind", nameof(YachtRaceMainViewModel.FiveKindAsync));

            endButton.HorizontalAlignment = HorizontalAlignment.Left;
            otherStack.Children.Add(endButton);
            mainStack.Children.Add(otherStack);
            _score = new ScoreBoardWPF();
            _score.AddColumn("Time", true, nameof(YachtRacePlayerItem.Time));

            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(YachtRaceMainViewModel.NormalTurn)); // there is no roll number needed for this game.
            firstInfo.AddRow("Status", nameof(YachtRaceMainViewModel.Status));
            firstInfo.AddRow("Error Message", nameof(YachtRaceMainViewModel.ErrorMessage));

            mainStack.Children.Add(firstInfo.GetContent);
            mainStack.Children.Add(_score);



            if (restoreP != null)
            {
                //todo:  figure out where to place the restore ui if there is a restore option.
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
Esempio n. 2
0
        readonly DiceListControlWPF <SimpleDice> _diceControl; //i think.

        public ShipCaptainCrewMainView(IEventAggregator aggregator,
                                       TestOptions test, ShipCaptainCrewVMData model
                                       )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);
            StackPanel mainStack = new StackPanel();

            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(ShipCaptainCrewMainViewModel.RestoreScreen)
                };
            }

            var        thisRoll   = GetGamingButton("Roll Dice", nameof(ShipCaptainCrewMainViewModel.RollDiceAsync));
            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            _diceControl           = new DiceListControlWPF <SimpleDice>();
            otherStack.Children.Add(_diceControl);
            otherStack.Children.Add(thisRoll);
            mainStack.Children.Add(otherStack);
            _score = new ScoreBoardWPF();
            _score.UseAbbreviationForTrueFalse = false;
            _score.AddColumn("Score", true, nameof(ShipCaptainCrewPlayerItem.Score));
            _score.AddColumn("Out", true, nameof(ShipCaptainCrewPlayerItem.WentOut), useTrueFalse: true);
            _score.AddColumn("Wins", true, nameof(ShipCaptainCrewPlayerItem.Wins));
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(ShipCaptainCrewMainViewModel.NormalTurn)); // there is no roll number needed for this game.
            firstInfo.AddRow("Roll", nameof(ShipCaptainCrewMainViewModel.RollNumber)); //if you don't need, it comment it out.
            firstInfo.AddRow("Status", nameof(ShipCaptainCrewMainViewModel.Status));



            mainStack.Children.Add(firstInfo.GetContent);
            mainStack.Children.Add(_score);



            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
        public DiceDominosMainView(IEventAggregator aggregator,
                                   TestOptions test, DiceDominosVMData model,
                                   GameBoardCP gameBoard
                                   )
        {
            _aggregator = aggregator;
            _model      = model;
            _gameBoard  = gameBoard;
            _aggregator.Subscribe(this);
            StackPanel mainStack = new StackPanel();

            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(DiceDominosMainViewModel.RestoreScreen)
                };
            }
            _gameBoard1 = new CardBoardWPF <SimpleDominoInfo, ts, DominosWPF <SimpleDominoInfo> >();
            mainStack.Children.Add(_gameBoard1);
            var        thisRoll   = GetGamingButton("Roll Dice", nameof(DiceDominosMainViewModel.RollDiceAsync));
            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            _diceControl           = new DiceListControlWPF <SimpleDice>();
            otherStack.Children.Add(_diceControl);
            otherStack.Children.Add(thisRoll);
            var endButton = GetGamingButton("End Turn", nameof(DiceDominosMainViewModel.EndTurnAsync));

            endButton.HorizontalAlignment = HorizontalAlignment.Left;
            mainStack.Children.Add(otherStack);
            mainStack.Children.Add(endButton);
            _score = new ScoreBoardWPF();
            //anything you need for the scoreboard.
            _score.AddColumn("Dominos Won", true, nameof(DiceDominosPlayerItem.DominosWon), rightMargin: 10);
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(DiceDominosMainViewModel.NormalTurn)); // there is no roll number needed for this game.
            firstInfo.AddRow("Status", nameof(DiceDominosMainViewModel.Status));
            mainStack.Children.Add(firstInfo.GetContent);
            mainStack.Children.Add(_score);
            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
Esempio n. 4
0
        public PickelCardGameMainView(IEventAggregator aggregator,
                                      TestOptions test,
                                      PickelCardGameVMData model
                                      )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);
            GamePackageViewModelBinder.ManuelElements.Clear();
            _score         = new ScoreBoardWPF();
            _playerHandWPF = new BaseHandWPF <PickelCardGameCardInformation, ts, DeckOfCardsWPF <PickelCardGameCardInformation> >();

            _trick1 = new TwoPlayerTrickWPF <EnumSuitList, PickelCardGameCardInformation, ts, DeckOfCardsWPF <PickelCardGameCardInformation> >();


            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(PickelCardGameMainViewModel.RestoreScreen)
                };
            }

            PopulateScores(_score);



            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(PickelCardGameMainViewModel.NormalTurn));
            firstInfo.AddRow("Trump", nameof(PickelCardGameMainViewModel.TrumpSuit));
            firstInfo.AddRow("Status", nameof(PickelCardGameMainViewModel.Status));
            mainStack.Children.Add(_trick1);
            mainStack.Children.Add(_playerHandWPF);
            mainStack.Children.Add(firstInfo.GetContent);

            mainStack.Children.Add(_score);


            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
Esempio n. 5
0
        public LottoDominosMainView(IEventAggregator aggregator,
                                    TestOptions test,
                                    LottoDominosMainGameClass mainGame
                                    )
        {
            _aggregator = aggregator;
            _mainGame   = mainGame;
            _aggregator.Subscribe(this);
            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(LottoDominosMainViewModel.RestoreScreen)
                };
            }

            ParentSingleUIContainer choose = new ParentSingleUIContainer()
            {
                Name = nameof(LottoDominosMainViewModel.ChooseScreen)
            };

            mainStack.Children.Add(choose);
            ParentSingleUIContainer board = new ParentSingleUIContainer()
            {
                Name = nameof(LottoDominosMainViewModel.BoardScreen)
            };

            mainStack.Children.Add(board);

            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(LottoDominosMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(LottoDominosMainViewModel.Status));
            mainStack.Children.Add(firstInfo.GetContent);
            _score1 = new ScoreBoardWPF();
            _score1.AddColumn("# Chosen", true, nameof(LottoDominosPlayerItem.NumberChosen));
            _score1.AddColumn("# Won", true, nameof(LottoDominosPlayerItem.NumberWon));
            mainStack.Children.Add(_score1);
            if (restoreP != null)
            {
                //todo:  figure out where to place the restore ui if there is a restore option.
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
Esempio n. 6
0
        readonly DiceListControlWPF <TenSidedDice> _diceControl; //i think.

        public DeadDie96MainView(IEventAggregator aggregator,
                                 TestOptions test, DeadDie96VMData model
                                 )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);
            StackPanel mainStack = new StackPanel();

            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(DeadDie96MainViewModel.RestoreScreen)
                };
            }

            var        thisRoll   = GetGamingButton("Roll Dice", nameof(DeadDie96MainViewModel.RollDiceAsync));
            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            _diceControl           = new DiceListControlWPF <TenSidedDice>();
            otherStack.Children.Add(_diceControl);
            otherStack.Children.Add(thisRoll);
            mainStack.Children.Add(otherStack);
            _score = new ScoreBoardWPF();
            _score.AddColumn("Current Score", true, nameof(DeadDie96PlayerItem.CurrentScore));
            _score.AddColumn("Total Score", true, nameof(DeadDie96PlayerItem.TotalScore));
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(DeadDie96MainViewModel.NormalTurn)); // there is no roll number needed for this game.
            firstInfo.AddRow("Status", nameof(DeadDie96MainViewModel.Status));


            mainStack.Children.Add(firstInfo.GetContent);
            mainStack.Children.Add(_score);



            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
        public RageCardGameMainView(IEventAggregator aggregator,
                                    TestOptions test,
                                    RageCardGameVMData model
                                    )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);

            _score         = new ScoreBoardWPF();
            _playerHandWPF = new BaseHandWPF <RageCardGameCardInformation, RageCardGameGraphicsCP, CardGraphicsWPF>();

            _trick1 = new SeveralPlayersTrickWPF <EnumColor, RageCardGameCardInformation, RageCardGameGraphicsCP, CardGraphicsWPF, RageCardGamePlayerItem>();


            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(RageCardGameMainViewModel.RestoreScreen)
                };
            }


            PopulateScores(_score);
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(RageCardGameMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(RageCardGameMainViewModel.Status));
            firstInfo.AddRow("Trump", nameof(RageCardGameMainViewModel.TrumpSuit));
            firstInfo.AddRow("Lead", nameof(RageCardGameMainViewModel.Lead));
            mainStack.Children.Add(_trick1);
            mainStack.Children.Add(_playerHandWPF);
            mainStack.Children.Add(firstInfo.GetContent);
            mainStack.Children.Add(_score);

