Esempio n. 1
0
        public Schematic WriteSchematic()
        {
            Schematic finalSchematic = new Schematic();

            if (mSchematic != null)
            {
                finalSchematic = new Schematic(mSchematic.GetAllVoxels());
            }

            Console.WriteLine("[INFO] Count steps: " + mHeightmapData.Steps.Length);
            for (int index = 0; index < mHeightmapData.Steps.Length; index++)
            {
                Console.WriteLine("[INFO] Start parse heightmap for step : " + index);
                HeightmapStep step = mHeightmapData.Steps[index];
                step.ValidateSettings();
                step.DisplayInfo();

                Bitmap bitmap      = new Bitmap(new FileInfo(step.TexturePath).FullName);
                Bitmap bitmapColor = null;
                if (!string.IsNullOrEmpty(step.ColorTexturePath))
                {
                    bitmapColor = new Bitmap(new FileInfo(step.ColorTexturePath).FullName);
                }


                Schematic schematicStep = ImageUtils.WriteSchematicFromImage(bitmap, bitmapColor, step);
                finalSchematic = SchematicMerger.Merge(finalSchematic, schematicStep, step);
            }

            return(finalSchematic);
        }
Esempio n. 2
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        private Schematic ProcessShaderPatina(Schematic schematic)
        {
            using (ProgressBar progressBar = new ProgressBar())
            {
                int          index        = 0;
                List <Voxel> allVoxels    = schematic.GetAllVoxels();
                int          colorChanged = 0;
                foreach (Voxel voxel in allVoxels)
                {
                    if (Grows(schematic, voxel))
                    {
                        uint newColor = GetCrowColor(schematic, voxel);
                        if (voxel.Color != newColor)
                        {
                            schematic.ReplaceVoxel(voxel, newColor);
                            colorChanged++;
                        }
                    }

                    progressBar.Report(index++ / (float)(allVoxels.Count));
                }
                Console.WriteLine("COLOR CHANGED: " + colorChanged);

                if (colorChanged == 0)
                {
                    mShouldBreak = true;
                    Console.WriteLine("[INFO] NO COLORS CHANGED, BREAK");
                }
            }

            return(schematic);
        }
Esempio n. 3
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        public Schematic ApplyShader(Schematic schematic, ShaderStep shaderStep)
        {
            List <Voxel> allVoxels = schematic.GetAllVoxels();

            int index = 0;

            using (ProgressBar progressBar = new ProgressBar())
            {
                foreach (Voxel voxel in allVoxels)
                {
                    int x = voxel.X;
                    int y = voxel.Y;
                    int z = voxel.Z;

                    if (x == 0 || y == 0 || z == 0)
                    {
                        continue;
                    }

                    if (schematic.GetColorAtVoxelIndex(x - 1, y, z) == 0 &&
                        schematic.GetColorAtVoxelIndex(x + 1, y, z) == 0 &&
                        schematic.GetColorAtVoxelIndex(x, y - 1, z) == 0 &&
                        schematic.GetColorAtVoxelIndex(x, y + 1, z) == 0 &&
                        schematic.GetColorAtVoxelIndex(x, y, z - 1) == 0 &&
                        schematic.GetColorAtVoxelIndex(x, y, z + 1) == 0)
                    {
                        schematic.RemoveVoxel(x, y, z);
                    }

                    progressBar.Report(index++ / (float)allVoxels.Count);
                }
            }
            Console.WriteLine("[INFO] Done.");
            return(schematic);
        }
        public Schematic ConvertSchematic(Schematic schematic)
        {
            Console.WriteLine("[INFO] Started to convert all colors of blocks to match the palette");
            Schematic              newSchematic      = new Schematic(GetPaletteUint());
            List <uint>            colors            = schematic.UsedColors;
            Dictionary <uint, int> paletteDictionary = new Dictionary <uint, int>();

            foreach (uint color in colors)
            {
                int index = ColorComparison.CompareColorRGB(_colors, color.UIntToColor());
                paletteDictionary[color] = index;
            }

            using (ProgressBar progressbar = new ProgressBar())
            {
                int          i         = 0;
                List <Voxel> allVoxels = schematic.GetAllVoxels();
                foreach (Voxel block in allVoxels)
                {
                    newSchematic.AddVoxel(block.X, block.Y, block.Z,
                                          _colors[paletteDictionary[block.Color]].ColorToUInt());
                    progressbar.Report(i++ / (float)allVoxels.Count);
                }
            }

