private void DistributeCards(SchafkopfGame game, GameObject CardPrefab, GameObject[] playerPositions, Dictionary <CardValues, Sprite> ValueToSprite, List <List <GameObject> > CardLists) { for (int i = 0; i < game.PlayerList.Count(); i++) { StartCoroutine(CreatePlayerStack(game.PlayerList[i], playerPositions[i].transform)); } }
public void TestPassColorCorrect() { // Given List <Player> players = new List <Player>(); players.Add(new Player(new List <Card>() { new Card(CardValues.EO), new Card(CardValues.G7) })); players.Add(new Player(new List <Card>() { new Card(CardValues.S8) })); players.Add(new Player(new List <Card>() { new Card(CardValues.S7) })); players.Add(new Player(new List <Card>() { new Card(CardValues.GA) })); SchafkopfGame game = new SchafkopfGame(players); Sauspiel saupspiel = new Sauspiel(game, players[0], players[3].Cards[0].CardValue); var spielKarten = new Card[] { players[0].Cards[0], players[1].Cards[0], players[2].Cards[0], players[3].Cards[0] }; // When / Then Assert.That(Sauspiel.CheckSchlagFarbePassed(spielKarten, spielKarten[0])); }
public void TestPassTrumpFalse() { // Given List <Player> players = new List <Player>(); players.Add(new Player(new List <Card>() { new Card(CardValues.G7) })); players.Add(new Player(new List <Card>() { new Card(CardValues.GO), new Card(CardValues.G9) })); players.Add(new Player(new List <Card>() { new Card(CardValues.S7) })); players.Add(new Player(new List <Card>() { new Card(CardValues.GA) })); SchafkopfGame game = new SchafkopfGame(players); Sauspiel saupspiel = new Sauspiel(game, players[0], players[3].Cards[0].CardValue); var spielKarten = new Card[] { players[0].Cards[0], players[1].Cards[0], players[2].Cards[0], players[3].Cards[0] }; // When / Then Assert.That(Sauspiel.CheckSchlagFarbePassed(spielKarten, spielKarten[0]) == false); Assert.Throws <ArgumentException>(() => Sauspiel.CardComparison(spielKarten, spielKarten[0])); }
public void TestHighestPoints() { // Given List <Player> players = new List <Player>(); players.Add(new Player(new List <Card>() { new Card(CardValues.E7), new Card(CardValues.S7) })); players.Add(new Player(new List <Card>() { new Card(CardValues.EA), new Card(CardValues.S10) })); SchafkopfGame game = new SchafkopfGame(players); Sauspiel saupspiel = new Sauspiel(game, players[0], players[1].Cards[0].CardValue); var spielKarten = new Card[] { players[0].Cards[1], players[1].Cards[1] }; // When var hoechsteKarte = Sauspiel.HighestPoints(spielKarten); Assert.That(hoechsteKarte.CardValue, Is.EqualTo(CardValues.S10)); Assert.That(hoechsteKarte.Owner, Is.EqualTo(players[1])); }
public void TestCountPoints() { // Given List <Player> players = new List <Player>(); players.Add(new Player(new List <Card>() { new Card(CardValues.EO) })); players.Add(new Player(new List <Card>() { new Card(CardValues.H7) })); players.Add(new Player(new List <Card>() { new Card(CardValues.E7) })); players.Add(new Player(new List <Card>() { new Card(CardValues.EA) })); SchafkopfGame game = new SchafkopfGame(players); Sauspiel saupspiel = new Sauspiel(game, players[0], players[3].Cards[0].CardValue); var spielKarten = new Card[] { players[0].Cards[0], players[1].Cards[0], players[2].Cards[0], players[3].Cards[0] }; // When / Then Assert.That(game.CountPoints(spielKarten.ToList()), Is.EqualTo(3 + 0 + 0 + 11)); }
public void TestGetPlayerIndex() { // Given var game = new SchafkopfGame(); // When // Then Assert.That(game.GetPlayerIndex(game.PlayerList[3]), Is.EqualTo(3)); }
public void TestNumberOfPlayers() { //Given // When var game = new SchafkopfGame(); //Then Assert.That(game.PlayerList.Count, Is.EqualTo(4)); }
public void TestNumberOfCards() { //Given var game = new SchafkopfGame(); //Then foreach (var player in game.PlayerList) { Assert.That(player.Cards.Count(), Is.EqualTo(8)); } }
public void TestGetCardByValue() { //Given var game = new SchafkopfGame(); // When var card = game.GetCardbyValue(CardValues.E10); // Then Assert.That(card.CardValue, Is.EqualTo(CardValues.E10)); Assert.That(card.Owner, Is.Not.Null); }
public void TestRedistributeStich() { // Given List <Player> players = new List <Player>(); players.Add(new Player(new List <Card>() { new Card(CardValues.EO) })); players.Add(new Player(new List <Card>() { new Card(CardValues.H7) })); players.Add(new Player(new List <Card>() { new Card(CardValues.E7) })); players.Add(new Player(new List <Card>() { new Card(CardValues.EA) })); SchafkopfGame game = new SchafkopfGame(players); Sauspiel saupspiel = new Sauspiel(game, players[0], players[3].Cards[0].CardValue); var spielKarten = new Card[] { players[0].Cards[0], players[1].Cards[0], players[2].Cards[0], players[3].Cards[0] }; var hoechsteKarte = Sauspiel.CardComparison(spielKarten, players[0].Cards[0]); // When game.RedistributeStich(spielKarten, hoechsteKarte); // Then Assert.That(hoechsteKarte.CardValue, Is.EqualTo(CardValues.EO)); Assert.That(hoechsteKarte.Owner, Is.EqualTo(players[0])); Assert.That(players[0].Stiche.Count(), Is.EqualTo(1)); foreach (var player in game.PlayerList) { Assert.That(player.Cards.Count(), Is.EqualTo(0)); } for (int i = 1; i <= 3; i++) { Assert.That(players[i].Stiche.Count(), Is.EqualTo(0)); } }