            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
        public ConcentrationMainView(IEventAggregator aggregator,
                                     TestOptions test,
                                     ConcentrationVMData model
                                     )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);

            _score = new ScoreBoardWPF();
            _board = new BasicMultiplePilesWPF <RegularSimpleCard, ts, DeckOfCardsWPF <RegularSimpleCard> >();
            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(ConcentrationMainViewModel.RestoreScreen)
                };
            }


            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_board);
            mainStack.Children.Add(otherStack);
            _score.AddColumn("Pairs", true, nameof(ConcentrationPlayerItem.Pairs)); //very common.
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(ConcentrationMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(ConcentrationMainViewModel.Status));

            StackPanel finalStack = new StackPanel();

            otherStack.Children.Add(finalStack);
            finalStack.Children.Add(firstInfo.GetContent);
            finalStack.Children.Add(_score);
            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
        public LifeScoreboardView(LifeBoardGameGameContainer gameContainer)
        {
            ScoreBoardWPF score = new ScoreBoardWPF();

            score.AddColumn("Money", true, nameof(LifeBoardGamePlayerItem.MoneyEarned), useCurrency: true, rightMargin: 10);
            score.AddColumn("Loans", true, nameof(LifeBoardGamePlayerItem.Loans), useCurrency: true, rightMargin: 10);
            score.AddColumn("Stock 1", true, nameof(LifeBoardGamePlayerItem.FirstStock));
            score.AddColumn("Stock 2", true, nameof(LifeBoardGamePlayerItem.SecondStock));
            score.AddColumn("Career", true, nameof(LifeBoardGamePlayerItem.Career1), rightMargin: 10);
            score.AddColumn("Salary", true, nameof(LifeBoardGamePlayerItem.Salary), useCurrency: true, rightMargin: 10);
            score.AddColumn("Tiles", true, nameof(LifeBoardGamePlayerItem.TilesCollected));
            score.AddColumn("Car I.", true, nameof(LifeBoardGamePlayerItem.CarIsInsured), useTrueFalse: true);
            score.AddColumn("House I.", true, nameof(LifeBoardGamePlayerItem.HouseIsInsured), useTrueFalse: true);
            score.AddColumn("House N.", true, nameof(LifeBoardGamePlayerItem.HouseName));
            score.AddColumn("S Career", true, nameof(LifeBoardGamePlayerItem.Career2));
            score.LoadLists(gameContainer.PlayerList !);
            Content = score;
        }
Esempio n. 10
0
        private readonly DiceListControlWPF <D> _diceControl; //hopefully still okay (?)

        public YahtzeeMainView(IEventAggregator aggregator, YahtzeeVMData <D> model)
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Publish(this);
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);

            _diceControl = new DiceListControlWPF <D>();

            Grid eGrid = new Grid();

            GridHelper.AddAutoColumns(eGrid, 2);
            GridHelper.AddAutoRows(eGrid, 2);
            ParentSingleUIContainer sheetGrid = new ParentSingleUIContainer()
            {
                Name = nameof(YahtzeeMainViewModel <D> .CurrentScoresheet)
            };
            StackPanel stack = new StackPanel();

            GridHelper.AddControlToGrid(eGrid, sheetGrid, 0, 0);
            GridHelper.AddControlToGrid(eGrid, stack, 0, 1);
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(YahtzeeMainViewModel <D> .NormalTurn));
            firstInfo.AddRow("Roll", nameof(YahtzeeMainViewModel <D> .RollNumber)); // its bound now.
            firstInfo.AddRow("Status", nameof(YahtzeeMainViewModel <D> .Status));
            firstInfo.AddRow("Turn #", nameof(YahtzeeMainViewModel <D> .Round));    // i think
            stack.Children.Add(firstInfo.GetContent);
            _score = new ScoreBoardWPF();
            _score.AddColumn("Points", false, nameof(YahtzeePlayerItem <D> .Points));
            stack.Children.Add(_score);
            var        thisRoll   = GetGamingButton("Roll Dice", nameof(YahtzeeMainViewModel <D> .RollDiceAsync));
            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            _diceControl           = new DiceListControlWPF <D>();
            otherStack.Children.Add(_diceControl);
            otherStack.Children.Add(thisRoll);
            GridHelper.AddControlToGrid(eGrid, otherStack, 1, 0);
            Grid.SetColumnSpan(otherStack, 2);
            Content = eGrid;
        }
        public ConnectTheDotsMainView(IEventAggregator aggregator,
                                      TestOptions test, GameBoardGraphicsCP graphicsCP, IGamePackageRegister register
                                      )
        {
            _aggregator = aggregator;
            _aggregator.Subscribe(this);
            StackPanel mainStack = new StackPanel();

            register.RegisterControl(_board.Element, "");
            graphicsCP.LinkBoard();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(ConnectTheDotsMainViewModel.RestoreScreen)
                };
            }
            _score = new ScoreBoardWPF();
            _score.AddColumn("Score", true, nameof(ConnectTheDotsPlayerItem.Score));


            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(ConnectTheDotsMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(ConnectTheDotsMainViewModel.Status));
            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_board);
            mainStack.Children.Add(otherStack);
            StackPanel finalStack = new StackPanel();

            finalStack.Children.Add(firstInfo.GetContent);
            finalStack.Children.Add(_score);
            otherStack.Children.Add(finalStack);

            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
        public RageColorView(RageCardGameVMData model, RageCardGameGameContainer gameContainer)
        {
            StackPanel stack = new StackPanel();
            BaseHandWPF <RageCardGameCardInformation, RageCardGameGraphicsCP, CardGraphicsWPF> hand = new BaseHandWPF <RageCardGameCardInformation, RageCardGameGraphicsCP, CardGraphicsWPF>();
            ScoreBoardWPF score = new ScoreBoardWPF();

            RageCardGameMainView.PopulateScores(score);
            SimpleLabelGrid details = new SimpleLabelGrid();

            details.AddRow("Trump", nameof(RageColorViewModel.TrumpSuit));
            details.AddRow("Lead", nameof(RageColorViewModel.Lead));
            EnumPickerWPF <CheckerChoiceCP <EnumColor>, CheckerChooserWPF <EnumColor>, EnumColor> piece = new EnumPickerWPF <CheckerChoiceCP <EnumColor>, CheckerChooserWPF <EnumColor>, EnumColor>();

            stack.Children.Add(piece);
            stack.Children.Add(hand);
            stack.Children.Add(details.GetContent);
            stack.Children.Add(score);
            Content = stack;
            score !.LoadLists(gameContainer.SaveRoot.PlayerList);
            hand !.LoadList(model.PlayerHand1 !, "");
            piece.LoadLists(model.Color1);
        }
Esempio n. 13
0
        public OpetongMainView(IEventAggregator aggregator,
                               TestOptions test,
                               OpetongVMData model
                               )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);

            _deckGPile     = new BaseDeckWPF <RegularRummyCard, ts, DeckOfCardsWPF <RegularRummyCard> >();
            _score         = new ScoreBoardWPF();
            _playerHandWPF = new BaseHandWPF <RegularRummyCard, ts, DeckOfCardsWPF <RegularRummyCard> >();

            _tempG = new TempRummySetsWPF <EnumSuitList, EnumColorList, RegularRummyCard, ts, DeckOfCardsWPF <RegularRummyCard> >();
            _mainG = new MainRummySetsWPF <EnumSuitList, EnumColorList, RegularRummyCard, ts, DeckOfCardsWPF <RegularRummyCard>, RummySet, SavedSet>();
            _poolG = new CardBoardWPF <RegularRummyCard, ts, DeckOfCardsWPF <RegularRummyCard> >();


            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(OpetongMainViewModel.RestoreScreen)
                };
            }


            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_deckGPile);
            otherStack.Children.Add(_poolG);
            _poolG.HorizontalAlignment = HorizontalAlignment.Left;
            _poolG.VerticalAlignment   = VerticalAlignment.Top;
            _tempG.Height = 350;
            otherStack.Children.Add(_tempG);
            var button = GetGamingButton("Lay Down Single Set", nameof(OpetongMainViewModel.PlaySetAsync));

            otherStack.Children.Add(button);
            mainStack.Children.Add(otherStack);
            _score.AddColumn("Cards Left", true, nameof(OpetongPlayerItem.ObjectCount)); //very common.
            _score.AddColumn("Sets Played", true, nameof(OpetongPlayerItem.SetsPlayed));
            _score.AddColumn("Score", true, nameof(OpetongPlayerItem.TotalScore));
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(OpetongMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(OpetongMainViewModel.Status));
            firstInfo.AddRow("Instructions", nameof(OpetongMainViewModel.Instructions));

            StackPanel finalStack = new StackPanel();

            finalStack.Children.Add(_score);
            finalStack.Children.Add(firstInfo.GetContent);
            otherStack.Children.Add(finalStack);
            mainStack.Children.Add(_playerHandWPF);
            mainStack.Children.Add(_mainG);