            Console.WriteLine("[INFO] Done.");
            return(newSchematic);
        }
Esempio n. 5
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        public override Schematic WriteSchematic()
        {
            List <Voxel> list      = Quantization.ApplyQuantization(mSchematic.GetAllVoxels(), ColorLimit);
            Schematic    schematic = new Schematic(list);

            return(schematic);
        }
        private Schematic ProcessShaderColorDenoiserWithStrictMode(Schematic schematic)
        {
            int colorChanged = 0;
            int index        = 0;

            using (ProgressBar progressBar = new ProgressBar())
            {
                List <Voxel> voxels = schematic.GetAllVoxels();
                foreach (Voxel voxel in voxels)
                {
                    int x = voxel.X;
                    int y = voxel.Y;
                    int z = voxel.Z;

                    uint left  = schematic.GetColorAtVoxelIndex(x - 1, y, z);
                    uint right = schematic.GetColorAtVoxelIndex(x + 1, y, z);

                    uint top    = schematic.GetColorAtVoxelIndex(x, y + 1, z);
                    uint bottom = schematic.GetColorAtVoxelIndex(x, y - 1, z);

                    uint front = schematic.GetColorAtVoxelIndex(x, y, z + 1);
                    uint back  = schematic.GetColorAtVoxelIndex(x, y, z - 1);
                    progressBar.Report(index++ / (float)voxels.Count);


                    if (left == right && left == front && left == back && left != 0 && voxel.Color != left)
                    {
                        schematic.ReplaceVoxel(voxel, left);
                        colorChanged++;
                        continue;
                    }

                    if (left == right && left == top && left == bottom && left != 0 && voxel.Color != left)
                    {
                        schematic.ReplaceVoxel(voxel, left);
                        colorChanged++;
                        continue;
                    }

                    if (front == back && front == top && front == bottom && front != 0 && voxel.Color != front)
                    {
                        schematic.ReplaceVoxel(voxel, front);
                        colorChanged++;
                        continue;
                    }
                }
            }

            if (colorChanged == 0)
            {
                mShouldBreak = true;
                Console.WriteLine("[INFO] NO COLORS CHANGED, BREAK");
            }

            Console.WriteLine("[INFO] Color changed: " + colorChanged);
            Console.WriteLine("[INFO] Done.");
            return(schematic);
        }
Esempio n. 7
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        private Schematic ProcessSchematicInDeleteMode(Schematic schematic, ShaderFill shaderFill)
        {
            List <Voxel> allVoxels = schematic.GetAllVoxels();

            using (ProgressBar progressBar = new ProgressBar())
            {
                int index = 0;
                foreach (Voxel voxel in allVoxels)
                {
                    int x = voxel.X;
                    int y = voxel.Y;
                    int z = voxel.Z;

                    bool shouldDelete = false;
                    switch (shaderFill.RotationMode)
                    {
                    case RotationMode.X:
                        shouldDelete = shaderFill.FillDirection == FillDirection.PLUS ? x >= shaderFill.Limit : x <= shaderFill.Limit;
                        break;

                    case RotationMode.Y:
                        shouldDelete = shaderFill.FillDirection == FillDirection.PLUS ? y >= shaderFill.Limit : y <= shaderFill.Limit;
                        break;

                    case RotationMode.Z:
                        shouldDelete = shaderFill.FillDirection == FillDirection.PLUS ? z >= shaderFill.Limit : z <= shaderFill.Limit;
                        break;

                    default:
                        throw new ArgumentOutOfRangeException();
                    }

                    if (shouldDelete)
                    {
                        schematic.RemoveVoxel(x, y, z);
                    }

                    progressBar.Report(index++ / (float)allVoxels.Count);
                }
            }

            return(schematic);
        }
Esempio n. 8
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        private static Schematic MergeAdditive(Schematic schematicA, Schematic schematicB)
        {
            Console.WriteLine("[INFO] Start to merge schematic with additive mode");

            using (ProgressBar progressbar = new ProgressBar())
            {
                int          index      = 0;
                List <Voxel> allVoxelsB = schematicB.GetAllVoxels();
                foreach (Voxel voxel in allVoxelsB)
                {
                    schematicA.AddVoxel(voxel);
                    progressbar.Report(index++ / (float)allVoxelsB.Count);
                }
            }

