Esempio n. 1
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        public void IncrementScoreMethodTest_PacmanWonEventRaised()
        {
            GameState     s     = getState();
            ScoreAndLives score = s.Score;
            Maze          m     = s.Maze;

            for (int i = 0; i < m.Size; i++)
            {
                for (int j = 0; j < m.Size; j++)
                {
                    if (m[j, i] is PacmanLibrary.Structure.Path)
                    {
                        m[j, i].Member = null;
                    }
                }
            }

            bool expected = true;
            bool actual   = false;

            m.PacmanWonEvent += () =>
            {
                actual = true;
            };

            score.IncrementScore(new Energizer());
            Assert.AreEqual(expected, actual);
        }
Esempio n. 2
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        public void ScorePropertyTestSet_InvalidInput()
        {
            GameState     s     = getState();
            ScoreAndLives score = s.Score;

            score.Score = -100;
        }
Esempio n. 3
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 /// <summary>
 /// The constructor will take as input a game1 object and will
 /// initialize the data members such as the game1 object, the gamestate
 /// the scoreandlives object and the isWon to false
 /// </summary>
 /// <param name="game">A game1 object</param>
 public ScoreSprite(Game1 game) : base(game)
 {
     this.game   = game;
     this.gs     = game.GameState;
     this.scores = gs.Score;
     isWon       = false;
 }
Esempio n. 4
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        public void IncrementScoreMethodTest_InvalidInput()
        {
            GameState     s     = getState();
            ScoreAndLives score = s.Score;

            score.IncrementScore(null);
        }
Esempio n. 5
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        public void ScorePropertyTestGet()
        {
            GameState     s        = getState();
            ScoreAndLives score    = s.Score;
            int           expected = 0;
            int           actual   = score.Score;

            Assert.AreEqual(expected, actual);
        }
Esempio n. 6
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        public void LivesPropertyTestSet_ValidInput()
        {
            GameState     s     = getState();
            ScoreAndLives score = s.Score;

            score.Lives = 2;
            int expected = 2;
            int actual   = score.Lives;

            Assert.AreEqual(expected, actual);
        }
Esempio n. 7
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        public void IncrementScoreMethodTest_CheckScore()
        {
            GameState     s     = getState();
            ScoreAndLives score = s.Score;

            score.IncrementScore(new Pellet());
            int expected = 10;
            int actual   = score.Score;

            Assert.AreEqual(expected, actual);
        }
Esempio n. 8
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        public void DeadPacmanMethodTest_EventRaised()
        {
            GameState     s     = getState();
            ScoreAndLives score = s.Score;

            score.Lives = 1;
            bool expected = true;
            bool actual   = false;

            score.GameOver += () =>
            {
                actual = true;
            };
            score.DeadPacman();
            Assert.AreEqual(expected, actual);
        }
Esempio n. 9
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        public void IncrementScoreMethodTest_WithEnergizer()
        {
            GameState     s     = getState();
            ScoreAndLives score = s.Score;

            score.IncrementScore(new Energizer());
            Ghost g = null;

            foreach (var item in s.GhostPack)
            {
                g = item;
            }

            GhostState expected = GhostState.Scared;
            GhostState actual   = g.CurrentState;

            Assert.AreEqual(expected, actual);
        }
Esempio n. 10
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        /// <summary>
        /// Loads the content of the game
        /// </summary>
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);
            sl          = game.PacManGame.Score;
            eatenGhost  = new List <Ghost>();

            font  = game.Content.Load <SpriteFont>("score");
            lives = game.Content.Load <Texture2D>("livesimage");
            score = game.Content.Load <Texture2D>("scoretitle");

            //game state
            gameOver   = game.Content.Load <Texture2D>("gameover");
            victory    = game.Content.Load <Texture2D>("victory");
            livesTitle = game.Content.Load <Texture2D>("lives");

            //sounds
            death     = game.Content.Load <SoundEffect>("pacmandeath");
            beginning = game.Content.Load <SoundEffect>("pacmanbeginning");

            beginning.Play();


            base.LoadContent();
        }
Esempio n. 11
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 public void ConstructorTest_InvalidInput()
 {
     ScoreAndLives s = new ScoreAndLives(null);
 }
Esempio n. 12
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 // Use this for initialization
 void Start()
 {
     cam      = GameObject.FindGameObjectWithTag("MainCamera");
     rb       = GetComponent <Rigidbody2D> ();
     livesObj = GameObject.FindGameObjectWithTag("Score&Lives").GetComponent <ScoreAndLives>();
 }
Esempio n. 13
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 /// <summary>
 /// Initilizes the field ScoreAndLives and
 /// calls the initialize method of the base class
 /// </summary>
 public override void Initialize()
 {
     scores = game.GameState.Score;
     base.Initialize();
 }
Esempio n. 14
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 // Use this for initialization
 void Start()
 {
     currentHealth = startingHealth;
     scoreObj      = GameObject.FindGameObjectWithTag("Score&Lives");
     scoreAndLives = scoreObj.GetComponent <ScoreAndLives> ();
 }