            _deckGPile.Margin = new Thickness(5, 5, 5, 5);



            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
Esempio n. 14
0
        public GalaxyCardGameMainView(IEventAggregator aggregator,
                                      TestOptions test,
                                      GalaxyCardGameVMData model,
                                      GalaxyCardGameGameContainer gameContainer
                                      )
        {
            _aggregator    = aggregator;
            _model         = model;
            _model.WinUI   = this;
            _gameContainer = gameContainer;
            _aggregator.Subscribe(this);
            gameContainer.SaveRoot.LoadWin(this);
            _deckGPile     = new BaseDeckWPF <GalaxyCardGameCardInformation, ts, DeckOfCardsWPF <GalaxyCardGameCardInformation> >();
            _score         = new ScoreBoardWPF();
            _playerHandWPF = new BaseHandWPF <GalaxyCardGameCardInformation, ts, DeckOfCardsWPF <GalaxyCardGameCardInformation> >();

            _trick1                  = new TwoPlayerTrickWPF <EnumSuitList, GalaxyCardGameCardInformation, ts, DeckOfCardsWPF <GalaxyCardGameCardInformation> >();
            _trick1.Width            = 500;
            _nextCard                = new DeckOfCardsWPF <GalaxyCardGameCardInformation>();
            _planetStack             = new StackPanel();
            _moonGrid                = new Grid();
            _planetStack.Orientation = Orientation.Horizontal;
            AddLeftOverColumn(_moonGrid, 50);
            AddLeftOverColumn(_moonGrid, 50);
            AddAutoRows(_moonGrid, 1);
            _nextCard.SendSize(ts.TagUsed, _gameContainer.SaveRoot !.WinningCard);
            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(GalaxyCardGameMainViewModel.RestoreScreen)
                };
            }
            var endButton = GetGamingButton("End Turn", nameof(GalaxyCardGameMainViewModel.EndTurnAsync));

            endButton.HorizontalAlignment = HorizontalAlignment.Left;
            endButton.VerticalAlignment   = VerticalAlignment.Top;

            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_trick1);
            otherStack.Children.Add(_nextCard);
            otherStack.Children.Add(_deckGPile);
            mainStack.Children.Add(otherStack);
            _score.AddColumn("Cards Left", false, nameof(GalaxyCardGamePlayerItem.ObjectCount)); //very common.
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(GalaxyCardGameMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(GalaxyCardGameMainViewModel.Status));

            mainStack.Children.Add(_moonGrid);
            otherStack             = new StackPanel();
            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_playerHandWPF);
            StackPanel finalStack = new StackPanel();

            finalStack.Children.Add(firstInfo.GetContent);
            var button = GetGamingButton("Create New Moon", nameof(GalaxyCardGameMainViewModel.MoonAsync));

            finalStack.Children.Add(endButton);
            finalStack.Children.Add(button);
            otherStack.Children.Add(finalStack);
            mainStack.Children.Add(otherStack);
            otherStack             = new StackPanel();
            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_planetStack);
            otherStack.Children.Add(_score);
            mainStack.Children.Add(otherStack);


            _deckGPile.Margin = new Thickness(5, 5, 5, 5);



            if (restoreP != null)
            {
                //todo:  figure out where to place the restore ui if there is a restore option.
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
        public A8RoundRummyMainView(IEventAggregator aggregator,
                                    TestOptions test,
                                    A8RoundRummyVMData model,
                                    A8RoundRummyGameContainer gameContainer
                                    )
        {
            _aggregator    = aggregator;
            _model         = model;
            _gameContainer = gameContainer;
            _aggregator.Subscribe(this);

            _deckGPile     = new BaseDeckWPF <A8RoundRummyCardInformation, A8RoundRummyGraphicsCP, CardGraphicsWPF>();
            _discardGPile  = new BasePileWPF <A8RoundRummyCardInformation, A8RoundRummyGraphicsCP, CardGraphicsWPF>();
            _score         = new ScoreBoardWPF();
            _playerHandWPF = new BaseHandWPF <A8RoundRummyCardInformation, A8RoundRummyGraphicsCP, CardGraphicsWPF>();
            _roundControl  = new RoundUI();

            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(A8RoundRummyMainViewModel.RestoreScreen)
                };
            }
            Grid grid2 = new Grid();

            AddLeftOverColumn(grid2, 60);
            AddLeftOverColumn(grid2, 40); // can adjust as needed
            AddControlToGrid(grid2, mainStack, 0, 0);
            _roundControl = new RoundUI();
            AddControlToGrid(grid2, _roundControl, 0, 1);
            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_deckGPile);
            otherStack.Children.Add(_discardGPile); // can reposition or not even have as well.
            var thisBut = GetGamingButton("Go Out", nameof(A8RoundRummyMainViewModel.GoOutAsync));

            otherStack.Children.Add(thisBut);
            mainStack.Children.Add(_playerHandWPF);
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(A8RoundRummyMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(A8RoundRummyMainViewModel.Status));
            firstInfo.AddRow("Next", nameof(A8RoundRummyMainViewModel.NextTurn));
            mainStack.Children.Add(firstInfo.GetContent);
            mainStack.Children.Add(otherStack);
            _score.AddColumn("Cards Left", true, nameof(A8RoundRummyPlayerItem.ObjectCount)); //very common.
            _score.AddColumn("Total Score", true, nameof(A8RoundRummyPlayerItem.TotalScore));
            mainStack.Children.Add(_score);

            _deckGPile.Margin = new Thickness(5, 5, 5, 5);

            _discardGPile.Margin = new Thickness(5, 5, 5, 5);


            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = grid2;
        }
Esempio n. 16
0
        public BladesOfSteelMainView(IEventAggregator aggregator,
                                     TestOptions test,
                                     BladesOfSteelVMData model,
                                     BladesOfSteelGameContainer gameContainer
                                     )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);

            _deckGPile     = new BaseDeckWPF <RegularSimpleCard, ts, DeckOfCardsWPF <RegularSimpleCard> >();
            _discardGPile  = new BasePileWPF <RegularSimpleCard, ts, DeckOfCardsWPF <RegularSimpleCard> >();
            _score         = new ScoreBoardWPF();
            _playerHandWPF = new BaseHandWPF <RegularSimpleCard, ts, DeckOfCardsWPF <RegularSimpleCard> >();

            _mainDefenseCards = new BaseHandWPF <RegularSimpleCard, ts, DeckOfCardsWPF <RegularSimpleCard> >();
            _opponentDefense  = new BaseHandWPF <RegularSimpleCard, ts, DeckOfCardsWPF <RegularSimpleCard> >();
            _opponentAttack   = new BaseHandWPF <RegularSimpleCard, ts, DeckOfCardsWPF <RegularSimpleCard> >();
            _yourDefense      = new BaseHandWPF <RegularSimpleCard, ts, DeckOfCardsWPF <RegularSimpleCard> >();
            _yourAttack       = new BaseHandWPF <RegularSimpleCard, ts, DeckOfCardsWPF <RegularSimpleCard> >();
            ScoringGuideWPF tempScore = new ScoringGuideWPF();

            _score.AddColumn("Cards Left", true, nameof(BladesOfSteelPlayerItem.ObjectCount), rightMargin: 5);
            _score.AddColumn("Score", true, nameof(BladesOfSteelPlayerItem.Score), rightMargin: 5);



            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(BladesOfSteelMainViewModel.RestoreScreen)
                };
            }


            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;

            otherStack.Children.Add(tempScore);
            otherStack.Children.Add(_score);
            mainStack.Children.Add(otherStack);

            otherStack             = new StackPanel();
            otherStack.Orientation = Orientation.Horizontal;
            mainStack.Children.Add(otherStack);

            StackPanel firstStack = new StackPanel();

            AddVerticalLabelGroup("Instructions", nameof(BladesOfSteelMainViewModel.Instructions), firstStack);
            otherStack.Children.Add(firstStack);
            Grid playerArea = new Grid();