            Console.WriteLine("[INFO] Done");

            return(schematicA);
        }
Esempio n. 9
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        private static Schematic MergeReplace(Schematic schematicA, Schematic schematicB)
        {
            Console.WriteLine("[INFO] Start to merge schematic with replace mode");
            using (ProgressBar progressbar = new ProgressBar())
            {
                int          index      = 0;
                List <Voxel> allVoxelsB = schematicB.GetAllVoxels();
                foreach (var voxel in allVoxelsB)
                {
                    if (schematicA.GetColorAtVoxelIndex(voxel.X, voxel.Y, voxel.Z) != 0)
                    {
                        schematicA.ReplaceVoxel(voxel.X, voxel.Y, voxel.Z, voxel.Color);
                    }
                    progressbar.Report(index++ / (float)allVoxelsB.Count);
                }
            }

            Console.WriteLine("[INFO] Done");
            return(schematicA);
        }
Esempio n. 10
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        private Schematic ProcessShaderCase(Schematic schematic, ShaderCase shaderCase)
        {
            List <Voxel> allVoxels = schematic.GetAllVoxels();

            using (ProgressBar progressBar = new ProgressBar())
            {
                int index = 0;
                foreach (Voxel voxel in allVoxels)
                {
                    int x = voxel.X;
                    int y = voxel.Y;
                    int z = voxel.Z;

                    if (x == 0 || y == 0 || z == 0)
                    {
                        continue;
                    }

                    for (int minX = x - 1; minX < x + 1; minX++)
                    {
                        for (int minY = y - 1; minY < y + 1; minY++)
                        {
                            for (int minZ = z - 1; minZ < z + 1; minZ++)
                            {
                                if (!schematic.ContainsVoxel(minX, minY, minZ))
                                {
                                    if (shaderCase.TargetColorIndex != -1 && schematic.GetPaletteIndex(voxel.Color) == shaderCase.TargetColorIndex || shaderCase.TargetColorIndex == -1)
                                    {
                                        schematic.AddVoxel(minX, minY, minZ, voxel.Color);
                                    }
                                }
                            }
                        }
                    }

                    progressBar.Report(index++ / (float)allVoxels.Count);
                }
            }

            return(schematic);
        }
Esempio n. 11
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        private Schematic ProcessShaderColorDenoiserWithColorRange(Schematic schematic, int colorRange)
        {
            int colorChanged = 0;
            int index        = 0;

            using (ProgressBar progressBar = new ProgressBar())
            {
                List <Voxel> voxels = schematic.GetAllVoxels();
                foreach (Voxel voxel in voxels)
                {
                    progressBar.Report(index++ / (float)voxels.Count);

                    int x = voxel.X;
                    int y = voxel.Y;
                    int z = voxel.Z;

                    Voxel left   = null;
                    Voxel right  = null;
                    Voxel top    = null;
                    Voxel bottom = null;
                    Voxel front  = null;
                    Voxel back   = null;

                    if (schematic.GetVoxel(x - 1, y, z, out Voxel v))
                    {
                        left = v;
                    }

                    if (schematic.GetVoxel(x + 1, y, z, out v))
                    {
                        right = v;
                    }

                    if (schematic.GetVoxel(x, y + 1, z, out v))
                    {
                        top = v;
                    }

                    if (schematic.GetVoxel(x, y - 1, z, out v))
                    {
                        bottom = v;
                    }

                    if (schematic.GetVoxel(x, y, z + 1, out v))
                    {
                        front = v;
                    }

                    if (schematic.GetVoxel(x, y, z - 1, out v))
                    {
                        back = v;
                    }

