protected override GameObject spawnObject() { GameObject newObject = base.spawnObject(); // base = super // Modify the text field of the new object. ScoreAdder newObjectScoreAdder = newObject.GetComponent <ScoreAdder>(); if (newObjectScoreAdder) { newObjectScoreAdder.SetScoreField(scoreField); } return(newObject); }
protected override GameObject spawnObject() { GameObject newObject = base.spawnObject(); // base = super newObject.transform.position = new Vector3(newObject.transform.position.x - 1.9f, newObject.transform.position.y, 0); // Modify the text field of the new object. ScoreAdder newObjectScoreAdder = newObject.GetComponent <ScoreAdder>(); if (newObjectScoreAdder) { newObjectScoreAdder.SetScoreField(scoreField); } return(newObject); }