            AddAutoColumns(playerArea, 3);
            AddAutoRows(playerArea, 2);
            _opponentDefense.Margin = new Thickness(0, 0, 0, 20);
            AddControlToGrid(playerArea, _opponentDefense, 0, 2);
            AddControlToGrid(playerArea, _opponentAttack, 0, 1);
            _opponentAttack.Margin = new Thickness(0, 0, 0, 20);
            AddControlToGrid(playerArea, _mainDefenseCards, 1, 0);
            AddControlToGrid(playerArea, _yourAttack, 1, 1);
            AddControlToGrid(playerArea, _yourDefense, 1, 2);
            mainStack.Children.Add(playerArea);
            otherStack             = new StackPanel();
            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_deckGPile);
            otherStack.Children.Add(_discardGPile);
            AddControlToGrid(playerArea, otherStack, 0, 0);
            otherStack             = new StackPanel();
            otherStack.Orientation = Orientation.Horizontal;
            mainStack.Children.Add(otherStack);
            var endButton = GetGamingButton("End Turn", nameof(BladesOfSteelMainViewModel.EndTurnAsync));

            endButton.HorizontalAlignment = HorizontalAlignment.Left;
            endButton.VerticalAlignment   = VerticalAlignment.Center;
            otherStack.Children.Add(endButton);
            var otherBut = GetGamingButton("Pass", nameof(BladesOfSteelMainViewModel.PassAsync));

            otherStack.Children.Add(otherBut);
            otherBut.HorizontalAlignment = HorizontalAlignment.Left;
            otherBut.VerticalAlignment   = VerticalAlignment.Center;
            otherStack.Children.Add(_playerHandWPF);
            _deckGPile.Margin                 = new Thickness(5, 5, 5, 5);
            _discardGPile.Margin              = new Thickness(5, 5, 5, 5);
            _deckGPile.HorizontalAlignment    = HorizontalAlignment.Left;
            _deckGPile.VerticalAlignment      = VerticalAlignment.Top;
            _discardGPile.HorizontalAlignment = HorizontalAlignment.Left;
            _discardGPile.VerticalAlignment   = VerticalAlignment.Top;

            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            _score !.LoadLists(gameContainer.PlayerList !);
            _playerHandWPF !.LoadList(_model.PlayerHand1 !, ts.TagUsed); // i think
            _discardGPile !.Init(_model.Pile1 !, ts.TagUsed);            // may have to be here (well see)
            _discardGPile.StartListeningDiscardPile();                   // its the main one.

            _deckGPile !.Init(_model.Deck1 !, ts.TagUsed);               // try here.  may have to do something else as well (?)
            _deckGPile.StartListeningMainDeck();


            _mainDefenseCards !.LoadList(_model.MainDefense1 !, ts.TagUsed);
            _yourAttack !.LoadList(_model.YourAttackPile !, ts.TagUsed);
            _yourDefense !.LoadList(_model.YourDefensePile !, ts.TagUsed);
            _opponentAttack !.LoadList(_model.OpponentAttackPile !, ts.TagUsed);
            _opponentDefense !.LoadList(_model.OpponentDefensePile !, ts.TagUsed);

            Content = mainStack;
        }
Esempio n. 17
0
        public MonopolyCardGameMainView(IEventAggregator aggregator,
                                        TestOptions test,
                                        MonopolyCardGameVMData model,
                                        MonopolyCardGameGameContainer gameContainer
                                        )
        {
            _aggregator    = aggregator;
            _model         = model;
            _gameContainer = gameContainer;
            _aggregator.Subscribe(this);

            _deckGPile     = new BaseDeckWPF <MonopolyCardGameCardInformation, MonopolyCardGameGraphicsCP, CardGraphicsWPF>();
            _score         = new ScoreBoardWPF();
            _playerHandWPF = new BaseHandWPF <MonopolyCardGameCardInformation, MonopolyCardGameGraphicsCP, CardGraphicsWPF>();

            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(MonopolyCardGameMainViewModel.RestoreScreen)
                };
            }
            mainStack.Children.Add(_cardDetail);
            Grid finalGrid = new Grid();

            AddPixelColumn(finalGrid, 900);
            AddAutoColumns(finalGrid, 1);
            _tradeStack.Orientation = Orientation.Horizontal;
            AddControlToGrid(finalGrid, _tradeStack, 0, 1);
            AddControlToGrid(finalGrid, mainStack, 0, 0);
            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_deckGPile);
            StackPanel tempStack = new StackPanel();
            var        thisBut   = GetGamingButton("Resume", nameof(MonopolyCardGameMainViewModel.ResumeAsync));

            tempStack.Children.Add(thisBut);
            thisBut = GetGamingButton("Go Out", nameof(MonopolyCardGameMainViewModel.GoOutAsync));
            tempStack.Children.Add(thisBut);
            otherStack.Children.Add(tempStack);
            mainStack.Children.Add(otherStack);
            _score.AddColumn("Cards Left", true, nameof(MonopolyCardGamePlayerItem.ObjectCount)); //very common.
            _score.AddColumn("Previous Money", true, nameof(MonopolyCardGamePlayerItem.PreviousMoney), useCurrency: true);
            _score.AddColumn("Total Money", true, nameof(MonopolyCardGamePlayerItem.TotalMoney), useCurrency: true);
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(MonopolyCardGameMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(MonopolyCardGameMainViewModel.Status));
            mainStack.Children.Add(_playerHandWPF);
            mainStack.Children.Add(firstInfo.GetContent);
            mainStack.Children.Add(_score);

            _deckGPile.Margin = new Thickness(5, 5, 5, 5);



            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = finalGrid;
        }
        public FillOrBustMainView(IEventAggregator aggregator,
                                  TestOptions test,
                                  FillOrBustVMData model
                                  )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);

            _deckGPile    = new BaseDeckWPF <FillOrBustCardInformation, FillOrBustGraphicsCP, CardGraphicsWPF>();
            _discardGPile = new BasePileWPF <FillOrBustCardInformation, FillOrBustGraphicsCP, CardGraphicsWPF>();
            _score        = new ScoreBoardWPF();
            _diceControl  = new DiceListControlWPF <SimpleDice>();
            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(FillOrBustMainViewModel.RestoreScreen)
                };
            }


            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_deckGPile);
            otherStack.Children.Add(_discardGPile); // can reposition or not even have as well.
            mainStack.Children.Add(otherStack);
            _score.AddColumn("Current Score", true, nameof(FillOrBustPlayerItem.CurrentScore), rightMargin: 10);
            _score.AddColumn("Total Score", true, nameof(FillOrBustPlayerItem.TotalScore), rightMargin: 10);
            otherStack.Children.Add(_score);
            mainStack.Children.Add(_diceControl);

            otherStack             = new StackPanel();
            otherStack.Orientation = Orientation.Horizontal;
            mainStack.Children.Add(otherStack);
            var button = GetGamingButton("Roll Dice", nameof(FillOrBustMainViewModel.RollDiceAsync));

            button.Margin = new Thickness(0, 0, 5, 0);
            otherStack.Children.Add(button);
            button        = GetGamingButton("Remove Dice", nameof(FillOrBustMainViewModel.ChooseDiceAsync));
            button.Margin = new Thickness(0, 0, 5, 0);
            otherStack.Children.Add(button);
            var endButton = GetGamingButton("End Turn", nameof(FillOrBustMainViewModel.EndTurnAsync));

            otherStack.Children.Add(endButton);
            SimpleLabelGrid tempInfo = new SimpleLabelGrid();

            tempInfo.AddRow("Temporary Score", nameof(FillOrBustMainViewModel.TempScore));
            tempInfo.AddRow("Score", nameof(FillOrBustMainViewModel.DiceScore));
            otherStack.Children.Add(tempInfo.GetContent);

            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(FillOrBustMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(FillOrBustMainViewModel.Status));

            mainStack.Children.Add(firstInfo.GetContent);


            _deckGPile.Margin = new Thickness(5, 5, 5, 5);

            _discardGPile.Margin = new Thickness(5, 5, 5, 5);


            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
Esempio n. 19
0
        public FourSuitRummyMainView(IEventAggregator aggregator,
                                     TestOptions test,
                                     FourSuitRummyVMData model
                                     )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);

            _deckGPile     = new BaseDeckWPF <RegularRummyCard, ts, DeckOfCardsWPF <RegularRummyCard> >();
            _discardGPile  = new BasePileWPF <RegularRummyCard, ts, DeckOfCardsWPF <RegularRummyCard> >();
            _score         = new ScoreBoardWPF();
            _playerHandWPF = new BaseHandWPF <RegularRummyCard, ts, DeckOfCardsWPF <RegularRummyCard> >();
            _tempG         = new TempRummySetsWPF <EnumSuitList, EnumColorList, RegularRummyCard, ts, DeckOfCardsWPF <RegularRummyCard> >();
            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(FourSuitRummyMainViewModel.RestoreScreen)
                };
            }

            Grid finalGrid = new Grid();

            AddLeftOverRow(finalGrid, 20); // has to be this way because of scoreboard.
            AddLeftOverRow(finalGrid, 80);
            mainStack.Children.Add(finalGrid);



            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_deckGPile);
            otherStack.Children.Add(_discardGPile); // can reposition or not even have as well.