public void CheckIfCardDuplicated() { // Given var game = new SchafkopfGame(); // When var allCards = game.PlayerList.SelectMany(d => d.Cards).ToList(); // Then foreach (var card in allCards) { var h = new HashSet <int>(); Assert.That(h.Any(x => !h.Add(x)), Is.EqualTo(false)); } }
// Start is called before the first frame update public void Start() { _currentPlayerIndex = 0; Game = new SchafkopfGame(); Table.GetComponent <Table>().SchafkopfController = this; ValueToSprite = new Dictionary <CardValues, Sprite>(); SetCardValueToSprite(CardFaces, ValueToSprite); DestroyOldCards(); CardLists = new List <List <GameObject> >(); CardLists.Add(new List <GameObject>()); //Tabe list DistributeCards(Game, CardPrefab, PlayerStackPositions, ValueToSprite, CardLists); }
public void TestIfAss() { // Given List <Player> players = new List <Player>(); players.Add(new Player(new List <Card>() { new Card(CardValues.E10), new Card(CardValues.H7), new Card(CardValues.HA) })); SchafkopfGame game = new SchafkopfGame(players); // When / Then Assert.Throws <ArgumentException>(() => new Sauspiel(game, players[0], CardValues.H7)); }
public void TestIfPlayerHasAssHimself() { // Given List <Player> players = new List <Player>(); players.Add(new Player(new List <Card>() { new Card(CardValues.E10), new Card(CardValues.H7), new Card(CardValues.HA) })); SchafkopfGame game = new SchafkopfGame(players); // When / Then Assert.Throws <InvalidOperationException>(() => new Sauspiel(game, players[0], CardValues.EA)); }
public void TestCountPointsByPlayer() { // Given List <Player> players = new List <Player>(); players.Add(new Player(new List <Card>() { new Card(CardValues.EO) })); players.Add(new Player(new List <Card>() { new Card(CardValues.H7) })); players.Add(new Player(new List <Card>() { new Card(CardValues.E7) })); players.Add(new Player(new List <Card>() { new Card(CardValues.EA) })); SchafkopfGame game = new SchafkopfGame(players); Sauspiel saupspiel = new Sauspiel(game, players[0], players[3].Cards[0].CardValue); var spielKarten = new Card[] { players[0].Cards[0], players[1].Cards[0], players[2].Cards[0], players[3].Cards[0] }; // When var highestCard = Sauspiel.CardComparison(spielKarten, spielKarten[0]); game.RedistributeStich(spielKarten, highestCard); var pointsByPlayer = game.CountStichPointsByPlayers(); // Then Assert.That(pointsByPlayer[players[0]], Is.EqualTo(3 + 0 + 0 + 11)); for (int i = 1; i < players.Count(); i++) { Assert.That(pointsByPlayer[players[i]], Is.EqualTo(0)); } }
public void TestConstruction() { // Given List <Player> players = new List <Player>(); players.Add(new Player(new List <Card>() { new Card(CardValues.E10), new Card(CardValues.H7), new Card(CardValues.H9), new Card(CardValues.EO) })); players.Add(new Player(new List <Card>() { new Card(CardValues.E9), new Card(CardValues.E7), new Card(CardValues.E7), new Card(CardValues.EA) })); SchafkopfGame game = new SchafkopfGame(players); // When Sauspiel saupspiel = new Sauspiel(game, players[0], players[1].Cards[3].CardValue); // Then Assert.That(saupspiel.ChiefPlayer, Is.EqualTo(players[0])); Assert.That(saupspiel.ChiefPlayerPartner, Is.EqualTo(players[1])); Assert.That(saupspiel.SearchedAss.CardValue, Is.EqualTo(CardValues.EA)); }
public void TestHighestColor() { // Given List <Player> players = new List <Player>(); players.Add(new Player(new List <Card>() { new Card(CardValues.E7), new Card(CardValues.HO) })); players.Add(new Player(new List <Card>() { new Card(CardValues.EA), new Card(CardValues.EO) })); SchafkopfGame game = new SchafkopfGame(players); Sauspiel saupspiel = new Sauspiel(game, players[0], players[1].Cards[0].CardValue); var spielKarten = new Card[] { players[0].Cards[1], players[1].Cards[1] }; // When Assert.That(Sauspiel.HighestColor(spielKarten).CardValue, Is.EqualTo(CardValues.EO)); }
public void TestErsteFarbeGespielt() { // Given List <Player> players = new List <Player>(); players.Add(new Player(new List <Card>() { new Card(CardValues.G7) })); players.Add(new Player(new List <Card>() { new Card(CardValues.S8) })); players.Add(new Player(new List <Card>() { new Card(CardValues.S7) })); players.Add(new Player(new List <Card>() { new Card(CardValues.GA) })); SchafkopfGame game = new SchafkopfGame(players); Sauspiel saupspiel = new Sauspiel(game, players[0], players[3].Cards[0].CardValue); var spielKarten = new Card[] { players[0].Cards[0], players[1].Cards[0], players[2].Cards[0], players[3].Cards[0] }; // When var hoechsteKarte = Sauspiel.CardComparison(spielKarten, players[1].Cards[0]); Assert.That(hoechsteKarte.CardValue, Is.EqualTo(CardValues.S8)); Assert.That(hoechsteKarte.Owner, Is.EqualTo(players[1])); }