                    List <Voxel> list = new List <Voxel>()
                    {
                        right, left, top, bottom, front, back
                    };
                    list = list.Where(v => v != null).ToList();
                    if (DistanceAverage(schematic, voxel, list) <= colorRange)
                    {
                        schematic.ReplaceVoxel(voxel, GetDominantColor(list));
                        colorChanged++;
                    }
                }
            }

            if (colorChanged == 0)
            {
                mShouldBreak = true;
                Console.WriteLine("[INFO] NO COLORS CHANGED, BREAK");
            }

            Console.WriteLine("[INFO] Color changed: " + colorChanged);
            Console.WriteLine("[INFO] Done.");
            return(schematic);
        }
Esempio n. 12
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        private Schematic ProcessShaderFixHoles(Schematic schematic)
        {
            List <Voxel> allVoxels  = schematic.GetAllVoxels();
            int          index      = 0;
            int          fixedHoles = 0;
            int          total      = (int)(schematic.RegionDict.Values.Count(region => region.BlockDict.Count > 0) * MathF.Pow(Schematic.CHUNK_SIZE, 3));

            Console.WriteLine("[INFO] Count voxel before: " + allVoxels.Count);
            using (ProgressBar progressBar = new ProgressBar())
            {
                foreach (Region region in schematic.RegionDict.Values.Where(region => region.BlockDict.Count > 0))
                {
                    for (int x = region.X; x < region.X + Schematic.CHUNK_SIZE; x++)
                    {
                        for (int y = region.Y; y < region.Y + Schematic.CHUNK_SIZE; y++)
                        {
                            for (int z = region.Z; z < region.Z + Schematic.CHUNK_SIZE; z++)
                            {
                                progressBar.Report(index++ / (float)total);

                                if (!region.GetVoxel(x, y, z, out Voxel voxel))
                                {
                                    uint left  = region.GetColorAtVoxelIndex(x - 1, y, z);
                                    uint left2 = region.GetColorAtVoxelIndex(x - 2, y, z);

                                    uint right  = region.GetColorAtVoxelIndex(x + 1, y, z);
                                    uint right2 = region.GetColorAtVoxelIndex(x + 1, y, z);

                                    uint top    = region.GetColorAtVoxelIndex(x, y + 1, z);
                                    uint bottom = region.GetColorAtVoxelIndex(x, y - 1, z);

                                    uint front  = region.GetColorAtVoxelIndex(x, y, z + 1);
                                    uint front2 = region.GetColorAtVoxelIndex(x, y, z + 2);

                                    uint back  = region.GetColorAtVoxelIndex(x, y, z - 1);
                                    uint back2 = region.GetColorAtVoxelIndex(x, y, z - 2);

                                    //1x1
                                    if (left != 0 && right != 0 && front != 0 && back != 0)
                                    {
                                        schematic.AddVoxel(x, y, z, left);
                                        fixedHoles++;
                                        continue;
                                    }

                                    if (left != 0 && right != 0 && top != 0 && bottom != 0)
                                    {
                                        schematic.AddVoxel(x, y, z, top);
                                        fixedHoles++;
                                        continue;
                                    }

                                    if (front != 0 && back != 0 && top != 0 && bottom != 0)
                                    {
                                        schematic.AddVoxel(x, y, z, front);
                                        fixedHoles++;
                                        continue;
                                    }

                                    //Edges horizontal bottom
                                    if (left != 0 && right != 0 && bottom != 0 && front != 0)
                                    {
                                        schematic.AddVoxel(x, y, z, front);
                                        fixedHoles++;
                                        continue;
                                    }

                                    if (left != 0 && right != 0 && bottom != 0 && back != 0)
                                    {
                                        schematic.AddVoxel(x, y, z, back);
                                        fixedHoles++;
                                        continue;
                                    }

                                    if (front != 0 && back != 0 && bottom != 0 && left != 0)
                                    {
                                        schematic.AddVoxel(x, y, z, front);
                                        fixedHoles++;
                                        continue;
                                    }

                                    if (front != 0 && back != 0 && bottom != 0 && right != 0)
                                    {
                                        schematic.AddVoxel(x, y, z, right);
                                        fixedHoles++;
                                        continue;
                                    }

                                    //Edges horizontal top
                                    if (left != 0 && right != 0 && top != 0 && front != 0)
                                    {
                                        schematic.AddVoxel(x, y, z, front);
                                        fixedHoles++;
                                        continue;
                                    }

