Esempio n. 1
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.tag == "LightOrb")
     {
         scenemanager.switchSceneToLevel(target);
     }
     //Do the same Thing for each level added; watch BuildManager for scene-info
 }
 public void OnTriggerEnter2D(Collider2D player) //switching to next level after portal opening
 {
     if (pedestal.GetComponent <PedestalBehavior>().hasOrb)
     {
         if (player.tag == "Player")
         {
             if (scenemanager.returnCurrentScene().buildIndex.Equals(2))
             {
                 scenemanager.switchSceneToLevel(3);
             }
             if (scenemanager.returnCurrentScene().buildIndex.Equals(3))
             {
                 scenemanager.switchSceneToLevel(4);
             }
             if (scenemanager.returnCurrentScene().buildIndex.Equals(4))
             {
                 scenemanager.switchSceneMainMenu(); //switch to main menu after finishing
             }
             //add additional levels to switch here
         }
     }
 }