            Grid firstGrid = new Grid();

            AddLeftOverColumn(firstGrid, 60); // 50 was too much.  if there is scrolling, i guess okay.
            AddLeftOverColumn(firstGrid, 10); // for buttons (can change if necessary)
            AddAutoColumns(firstGrid, 1);     // maybe 1 (well see)
            AddLeftOverColumn(firstGrid, 15); // for other details
            AddLeftOverColumn(firstGrid, 30); // for scoreboard
            _deckGPile.HorizontalAlignment    = HorizontalAlignment.Left;
            _deckGPile.VerticalAlignment      = VerticalAlignment.Top;
            _discardGPile.HorizontalAlignment = HorizontalAlignment.Left;
            _discardGPile.VerticalAlignment   = VerticalAlignment.Top;
            AddControlToGrid(firstGrid, otherStack, 0, 2);     // i think
            AddControlToGrid(firstGrid, _playerHandWPF, 0, 0); // i think
            var thisBut = GetGamingButton("Play Sets", nameof(FourSuitRummyMainViewModel.PlaySetsAsync));

            AddControlToGrid(firstGrid, thisBut, 0, 1);
            _score.AddColumn("Cards Left", true, nameof(FourSuitRummyPlayerItem.ObjectCount)); //very common.
            _score.AddColumn("Total Score", true, nameof(FourSuitRummyPlayerItem.TotalScore));
            AddControlToGrid(firstGrid, _score, 0, 4);
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(FourSuitRummyMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(FourSuitRummyMainViewModel.Status));
            AddControlToGrid(firstGrid, firstInfo.GetContent, 0, 3);
            AddControlToGrid(finalGrid, firstGrid, 0, 0); // i think
            _tempG.Height = 700;
            StackPanel thirdStack = new StackPanel();

            thirdStack.Orientation = Orientation.Horizontal;
            thirdStack.Children.Add(_tempG);
            Grid setGrid = new Grid();

            AddLeftOverColumn(setGrid, 50);
            AddLeftOverColumn(setGrid, 50);
            AddPixelRow(setGrid, 700); // i think this one needs that.
            thirdStack.Children.Add(setGrid);

            ParentSingleUIContainer parent = new ParentSingleUIContainer()
            {
                Name = nameof(FourSuitRummyMainViewModel.YourSetsScreen)
            };

            AddControlToGrid(setGrid, parent, 0, 0);
            parent = new ParentSingleUIContainer()
            {
                Name = nameof(FourSuitRummyMainViewModel.OpponentSetsScreen)
            };
            AddControlToGrid(setGrid, parent, 0, 1);

            AddControlToGrid(finalGrid, thirdStack, 1, 0); // i think


            _deckGPile.Margin = new Thickness(5, 5, 5, 5);

            _discardGPile.Margin = new Thickness(5, 5, 5, 5);


            if (restoreP != null)
            {
                //todo:  figure out where to place the restore ui if there is a restore option.
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
Esempio n. 20
0
        public FiveCrownsMainView(IEventAggregator aggregator,
                                  TestOptions test,
                                  FiveCrownsVMData model
                                  )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);

            _deckGPile     = new BaseDeckWPF <FiveCrownsCardInformation, FiveCrownsGraphicsCP, CardGraphicsWPF>();
            _discardGPile  = new BasePileWPF <FiveCrownsCardInformation, FiveCrownsGraphicsCP, CardGraphicsWPF>();
            _score         = new ScoreBoardWPF();
            _playerHandWPF = new BaseHandWPF <FiveCrownsCardInformation, FiveCrownsGraphicsCP, CardGraphicsWPF>();
            _tempG         = new TempRummySetsWPF <EnumSuitList, EnumColorList, FiveCrownsCardInformation, FiveCrownsGraphicsCP, CardGraphicsWPF>();
            _mainG         = new MainRummySetsWPF <EnumSuitList, EnumColorList, FiveCrownsCardInformation, FiveCrownsGraphicsCP, CardGraphicsWPF, PhaseSet, SavedSet>();

            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(FiveCrownsMainViewModel.RestoreScreen)
                };
            }


            Grid finalGrid = new Grid();

            AddLeftOverRow(finalGrid, 20); // has to be this way because of scoreboard.
            AddLeftOverRow(finalGrid, 80);
            mainStack.Children.Add(finalGrid);
            Grid firstGrid = new Grid();

            AddLeftOverColumn(firstGrid, 40); // 50 was too much.  if there is scrolling, i guess okay.
            AddLeftOverColumn(firstGrid, 10); // for buttons (can change if necessary)
            AddAutoColumns(firstGrid, 1);     // maybe 1 (well see)
            AddLeftOverColumn(firstGrid, 15); // for other details
            AddLeftOverColumn(firstGrid, 30); // for scoreboard
            _deckGPile.HorizontalAlignment    = HorizontalAlignment.Left;
            _deckGPile.VerticalAlignment      = VerticalAlignment.Top;
            _discardGPile.HorizontalAlignment = HorizontalAlignment.Left;
            _discardGPile.VerticalAlignment   = VerticalAlignment.Top;
            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_deckGPile);
            otherStack.Children.Add(_discardGPile);            // can reposition or not even have as well.
            AddControlToGrid(firstGrid, otherStack, 0, 2);     // i think
            AddControlToGrid(firstGrid, _playerHandWPF, 0, 0); // i think
            var        thisBut   = GetGamingButton("Lay" + Constants.vbCrLf + "Down", nameof(FiveCrownsMainViewModel.LayDownSetsAsync));
            StackPanel tempStack = new StackPanel();

            tempStack.Orientation = Orientation.Horizontal;
            tempStack.Children.Add(thisBut);
            thisBut           = GetGamingButton("Back", nameof(FiveCrownsMainViewModel.Back));
            thisBut.FontSize -= 4;
            tempStack.Children.Add(thisBut);
            AddControlToGrid(firstGrid, tempStack, 0, 1);
            _score.AddColumn("Cards Left", true, nameof(FiveCrownsPlayerItem.ObjectCount)); //very common.
            _score.AddColumn("Current Score", true, nameof(FiveCrownsPlayerItem.CurrentScore));
            _score.AddColumn("Total Score", true, nameof(FiveCrownsPlayerItem.TotalScore));
            AddControlToGrid(firstGrid, _score, 0, 4);
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(FiveCrownsMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(FiveCrownsMainViewModel.Status));
            firstInfo.AddRow("Up To", nameof(FiveCrownsMainViewModel.UpTo));
            AddControlToGrid(firstGrid, firstInfo.GetContent, 0, 3);
            AddControlToGrid(finalGrid, firstGrid, 0, 0); // i think
            _tempG.Height = 700;
            StackPanel thirdStack = new StackPanel();

            thirdStack.Orientation = Orientation.Horizontal;
            thirdStack.Children.Add(_tempG);
            _mainG.Height = 700;                           // try this way.
            thirdStack.Children.Add(_mainG);
            AddControlToGrid(finalGrid, thirdStack, 1, 0); // i think


            _deckGPile.Margin = new Thickness(5, 5, 5, 5);

            _discardGPile.Margin = new Thickness(5, 5, 5, 5);


            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
Esempio n. 21
0
        public RummyDiceMainView(IEventAggregator aggregator,
                                 TestOptions test,
                                 RummyDiceMainGameClass mainGame
                                 )
        {
            _aggregator = aggregator;
            _mainGame   = mainGame;
            _aggregator.Subscribe(this);
            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(RummyDiceMainViewModel.RestoreScreen)
                };
            }
            StackPanel       tempSets = new StackPanel();
            RummyDiceHandWPF thisTemp = new RummyDiceHandWPF();

            thisTemp.Index = 1;
            tempSets.Children.Add(thisTemp);
            _tempList !.Add(thisTemp); //forgot this too.
            thisTemp       = new RummyDiceHandWPF();
            thisTemp.Index = 2;
            tempSets.Children.Add(thisTemp);
            _tempList.Add(thisTemp);

            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(tempSets);
            _thisScore = new ScoreBoardWPF();
            otherStack.Children.Add(_thisScore);
            mainStack.Children.Add(otherStack);
            SimpleLabelGrid otherScore = new SimpleLabelGrid();

            otherScore.AddRow("Roll", nameof(RummyDiceMainViewModel.RollNumber), new RollConverter());
            otherScore.AddRow("Score", nameof(RummyDiceMainViewModel.Score));
            var tempGrid = otherScore.GetContent;

            tempGrid.VerticalAlignment = VerticalAlignment.Bottom; // try this way
            otherStack             = new StackPanel();
            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(tempGrid);
            Button thisBut;

            thisBut        = GetGamingButton("Put Back", nameof(RummyDiceMainViewModel.BoardAsync));
            thisBut.Margin = new Thickness(5, 0, 0, 0);
            otherStack.Children.Add(thisBut);
            mainStack.Children.Add(otherStack);
            otherStack             = new StackPanel();
            otherStack.Orientation = Orientation.Horizontal;
            _thisScore.AddColumn("Score Round", false, nameof(RummyDicePlayerItem.ScoreRound));
            _thisScore.AddColumn("Score Game", false, nameof(RummyDicePlayerItem.ScoreGame));
            _thisScore.AddColumn("Phase", false, nameof(RummyDicePlayerItem.Phase));
            _thisScore.VerticalAlignment = VerticalAlignment.Top;
            otherStack             = new StackPanel();
            otherStack.Orientation = Orientation.Horizontal;
            mainStack.Children.Add(otherStack);
            _diceControl = new RummyDiceListWPF();
            thisBut      = GetGamingButton("Roll", nameof(RummyDiceMainViewModel.RollAsync));
            thisBut.HorizontalAlignment = HorizontalAlignment.Left;
            otherStack.Children.Add(thisBut);
            otherStack.Children.Add(_diceControl);
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(RummyDiceMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(RummyDiceMainViewModel.Status));
            firstInfo.AddRow("Phase", nameof(RummyDiceMainViewModel.CurrentPhase));
            otherStack             = new StackPanel();
            otherStack.Orientation = Orientation.Horizontal;
            StackPanel bottomStack = new StackPanel();