                                    if (left != 0 && right != 0 && top != 0 && back != 0)
                                    {
                                        schematic.AddVoxel(x, y, z, back);
                                        fixedHoles++;
                                        continue;
                                    }

                                    if (front != 0 && back != 0 && top != 0 && left != 0)
                                    {
                                        schematic.AddVoxel(x, y, z, front);
                                        fixedHoles++;
                                        continue;
                                    }

                                    if (front != 0 && back != 0 && top != 0 && right != 0)
                                    {
                                        schematic.AddVoxel(x, y, z, right);
                                        fixedHoles++;
                                        continue;
                                    }


                                    //Edges vertical (4)
                                    if (left != 0 && top != 0 && bottom != 0 && front != 0)
                                    {
                                        schematic.AddVoxel(x, y, z, left);
                                        fixedHoles++;
                                        continue;
                                    }

                                    if (left != 0 && top != 0 && bottom != 0 && back != 0)
                                    {
                                        schematic.AddVoxel(x, y, z, back);
                                        fixedHoles++;
                                        continue;
                                    }

                                    if (right != 0 && top != 0 && bottom != 0 && front != 0)
                                    {
                                        schematic.AddVoxel(x, y, z, right);
                                        fixedHoles++;
                                        continue;
                                    }

                                    if (right != 0 && top != 0 && bottom != 0 && back != 0)
                                    {
                                        schematic.AddVoxel(x, y, z, back);
                                        fixedHoles++;
                                        continue;
                                    }

                                    /*
                                     *
                                     **
                                     * 10*
                                     **
                                     **
                                     */

                                    uint frontRight = region.GetColorAtVoxelIndex(x + 1, y, z + 1);
                                    uint backRight  = region.GetColorAtVoxelIndex(x + 1, y, z - 1);


                                    if (left != 0 && front != 0 && right == 0 && right2 != 0 && back != 0 && frontRight != 0 && backRight != 0)
                                    {
                                        schematic.AddVoxel(x, y, z, left);
                                        fixedHoles++;
                                        continue;
                                    }

                                    /*
                                     *
                                     **
                                     * 01*
                                     **
                                     **
                                     */
                                    uint frontLeft = region.GetColorAtVoxelIndex(x - 1, y, z + 1);
                                    uint backLeft  = region.GetColorAtVoxelIndex(x - 1, y, z - 1);

                                    if (right != 0 && front != 0 && back != 0 && left == 0 && frontLeft != 0 && left2 != 0 && backLeft != 0)
                                    {
                                        schematic.AddVoxel(x, y, z, right);
                                        fixedHoles++;
                                        continue;
                                    }

                                    /*
                                     *
                                     *
                                     * 1*
                                     * 0*
                                     *
                                     *
                                     */

                                    if (left != 0 && right != 0 && front != 0 && back == 0 && backLeft != 0 && backRight != 0 && back2 != 0)
                                    {
                                        schematic.AddVoxel(x, y, z, right);
                                        fixedHoles++;
                                        continue;
                                    }

                                    /*
                                     *
                                     *
                                     * 0*
                                     * 1*
                                     *
                                     *
                                     */

                                    if (left != 0 && right != 0 && front == 0 && back != 0 && frontLeft != 0 && frontRight != 0 && front2 != 0)
                                    {
                                        schematic.AddVoxel(x, y, z, right);
                                        fixedHoles++;
                                        continue;
                                    }

                                    /*
                                     *
                                     **
                                     * 10*
                                     * 00*
                                     **
                                     **
                                     */

                                    uint backRight2 = region.GetColorAtVoxelIndex(x + 2, y, z - 1);
                                    uint back2Right = region.GetColorAtVoxelIndex(x + 1, y, z - 2);


                                    if (left != 0 && front != 0 && right == 0 && frontRight != 0 && right2 != 0 &&
                                        back == 0 && backLeft != 0 && backRight == 0 && back2 != 0 && backRight2 != 0 &&
                                        back2Right != 0)
                                    {
                                        schematic.AddVoxel(x, y, z, left);
                                        fixedHoles++;
                                        continue;
                                    }

                                    /*
                                     *
                                     **
                                     * 01*
                                     * 00*
                                     **
                                     **
                                     */