            otherStack.Children.Add(bottomStack);
            var endButton = GetGamingButton("End Turn", nameof(RummyDiceMainViewModel.EndTurnAsync));

            endButton.HorizontalAlignment = HorizontalAlignment.Left;
            endButton.Margin = new Thickness(5, 0, 0, 20);
            bottomStack.Children.Add(endButton);
            thisBut        = GetGamingButton("Score Hand", nameof(RummyDiceMainViewModel.CheckAsync));
            thisBut.Margin = new Thickness(5, 0, 0, 0);
            bottomStack.Children.Add(thisBut);
            otherStack.Children.Add(firstInfo.GetContent);
            mainStack.Children.Add(otherStack);


            if (restoreP != null)
            {
                //todo:  figure out where to place the restore ui if there is a restore option.
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
        public RookMainView(IEventAggregator aggregator,
                            TestOptions test,
                            RookVMData model
                            )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);

            _score         = new ScoreBoardWPF();
            _playerHandWPF = new BaseHandWPF <RookCardInformation, RookGraphicsCP, CardGraphicsWPF>();


            _trick1 = new SeveralPlayersTrickWPF <EnumColorTypes, RookCardInformation, RookGraphicsCP, CardGraphicsWPF, RookPlayerItem>();
            _dummy1 = new BaseHandWPF <RookCardInformation, RookGraphicsCP, CardGraphicsWPF>();

            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(RookMainViewModel.RestoreScreen)
                };
            }
            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            mainStack.Children.Add(otherStack);

            ParentSingleUIContainer parent = new ParentSingleUIContainer()
            {
                Name = nameof(RookMainViewModel.NestScreen)
            };

            mainStack.Children.Add(parent);
            _score.AddColumn("Bid Amount", true, nameof(RookPlayerItem.BidAmount));
            _score.AddColumn("Tricks Won", false, nameof(RookPlayerItem.TricksWon));
            _score.AddColumn("Current Score", false, nameof(RookPlayerItem.CurrentScore));
            _score.AddColumn("Total Score", false, nameof(RookPlayerItem.TotalScore));

            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(RookMainViewModel.NormalTurn));
            firstInfo.AddRow("Trump", nameof(RookMainViewModel.TrumpSuit));
            firstInfo.AddRow("Status", nameof(RookMainViewModel.Status));


            mainStack.Children.Add(_playerHandWPF);

            mainStack.Children.Add(_dummy1);
            otherStack.Children.Add(_score);
            otherStack.Children.Add(firstInfo.GetContent);
            parent = new ParentSingleUIContainer()
            {
                Name = nameof(RookMainViewModel.BidScreen)
            };
            otherStack.Children.Add(parent);
            parent = new ParentSingleUIContainer()
            {
                Name = nameof(RookMainViewModel.ColorScreen)
            };
            otherStack.Children.Add(parent);
            otherStack.Children.Add(_trick1);

            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
        public FlinchMainView(IEventAggregator aggregator,
                              TestOptions test,
                              FlinchVMData model
                              )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);

            _deckGPile             = new BaseDeckWPF <FlinchCardInformation, FlinchGraphicsCP, CardGraphicsWPF>();
            _score                 = new ScoreBoardWPF();
            _playerHandWPF         = new BaseHandWPF <FlinchCardInformation, FlinchGraphicsCP, CardGraphicsWPF>();
            _publicGraphics        = new PublicPilesWPF();
            _publicGraphics.Width  = 700;
            _publicGraphics.Height = 500;
            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(FlinchMainViewModel.RestoreScreen)
                };
            }


            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_deckGPile);
            otherStack.Children.Add(_publicGraphics);
            mainStack.Children.Add(otherStack);
            StackPanel tempStack = new StackPanel();
            var        thisLabel = GetDefaultLabel();

            thisLabel.Text = "Cards To Reshuffle";
            tempStack.Children.Add(thisLabel);
            otherStack.Children.Add(tempStack);
            thisLabel = GetDefaultLabel();
            thisLabel.SetBinding(TextBlock.TextProperty, nameof(FlinchMainViewModel.CardsToShuffle));
            tempStack.Children.Add(thisLabel);
            _score.AddColumn("In Stock", false, nameof(FlinchPlayerItem.InStock));
            int x;

            for (x = 1; x <= 5; x++) //has to change for flinch.
            {
                var thisStr = "Discard" + x;
                _score.AddColumn(thisStr, false, thisStr);
            }
            _score.AddColumn("Stock Left", false, nameof(FlinchPlayerItem.StockLeft));
            _score.AddColumn("Cards Left", false, nameof(FlinchPlayerItem.ObjectCount)); //very common.
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(FlinchMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(FlinchMainViewModel.Status));
            otherStack.Children.Add(_score);
            Button endButton = GetGamingButton("End Turn", nameof(FlinchMainViewModel.EndTurnAsync));

            endButton.HorizontalAlignment = HorizontalAlignment.Left;
            endButton.VerticalAlignment   = VerticalAlignment.Top;
            otherStack.Children.Add(endButton);
            otherStack.Children.Add(firstInfo.GetContent);
            mainStack.Children.Add(_playerHandWPF);
            ParentSingleUIContainer parent = new ParentSingleUIContainer()
            {
                Name = nameof(FlinchMainViewModel.PlayerPilesScreen)
            };

            mainStack.Children.Add(parent);


            _deckGPile.Margin = new Thickness(5, 5, 5, 5);



            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
Esempio n. 24
0
        public DutchBlitzMainView(IEventAggregator aggregator,
                                  TestOptions test,
                                  DutchBlitzVMData model
                                  )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);

            _deckGPile      = new BaseDeckWPF <DutchBlitzCardInformation, DutchBlitzGraphicsCP, CardGraphicsWPF>();
            _discardGPile   = new BasePileWPF <DutchBlitzCardInformation, DutchBlitzGraphicsCP, CardGraphicsWPF>();
            _score          = new ScoreBoardWPF();
            _public1.Width  = 700;
            _public1.Height = 500;
            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(DutchBlitzMainViewModel.RestoreScreen)
                };
            }


            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_public1);
            otherStack.Children.Add(_score);
            _score.AddColumn("Stock Left", false, nameof(DutchBlitzPlayerItem.StockLeft));
            _score.AddColumn("Points Round", false, nameof(DutchBlitzPlayerItem.PointsRound));
            _score.AddColumn("Points Game", false, nameof(DutchBlitzPlayerItem.PointsGame));
            mainStack.Children.Add(otherStack);



            otherStack             = new StackPanel();
            otherStack.Orientation = Orientation.Horizontal;


            otherStack.Children.Add(_deckGPile);
            otherStack.Children.Add(_discardGPile); // can reposition or not even have as well.
            var button = GetGamingButton("Dutch", nameof(DutchBlitzMainViewModel.DutchAsync));

            otherStack.Children.Add(button);
            mainStack.Children.Add(otherStack);



            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(DutchBlitzMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(DutchBlitzMainViewModel.Status));
            firstInfo.AddRow("Error", nameof(DutchBlitzMainViewModel.ErrorMessage));
            otherStack.Children.Add(firstInfo.GetContent);


            otherStack             = new StackPanel();
            otherStack.Orientation = Orientation.Horizontal;

            otherStack.Children.Add(_yourDiscard);
            otherStack.Children.Add(_yourStock);
            mainStack.Children.Add(otherStack);
            _deckGPile.Margin = new Thickness(5, 5, 5, 5);

            _discardGPile.Margin = new Thickness(5, 5, 5, 5);


            if (restoreP != null)
            {
                //todo:  figure out where to place the restore ui if there is a restore option.
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
Esempio n. 25
0
        public XactikaMainView(IEventAggregator aggregator,
                               TestOptions test,
                               XactikaVMData model,
                               IGamePackageRegister register,
                               StatsBoardCP boardCP
                               )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);
            register.RegisterControl(_stats1.Element, "main");
            boardCP.LinkBoard();
            _score         = new ScoreBoardWPF();
            _playerHandWPF = new BaseHandWPF <XactikaCardInformation, XactikaGraphicsCP, CardGraphicsWPF>();
            _shape1        = new ChooseShapeWPF();
            _trick1        = new SeveralPlayersTrickWPF <EnumShapes, XactikaCardInformation, XactikaGraphicsCP, CardGraphicsWPF, XactikaPlayerItem>();