                                    uint backLeft2 = region.GetColorAtVoxelIndex(x - 2, y, z - 1);
                                    uint back2Left = region.GetColorAtVoxelIndex(x - 1, y, z - 2);

                                    if (right != 0 && front != 0 && left == 0 && left2 != 0 && frontLeft != 0 &&
                                        back == 0 && backRight != 0 && backLeft == 0 && backLeft2 != 0 && back2 != 0 &&
                                        back2Left != 0)
                                    {
                                        schematic.AddVoxel(x, y, z, right);
                                        fixedHoles++;
                                        continue;
                                    }
                                }
                            }
                        }
                    }
                }
            }

            if (fixedHoles == 0)
            {
                mShouldBreak = true;
                Console.WriteLine("[INFO] NO VOXEL CHANGED, BREAK");
            }

            Console.WriteLine("[INFO] Fixed holes: " + fixedHoles);
            Console.WriteLine("[INFO] Done.");
            return(schematic);
        }
Esempio n. 13
0
        private static Schematic MergeTopOnly(Schematic schematicA, Schematic schematicB, HeightmapStep step)
        {
            Console.WriteLine("[INFO] Start to merge schematic with top only mode");
            List <Voxel> allVoxels  = schematicA.GetAllVoxels();
            List <Voxel> allVoxelsB = schematicB.GetAllVoxels();

            using (ProgressBar progressbar = new ProgressBar())
            {
                //int max = schematicA.Length * schematicA.Width;
                int max   = allVoxels.Count + allVoxelsB.Count;
                int index = 0;

                Dictionary <int, List <int> > tops = new Dictionary <int, List <int> >();

                foreach (Voxel voxel in allVoxels)
                {
                    int x = voxel.X;
                    int y = voxel.Y;
                    int z = voxel.Z;

                    if (x == 0 || y == 0 || z == 0)
                    {
                        continue;
                    }

                    Vector3Int position;
                    int        index2d = Schematic.GetVoxelIndex2DFromRotation(x, y, z, step.RotationMode);

                    switch (step.RotationMode)
                    {
                    case RotationMode.X:
                        position = new Vector3Int(x + 1, y, z);
                        break;

                    case RotationMode.Y:
                        position = new Vector3Int(x, y + 1, z);
                        break;

                    case RotationMode.Z:
                        position = new Vector3Int(x, y, z + 1);
                        break;

                    default:
                        position = new Vector3Int(x, y + 1, z);
                        break;
                    }
                    if (schematicA.GetColorAtVoxelIndex(position) == 0)
                    {
                        if (!tops.ContainsKey(index2d))
                        {
                            tops[index2d] = new List <int>();
                        }

                        if (step.RotationMode == RotationMode.Y)
                        {
                            tops[index2d].Add(y);
                        }
                        else if (step.RotationMode == RotationMode.X)
                        {
                            tops[index2d].Add(x);
                        }
                        else if (step.RotationMode == RotationMode.Z)
                        {
                            tops[index2d].Add(z);
                        }
                    }

                    progressbar.Report(index++ / (double)max);
                }

                foreach (Voxel voxel in allVoxelsB)
                {
                    int x = voxel.X;
                    int y = voxel.Y;
                    int z = voxel.Z;

                    int index2d = Schematic.GetVoxelIndex2DFromRotation(x, y, z, step.RotationMode);

                    if (tops.ContainsKey(index2d))
                    {
                        foreach (int maxHeight in tops[index2d])
                        {
                            switch (step.RotationMode)
                            {
                            case RotationMode.X:
                                schematicA.AddVoxel(x + maxHeight + step.OffsetMerge, y, z, voxel.Color);
                                break;

                            case RotationMode.Y:
                                schematicA.AddVoxel(x, y + maxHeight + step.OffsetMerge, z, voxel.Color);
                                break;

                            case RotationMode.Z:
                                schematicA.AddVoxel(x, y, z + maxHeight + step.OffsetMerge, voxel.Color);
                                break;
                            }
                        }
                    }

                    progressbar.Report(index++ / (double)max);
                }
            }

            Console.WriteLine("[INFO] Done");
            return(schematicA);
        }