            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(XactikaMainViewModel.RestoreScreen)
                };
            }


            _score.AddColumn("Cards Left", false, nameof(XactikaPlayerItem.ObjectCount)); //very common.
            _score.AddColumn("Bid Amount", false, nameof(XactikaPlayerItem.BidAmount));
            _score.AddColumn("Tricks Won", false, nameof(XactikaPlayerItem.TricksWon));
            _score.AddColumn("Current Score", false, nameof(XactikaPlayerItem.CurrentScore));
            _score.AddColumn("Total Score", false, nameof(XactikaPlayerItem.TotalScore));
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(XactikaMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(XactikaMainViewModel.Status));
            firstInfo.AddRow("Round", nameof(XactikaMainViewModel.RoundNumber));
            firstInfo.AddRow("Mode", nameof(XactikaMainViewModel.GameModeText));
            StackPanel shapeStack = new StackPanel();

            shapeStack.Children.Add(_shape1);
            ParentSingleUIContainer parent = new ParentSingleUIContainer()
            {
                Name = nameof(XactikaMainViewModel.ShapeScreen)
            };

            shapeStack.Children.Add(parent);
            Grid tempGrid = new Grid();

            AddAutoRows(tempGrid, 1);
            AddLeftOverColumn(tempGrid, 1);
            AddAutoColumns(tempGrid, 2);
            StackPanel tempStack = new StackPanel();

            tempStack.Orientation = Orientation.Horizontal;
            tempStack.Children.Add(_trick1);
            tempStack.Children.Add(shapeStack);
            AddControlToGrid(tempGrid, tempStack, 0, 0);
            parent = new ParentSingleUIContainer()
            {
                Name = nameof(XactikaMainViewModel.BidScreen)
            };
            AddControlToGrid(tempGrid, parent, 0, 0); // if one is visible, then the other is not
            AddControlToGrid(tempGrid, _stats1, 0, 2);
            AddControlToGrid(tempGrid, _score, 0, 1);
            mainStack.Children.Add(tempGrid);
            mainStack.Children.Add(_playerHandWPF);
            mainStack.Children.Add(firstInfo.GetContent);
            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
        public CribbageMainView(IEventAggregator aggregator,
                                TestOptions test,
                                CribbageVMData model
                                )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);

            _deckGPile     = new BaseDeckWPF <CribbageCard, ts, DeckOfCardsWPF <CribbageCard> >();
            _discardGPile  = new BasePileWPF <CribbageCard, ts, DeckOfCardsWPF <CribbageCard> >();
            _score         = new ScoreBoardWPF();
            _playerHandWPF = new BaseHandWPF <CribbageCard, ts, DeckOfCardsWPF <CribbageCard> >();
            _crib1         = new BaseHandWPF <CribbageCard, ts, DeckOfCardsWPF <CribbageCard> >();
            _main1         = new BaseHandWPF <CribbageCard, ts, DeckOfCardsWPF <CribbageCard> >();
            _otherScore    = new ScoreUI();
            _main1.Divider = 1.5;


            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(CribbageMainViewModel.RestoreScreen)
                };
            }


            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_deckGPile);
            otherStack.Children.Add(_discardGPile); // can reposition or not even have as well.
            otherStack.Children.Add(_main1);
            mainStack.Children.Add(otherStack);



            _score.AddColumn("Cards Left", false, nameof(CribbagePlayerItem.ObjectCount)); //very common.
            _score.AddColumn("Is Skunk Hole", false, nameof(CribbagePlayerItem.IsSkunk), useTrueFalse: true);
            _score.AddColumn("First Position", false, nameof(CribbagePlayerItem.FirstPosition));
            _score.AddColumn("Second Position", false, nameof(CribbagePlayerItem.SecondPosition));
            _score.AddColumn("Score Round", false, nameof(CribbagePlayerItem.ScoreRound));
            _score.AddColumn("Total Score", false, nameof(CribbagePlayerItem.TotalScore));
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(CribbageMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(CribbageMainViewModel.Status));
            firstInfo.AddRow("Dealer", nameof(CribbageMainViewModel.Dealer));
            SimpleLabelGrid others = new SimpleLabelGrid();

            others.AddRow("Count", nameof(CribbageMainViewModel.TotalCount));
            mainStack.Children.Add(_playerHandWPF);
            otherStack             = new StackPanel();
            otherStack.Orientation = Orientation.Horizontal;
            mainStack.Children.Add(otherStack);

            var button = GetGamingButton("Continue", nameof(CribbageMainViewModel.ContinueAsync));

            otherStack.Children.Add(button);
            button = GetGamingButton("To Crib", nameof(CribbageMainViewModel.CribAsync));
            otherStack.Children.Add(button);
            button = GetGamingButton("Play", nameof(CribbageMainViewModel.PlayAsync));
            otherStack.Children.Add(button);
            otherStack             = new StackPanel();
            otherStack.Orientation = Orientation.Horizontal;
            mainStack.Children.Add(otherStack);
            otherStack.Children.Add(firstInfo.GetContent);
            otherStack.Children.Add(_crib1);
            Grid finalGrid = new Grid();

            AddPixelRow(finalGrid, 300); // hopefully this is enough
            AddLeftOverRow(finalGrid, 1);
            AddLeftOverColumn(finalGrid, 70);
            AddLeftOverColumn(finalGrid, 30);
            AddControlToGrid(finalGrid, mainStack, 0, 0);
            Grid.SetRowSpan(mainStack, 2);
            StackPanel finalStack = new StackPanel();

            finalStack.Children.Add(others.GetContent);
            finalStack.Children.Add(_otherScore);
            AddControlToGrid(finalGrid, finalStack, 0, 1);
            AddControlToGrid(finalGrid, _score, 1, 1);


            _deckGPile.Margin = new Thickness(5, 5, 5, 5);

            _discardGPile.Margin = new Thickness(5, 5, 5, 5);


            if (restoreP != null)
            {
                //todo:  figure out where to place the restore ui if there is a restore option.
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = finalGrid;
        }
Esempio n. 27
0
        public Rummy500MainView(IEventAggregator aggregator,
                                TestOptions test,
                                Rummy500VMData model
                                )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);

            _deckGPile            = new BaseDeckWPF <RegularRummyCard, ts, DeckOfCardsWPF <RegularRummyCard> >();
            _score                = new ScoreBoardWPF();
            _playerHandWPF        = new BaseHandWPF <RegularRummyCard, ts, DeckOfCardsWPF <RegularRummyCard> >();
            _playerHandWPF.Margin = new Thickness(5, 5, 5, 5);
            _playerHandWPF.HorizontalAlignment = HorizontalAlignment.Stretch;
            _discardRummy = new BaseHandWPF <RegularRummyCard, ts, DeckOfCardsWPF <RegularRummyCard> >();
            _mainG        = new MainRummySetsWPF <EnumSuitList, EnumColorList, RegularRummyCard, ts, DeckOfCardsWPF <RegularRummyCard>, RummySet, SavedSet>();


            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(Rummy500MainViewModel.RestoreScreen)
                };
            }
            Grid finalGrid = new Grid();

            AddAutoColumns(finalGrid, 1);
            AddLeftOverColumn(finalGrid, 1);
            AddControlToGrid(finalGrid, mainStack, 0, 1);
            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_deckGPile);
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(Rummy500MainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(Rummy500MainViewModel.Status));

            _score.AddColumn("Cards Left", false, nameof(Rummy500PlayerItem.ObjectCount)); //very common.
            _score.AddColumn("Points Played", false, nameof(Rummy500PlayerItem.PointsPlayed));
            _score.AddColumn("Cards Played", false, nameof(Rummy500PlayerItem.CardsPlayed));
            _score.AddColumn("Score Current", false, nameof(Rummy500PlayerItem.CurrentScore));
            _score.AddColumn("Score Total", false, nameof(Rummy500PlayerItem.TotalScore));
            otherStack.Children.Add(_score);
            otherStack.Children.Add(firstInfo.GetContent);
            mainStack.Children.Add(_playerHandWPF);
            Button button;

            button = GetGamingButton("Discard Current", nameof(Rummy500MainViewModel.DiscardCurrentAsync));
            otherStack.Children.Add(button);
            button = GetGamingButton("Create New Rummy Set", nameof(Rummy500MainViewModel.CreateSetAsync));
            otherStack.Children.Add(button);
            mainStack.Children.Add(otherStack);
            _mainG.Divider = 1.3;
            _mainG.Height  = 550; // i think
            mainStack.Children.Add(_mainG);
            _discardRummy.Divider             = 1.7;
            _discardRummy.HandType            = HandObservable <RegularRummyCard> .EnumHandList.Vertical;
            _discardRummy.HorizontalAlignment = HorizontalAlignment.Left;
            _discardRummy.VerticalAlignment   = VerticalAlignment.Stretch;
            AddControlToGrid(finalGrid, _discardRummy, 0, 0);
            _deckGPile.Margin = new Thickness(5, 5, 5, 5);



            if (restoreP != null)
            {
                //todo:  figure out where to place the restore ui if there is a restore option.
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = finalGrid;
        }
        public LifeCardGameMainView(IEventAggregator aggregator,
                                    TestOptions test,
                                    LifeCardGameVMData model,
                                    LifeCardGameGameContainer gameContainer
                                    )
        {
            _aggregator    = aggregator;
            _model         = model;
            _gameContainer = gameContainer;
            _aggregator.Subscribe(this);

            _deckGPile              = new BaseDeckWPF <LifeCardGameCardInformation, LifeCardGameGraphicsCP, CardGraphicsWPF>();
            _discardGPile           = new BasePileWPF <LifeCardGameCardInformation, LifeCardGameGraphicsCP, CardGraphicsWPF>();
            _score                  = new ScoreBoardWPF();
            _playerHandWPF          = new BaseHandWPF <LifeCardGameCardInformation, LifeCardGameGraphicsCP, CardGraphicsWPF>();
            _storyStack.Orientation = Orientation.Horizontal;
            _currentCard            = new BasePileWPF <LifeCardGameCardInformation, LifeCardGameGraphicsCP, CardGraphicsWPF>();


            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(LifeCardGameMainViewModel.RestoreScreen)
                };
            }


            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_deckGPile);
            otherStack.Children.Add(_discardGPile); // can reposition or not even have as well.
            otherStack.Children.Add(_currentCard);
            mainStack.Children.Add(otherStack);

            otherStack             = new StackPanel();
            otherStack.Orientation = Orientation.Horizontal;
            mainStack.Children.Add(otherStack);

            Button button;

            button = GetGamingButton("Years Passed", nameof(LifeCardGameMainViewModel.YearsPassedAsync));
            otherStack.Children.Add(button);
            button = GetGamingButton("Play Card", nameof(LifeCardGameMainViewModel.PlayCardAsync));
            otherStack.Children.Add(button);
            ParentSingleUIContainer parent = new ParentSingleUIContainer()
            {
                Name = nameof(LifeCardGameMainViewModel.OtherScreen),
                HorizontalAlignment = HorizontalAlignment.Left,
                VerticalAlignment   = VerticalAlignment.Top
            };

            otherStack.Children.Add(parent);



            _score.AddColumn("Cards Left", true, nameof(LifeCardGamePlayerItem.ObjectCount)); //very common.
            _score.AddColumn("Points", true, nameof(LifeCardGamePlayerItem.Points));
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(LifeCardGameMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(LifeCardGameMainViewModel.Status));

            mainStack.Children.Add(_playerHandWPF);
            otherStack             = new StackPanel();
            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_score);
            otherStack.Children.Add(firstInfo.GetContent);
            mainStack.Children.Add(otherStack);
            StackPanel finalStack = new StackPanel();

            finalStack.Orientation = Orientation.Horizontal;
            finalStack.Children.Add(mainStack);
            finalStack.Children.Add(_storyStack);

            _deckGPile.Margin = new Thickness(5, 5, 5, 5);

            _discardGPile.Margin = new Thickness(5, 5, 5, 5);

            _currentCard.Margin = new Thickness(5, 5, 5, 5);
            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = finalStack;
        }
Esempio n. 29
0
        public YahtzeeHandsDownMainView(IEventAggregator aggregator,
                                        TestOptions test,
                                        YahtzeeHandsDownVMData model
                                        )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);

            _deckGPile     = new BaseDeckWPF <YahtzeeHandsDownCardInformation, YahtzeeHandsDownGraphicsCP, CardGraphicsWPF>();
            _discardGPile  = new BasePileWPF <YahtzeeHandsDownCardInformation, YahtzeeHandsDownGraphicsCP, CardGraphicsWPF>();
            _score         = new ScoreBoardWPF();
            _playerHandWPF = new BaseHandWPF <YahtzeeHandsDownCardInformation, YahtzeeHandsDownGraphicsCP, CardGraphicsWPF>();
            _combo1        = new ComboHandWPF();
            _chance1       = new ChanceSinglePileWPF();

            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(YahtzeeHandsDownMainViewModel.RestoreScreen)
                };
            }


            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_deckGPile);
            otherStack.Children.Add(_discardGPile); // can reposition or not even have as well.

            _chance1.Margin = new Thickness(5, 5, 5, 5);
            _chance1.HorizontalAlignment = HorizontalAlignment.Left;
            _chance1.VerticalAlignment   = VerticalAlignment.Top;
            otherStack.Children.Add(_chance1);
            mainStack.Children.Add(otherStack);
            _score.AddColumn("Cards Left", true, nameof(YahtzeeHandsDownPlayerItem.ObjectCount)); //very common.
            _score.AddColumn("Total Score", true, nameof(YahtzeeHandsDownPlayerItem.TotalScore));
            _score.AddColumn("Won Last Round", true, nameof(YahtzeeHandsDownPlayerItem.WonLastRound));
            _score.AddColumn("Score Round", true, nameof(YahtzeeHandsDownPlayerItem.ScoreRound));
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(YahtzeeHandsDownMainViewModel.NormalTurn));
            firstInfo.AddRow("Status", nameof(YahtzeeHandsDownMainViewModel.Status));
            mainStack.Children.Add(_playerHandWPF);
            var otherButton = GetGamingButton("Go Out", nameof(YahtzeeHandsDownMainViewModel.GoOutAsync));

            mainStack.Children.Add(otherButton);
            var endButton = GetGamingButton("End Turn", nameof(YahtzeeHandsDownMainViewModel.EndTurnAsync));

            endButton.HorizontalAlignment = HorizontalAlignment.Left;
            mainStack.Children.Add(endButton);
            mainStack.Children.Add(firstInfo.GetContent);
            mainStack.Children.Add(_score);
            otherStack             = new StackPanel();
            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(mainStack);
            _combo1.HandType = HandObservable <ComboCardInfo> .EnumHandList.Vertical;
            otherStack.Children.Add(_combo1);

            _deckGPile.Margin = new Thickness(5, 5, 5, 5);

            _discardGPile.Margin = new Thickness(5, 5, 5, 5);


            if (restoreP != null)
            {
                //todo:  figure out where to place the restore ui if there is a restore option.
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = otherStack;
        }
        public RoundsCardGameMainView(IEventAggregator aggregator,
                                      TestOptions test,
                                      RoundsCardGameVMData model
                                      )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);

            _deckGPile     = new BaseDeckWPF <RoundsCardGameCardInformation, ts, DeckOfCardsWPF <RoundsCardGameCardInformation> >();
            _discardGPile  = new BasePileWPF <RoundsCardGameCardInformation, ts, DeckOfCardsWPF <RoundsCardGameCardInformation> >();
            _score         = new ScoreBoardWPF();
            _playerHandWPF = new BaseHandWPF <RoundsCardGameCardInformation, ts, DeckOfCardsWPF <RoundsCardGameCardInformation> >();

            _trick1 = new TwoPlayerTrickWPF <EnumSuitList, RoundsCardGameCardInformation, ts, DeckOfCardsWPF <RoundsCardGameCardInformation> >();


            StackPanel mainStack             = new StackPanel();
            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(RoundsCardGameMainViewModel.RestoreScreen)
                };
            }


            StackPanel otherStack = new StackPanel();

            otherStack.Orientation = Orientation.Horizontal;
            otherStack.Children.Add(_deckGPile);
            otherStack.Children.Add(_discardGPile); // can reposition or not even have as well.
            mainStack.Children.Add(otherStack);
            _score.AddColumn("# In Hand", true, nameof(RoundsCardGamePlayerItem.ObjectCount));
            _score.AddColumn("Tricks Won", true, nameof(RoundsCardGamePlayerItem.TricksWon));
            _score.AddColumn("Rounds Won", true, nameof(RoundsCardGamePlayerItem.RoundsWon));
            _score.AddColumn("Points", true, nameof(RoundsCardGamePlayerItem.CurrentPoints));
            _score.AddColumn("Total Score", true, nameof(RoundsCardGamePlayerItem.TotalScore));
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Turn", nameof(RoundsCardGameMainViewModel.NormalTurn));
            firstInfo.AddRow("Trump", nameof(RoundsCardGameMainViewModel.TrumpSuit));
            firstInfo.AddRow("Status", nameof(RoundsCardGameMainViewModel.Status));
            mainStack.Children.Add(_trick1);
            mainStack.Children.Add(_playerHandWPF);
            mainStack.Children.Add(firstInfo.GetContent);

            mainStack.Children.Add(_score);


            _deckGPile.Margin = new Thickness(5, 5, 5, 5);

            _discardGPile.Margin = new Thickness(5, 5, 5, 5);


            if (restoreP != null)
            {
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }